Player Matchup

Horus
Horus
JK L0I
Horus
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 228L
1,393 Elo+
Party 2
Fenrir
Fenrir
NotFakeAgus
Fenrir
Level 23
God Stats
3W - 3L
1,500 SR
Queue Stats
24W - 28L
1,521 Elo+
Solo
Hou Yi
Hou Yi
Will DaBeast 8D
Hou Yi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 50L
1,500 Elo+
Party 2
Yemoja
Yemoja
xMustyPitsx
Yemoja
Level 24
God Stats
42W - 23L
1,669 SR
Queue Stats
309W - 296L
1,508 Elo+
Party 2
Scylla
Scylla
xxSantiago06
Scylla
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
516W - 571L
1,514 Elo+
Solo
Team Averages
Level 46
1,534 SR
1,487 Elo+

VS

Team Averages
Level 19
1,647 SR
1,492 Elo+
Mercury
Mercury
GARGANTILLO
Mercury
Level 22
God Stats
13W - 14L
1,557 SR
Queue Stats
38W - 30L
1,555 Elo+
Party 1
Merlin
Merlin
Josca960
Merlin
Level 28
God Stats
1W - 2L
1,732 SR
Queue Stats
40W - 35L
1,532 Elo+
Party 1
Jormungandr
Jormungandr
YoungJJ__
Jormungandr
Level 14
God Stats
1W - 1L
1,723 SR
Queue Stats
7W - 12L
1,387 Elo+
Solo
Ares
Ares
gabocast1010
Ares
Level 23
God Stats
5W - 3L
1,722 SR
Queue Stats
34W - 24L
1,578 Elo+
Party 1
Fenrir
Fenrir
nijadepressivo
Fenrir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 15L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JK L0I
Horus
4
0 / 1 / 0
2,993
599
225
2,527
726
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Boots

Boots

+6%
Movement Speed

Fenrir
5
2 / 1 / 0
3,606
721
1,640
2,525
703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
2 / 0 / 1
3,652
730
1,192
636
158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Yemoja
6
1 / 0 / 2
3,851
770
824
1,012
327
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
5
0 / 2 / 2
3,324
665
438
1,925
578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GARGANTILLO
Mercury
5
0 / 1 / 1
3,485
697
708
2,539
578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Josca960
Merlin
6
2 / 1 / 0
3,707
741
1,954
1,817
366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
YoungJJ__
Jormungandr
5
2 / 0 / 0
3,767
753
1,622
1,680
751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 3 / 0
3,106
621
282
3,200
1,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

2
0 / 0 / 0
2,685
537
0
846
164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
5
Kills
4
4
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
GARGANTILLO
Mercury
0
1
1
0.5
W
Horus
JK L0I
Horus
0
1
0
0
L
Merlin
Josca960
Merlin
2
1
0
2
W
Fenrir
2
1
0
2
W
2
0
1
2.5
L
Jormungandr
YoungJJ__
Jormungandr
2
0
0
2
L
0
3
0
0
L
0
0
0
0
W
Yemoja
1
0
2
2
W
Scylla
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,319
Damage
4,566
8,625
Taken
10,082
2,492
Mitigated
3,107
2,472
Healing
2,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
GARGANTILLO
Mercury
708
394
0
842
2,539
578
0
41
2,498
0
8,949
W
Horus
JK L0I
Horus
225
175
88
259
2,527
726
0
1,190
1,187
0
3,915
L
Merlin
Josca960
Merlin
1,954
476
0
494
1,817
366
170
327
1,420
14,208
0
W
Fenrir
1,640
386
0
777
2,525
703
0
673
1,827
0
10,407
W
1,192
914
0
0
636
158
427
136
500
0
12,548
L
Jormungandr
YoungJJ__
Jormungandr
1,622
384
0
471
1,680
751
304
0
1,680
10,339
0
L
282
0
0
0
3,200
1,248
0
824
2,376
9,277
0
L
0
0
0
315
846
164
0
0
846
0
1,724
W
Yemoja
824
392
356
659
1,012
327
475
146
866
6,621
0
W
Scylla
438
163
123
210
1,925
578
0
1,538
387
7,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,426
Gold Earned
16,750
88
Minions Killed
98
0
Camps Cleared
0
467,254
Distance Traveled
453,653
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,485
697
30
6
0
125,950
0
W
Horus
2,993
599
8
2
0
95,896
0
L
Merlin
3,707
741
27
5
0
101,200
0
W
Fenrir
3,606
721
27
5
0
107,137
2
W
Hou Yi
3,652
730
22
4
0
82,703
1
L
Jormungandr
3,767
753
22
4
0
93,472
0
L
Ares
3,106
621
13
3
0
103,636
0
L
Fenrir
2,685
537
6
1
0
29,395
0
W
Yemoja
3,851
770
15
3
0
100,382
1
W
Scylla
3,324
665
16
3
0
81,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role