Player Matchup

Tiamat
Tiamat
DANgeERED
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SchemaBoy
Fenrir
Level 127
God Stats
15W - 14L
1,655 SR
Queue Stats
222W - 205L
1,621 Elo+
Solo
Neith
Neith
Vergil668
Neith
Level 103
God Stats
23W - 18L
1,406 SR
Queue Stats
91W - 108L
1,419 Elo+
Solo
Team Averages
Level 128
1,520 SR
1,513 Elo+

VS

Team Averages
Level 94
1,648 SR
1,560 Elo+
Apollo
Apollo
FutebolBrabo
Apollo
Level 8
God Stats
0W - 1L
1,498 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Picadillo
Heimdallr
Level 146
God Stats
14W - 9L
1,946 SR
Queue Stats
306W - 163L
1,626 Elo+
Party 1
Baron Samedi
Baron Samedi
TimbeRWolf9
Baron Samedi
Level 127
God Stats
7W - 1L
1,500 SR
Queue Stats
244W - 115L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DANgeERED
Tiamat
11
7 / 2 / 9
8,450
845
7,186
6,391
5,630
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SchemaBoy
Fenrir
12
8 / 3 / 10
8,258
826
5,438
8,710
6,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Vergil668
Neith
11
3 / 1 / 11
7,489
749
7,597
6,466
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
1 / 8 / 3
6,610
661
3,369
8,323
2,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Picadillo
Heimdallr
10
3 / 5 / 2
7,729
773
5,750
8,374
3,047
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
TimbeRWolf9
Baron Samedi
10
2 / 5 / 3
7,220
722
8,239
8,106
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
18
Kills
6
6
Deaths
18
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
DANgeERED
Tiamat
7
2
9
5.75
L
Apollo
1
8
3
0.31
L
Heimdallr
Picadillo
Heimdallr
3
5
2
0.8
W
Fenrir
SchemaBoy
Fenrir
8
3
10
4.33
L
Baron Samedi
TimbeRWolf9
Baron Samedi
2
5
3
0.7
W
Neith
Vergil668
Neith
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,221
Damage
17,358
21,567
Taken
24,803
13,873
Mitigated
8,881
6,379
Healing
4,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
DANgeERED
Tiamat
7,186
583
76
2,816
6,391
5,630
406
2,004
4,220
25,044
0
L
Apollo
3,369
2,180
0
0
8,323
2,721
0
3,391
4,807
0
11,626
L
Heimdallr
Picadillo
Heimdallr
5,750
2,988
0
1,588
8,374
3,047
128
2,272
6,027
0
28,406
W
Fenrir
SchemaBoy
Fenrir
5,438
239
0
1,119
8,710
6,206
230
2,790
5,722
4,763
10,393
L
Baron Samedi
TimbeRWolf9
Baron Samedi
8,239
445
914
2,198
8,106
3,113
0
2,561
5,454
27,304
0
W
Neith
Vergil668
Neith
7,597
3,083
0
2,368
6,466
2,037
737
2,885
3,341
0
26,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,197
Gold Earned
21,559
108
Minions Killed
109
0
Camps Cleared
0
528,043
Distance Traveled
496,122
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,450
845
47
5
0
166,863
3
L
Apollo
6,610
661
21
2
0
161,321
0
L
Heimdallr
7,729
773
48
5
0
166,282
2
W
Fenrir
8,258
826
22
2
0
180,162
4
L
Baron Samedi
7,220
722
40
4
0
168,519
0
W
Neith
7,489
749
39
4
0
181,018
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role