Player Matchup

Kuzenbo
Kuzenbo
Bronze III
Casey Manlyman
Kuzenbo
Bronze III
Level 88
God Stats
1W - 1L
1,666 SR
Queue Stats
2W - 5L
1,400 MMR
Party 2
Skadi
Skadi
Bronze III
Daddy Brown CB
Skadi
Bronze III
Level 68
God Stats
1W - 4L
1,895 SR
Queue Stats
48W - 36L
1,365 MMR
Party 2
Agni
Agni
Bronze III
Quisck
Agni
Bronze III
Level 102
God Stats
2W - 1L
1,645 SR
Queue Stats
8W - 5L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,735 SR
1,422 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,538 SR
1,446 MMR
Chang'e
Chang'e
Bronze III
C2A123
Chang'e
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Caroor
Cthulhu
Bronze III
Level 100
God Stats
2W - 0L
1,592 SR
Queue Stats
2W - 2L
1,437 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
The Player05
Sun Wukong
Bronze III
Level 127
God Stats
3W - 2L
1,523 SR
Queue Stats
3W - 3L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 5
11,839
564
9,576
20,533
28,892
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 6 / 2
12,242
583
11,707
17,071
6,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Agni
Quisck
Agni
15
2 / 5 / 4
11,828
563
18,972
14,594
6,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeZeusMedusaDanzaburouHades

VS

Bans
Cu ChulainnCernunnosCupidAh Muzen CabIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
C2A123
Chang'e
17
3 / 1 / 8
13,086
623
8,878
14,467
8,901
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Caroor
Cthulhu
18
7 / 0 / 5
15,207
724
26,497
24,621
34,298
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
The Player05
Sun Wukong
16
3 / 5 / 6
12,734
606
8,909
19,415
17,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
6
Kills
13
13
Deaths
6
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
C2A123
Chang'e
3
1
8
7
W
Cthulhu
Caroor
Cthulhu
7
0
5
9.5
L
1
2
5
1.75
L
3
6
2
0.67
L
Agni
Quisck
Agni
2
5
4
0.8
W
Sun Wukong
The Player05
Sun Wukong
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,255
Damage
44,284
52,198
Taken
58,503
41,864
Mitigated
61,141
7,082
Healing
29,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
C2A123
Chang'e
8,878
746
9,091
8,088
14,467
8,901
619
9,162
4,853
62,675
0
W
Cthulhu
Caroor
Cthulhu
26,497
232
1,979
6,787
24,621
34,298
399
9,262
14,722
87,832
0
L
9,576
2,846
629
691
20,533
28,892
68
12,406
8,127
42,955
0
L
11,707
3,850
0
3,706
17,071
6,901
0
12,914
4,157
0
61,436
L
Agni
Quisck
Agni
18,972
1,017
0
2,056
14,594
6,071
0
10,827
3,767
49,156
0
W
Sun Wukong
The Player05
Sun Wukong
8,909
1,453
1,277
1,977
19,415
17,942
1,293
8,958
9,911
3,607
56,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,909
Gold Earned
41,027
216
Minions Killed
285
0
Camps Cleared
0
1,145,022
Distance Traveled
1,214,110
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,086
623
99
5
0
388,137
8
W
Cthulhu
15,207
724
89
4
0
440,437
7
L
Kuzenbo
11,839
564
48
2
0
436,715
3
L
Skadi
12,242
583
96
5
0
369,546
4
L
Agni
11,828
563
72
3
0
338,761
5
W
Sun Wukong
12,734
606
97
5
0
385,536
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role