Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Sergi_SLR
Anhur
Level 79
God Stats
8W - 10L
1,782 SR
Queue Stats
397W - 409L
1,443 Elo+
Party 1
Bellona
Bellona
WAWA-TiMe
Bellona
Level 79
God Stats
4W - 10L
1,413 SR
Queue Stats
227W - 248L
1,550 Elo+
Solo
Eset
Eset
ilpunitore911
Eset
Level 108
God Stats
1W - 4L
1,500 SR
Queue Stats
673W - 670L
1,357 Elo+
Party 3
Kali
Kali
morro87
Kali
Level 104
God Stats
11W - 11L
1,701 SR
Queue Stats
658W - 675L
1,578 Elo+
Party 3
Team Averages
Level 91
1,579 SR
1,486 Elo+

VS

Team Averages
Level 124
1,453 SR
1,424 Elo+
Chronos
Chronos
Hooch
Chronos
Level 119
God Stats
8W - 8L
1,347 SR
Queue Stats
133W - 100L
1,450 Elo+
Party 2
Osiris
Osiris
LordTommyG
Osiris
Level 88
God Stats
6W - 7L
1,500 SR
Queue Stats
385W - 217L
1,262 Elo+
Party 2
Nu Wa
Nu Wa
MISTERFOX111
Nu Wa
Level 129
God Stats
35W - 23L
1,585 SR
Queue Stats
1,008W - 983L
1,482 Elo+
Solo
Cthulhu
Cthulhu
Terence ILL187
Cthulhu
Level 157
God Stats
7W - 5L
1,268 SR
Queue Stats
442W - 203L
1,477 Elo+
Party 2
Set
Set
midorfeedm9
Set
Level 126
God Stats
3W - 5L
1,567 SR
Queue Stats
261W - 137L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 5 / 3
7,189
423
6,774
14,841
10,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
Sergi_SLR
Anhur
14
0 / 3 / 2
7,738
455
6,311
15,632
4,817
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
WAWA-TiMe
Bellona
16
1 / 2 / 0
9,011
530
7,548
10,654
10,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 3 / 3
7,787
458
6,071
8,590
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
morro87
Kali
14
5 / 2 / 0
8,950
526
4,381
13,112
7,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Hooch
Chronos
16
3 / 1 / 3
9,606
565
10,162
11,965
4,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
LordTommyG
Osiris
16
3 / 2 / 3
9,622
566
6,232
15,327
9,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 2 / 2
8,340
491
9,497
4,881
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 5
7,823
460
5,317
11,475
5,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
8 / 0 / 4
11,110
654
9,302
10,073
4,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
15
15
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
5
3
0.3
W
Chronos
Hooch
Chronos
3
1
3
4.5
W
Osiris
LordTommyG
Osiris
3
2
3
2.25
W
1
2
2
1
L
Anhur
Sergi_SLR
Anhur
0
3
2
0.33
W
0
1
5
2.5
L
Bellona
WAWA-TiMe
Bellona
1
2
0
0.5
L
0
3
3
0.5
W
8
0
4
10
L
Kali
morro87
Kali
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,085
Damage
40,510
62,829
Taken
53,721
35,968
Mitigated
25,652
27,496
Healing
24,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
6,774
1,831
5,095
8,395
14,841
10,409
271
7,709
6,906
30,944
0
W
Chronos
Hooch
Chronos
10,162
3,563
0
6,690
11,965
4,035
2,770
3,088
8,839
76,060
0
W
Osiris
LordTommyG
Osiris
6,232
2,931
0
7,031
15,327
9,865
399
2,502
12,761
0
53,376
W
9,497
2,629
0
1,528
4,881
1,485
886
2,603
2,054
45,673
0
L
Anhur
Sergi_SLR
Anhur
6,311
2,922
0
6,713
15,632
4,817
142
7,566
7,924
0
50,230
W
5,317
257
0
2,023
11,475
5,310
0
4,014
7,300
21,867
0
L
Bellona
WAWA-TiMe
Bellona
7,548
3,492
0
2,218
10,654
10,326
1,266
1,323
9,138
57
61,068
L
6,071
406
606
1,513
8,590
2,580
712
3,690
4,640
48,420
0
W
9,302
4,290
0
6,917
10,073
4,957
832
178
9,865
0
82,839
L
Kali
morro87
Kali
4,381
1,740
0
2,956
13,112
7,836
60
3,662
9,245
0
61,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,675
Gold Earned
46,501
471
Minions Killed
502
0
Camps Cleared
0
1,592,884
Distance Traveled
1,658,306
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,189
423
58
3
0
302,824
1
W
Chronos
9,606
565
125
7
0
302,463
6
W
Osiris
9,622
566
111
7
0
318,875
2
W
Nu Wa
8,340
491
94
6
0
301,675
2
L
Anhur
7,738
455
98
6
0
278,558
2
W
Cthulhu
7,823
460
32
2
0
369,826
5
L
Bellona
9,011
530
131
8
0
325,619
4
L
Eset
7,787
458
97
6
0
322,298
3
W
Set
11,110
654
140
8
0
365,467
1
L
Kali
8,950
526
87
5
0
363,585
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role