Player Matchup
Team Averages
Level 8
1,500 SR
1,500
Elo+
VS
Team Averages
Level 53
1,443 SR
1,320
Elo+
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
papyrus_isa_cool
Aphrodite
6
0 / 8 / 2
4,831
690
999
6,236
2,939
Shoes of Focus
+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed
Jade Mountain Helm
+20
Magical Power
+20
Physical Protection
Gilded Arrow
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
trinity_renee24
Neith
6
0 / 5 / 0
4,464
638
2,487
7,148
1,870
Talaria Boots
+15
Physical Power
+15
Mp 5
+22%
Movement Speed
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
DarkPhoenix4311
Ne Zha
9
6 / 2 / 10
6,885
984
6,724
6,090
1,932
Warrior Tabi
+40
Physical Power
+100
Mana
+18%
Movement Speed
Jotunn's Wrath
+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
Hidden Dagger
+15
Physical Power
Sahloknir6700
Vulcan
10
11 / 0 / 6
7,575
1,082
7,019
3,366
1,171
S9 Divine Ruin
+100
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.
Shoes of the Magi
+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed
Lost Artifact
+20
Magical Power
+5
Mp 5
Zvbull
Ra
10
4 / 0 / 14
6,810
973
3,494
3,321
1,134
Chronos' Pendant
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Magic Shoes
+20
Magical Power
+12%
Movement Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,607
658
1
0
0
104,800
0
W
6,885
984
20
3
0
132,648
3
W
7,575
1,082
31
4
0
133,060
0
W
6,810
973
37
5
0
116,918
0
L
4,831
690
1
0
0
116,634
0
L
4,464
638
3
0
0
114,708
0