Player Matchup

Sun Wukong
Sun Wukong
Platinum V
Hypersound
Sun Wukong
Platinum V
Level 142
God Stats
5W - 9L
1,297 SR
Queue Stats
375W - 482L
1,660 MMR
Party 1
Cerberus
Cerberus
Gold V
Vizija
Cerberus
Gold V
Level 89
God Stats
25W - 21L
1,595 SR
Queue Stats
36W - 41L
1,408 MMR
Party 1
Zeus
Zeus
Platinum V
Zorbnikas
Zeus
Platinum V
Level 59
God Stats
24W - 29L
1,535 SR
Queue Stats
76W - 90L
1,464 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 97
1,475 SR
1,511 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 39
1,378 SR
1,485 MMR
Jormungandr
Jormungandr
Bronze III
Jerochim
Jormungandr
Bronze III
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Vulcan
Vulcan
Bronze III
Sugoï
Vulcan
Bronze III
Level 44
God Stats
1W - 3L
1,012 SR
Queue Stats
4W - 8L
1,456 MMR
Solo
Guan Yu
Guan Yu
Bronze III
VexedSix
Guan Yu
Bronze III
Level 30
God Stats
0W - 2L
1,623 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hypersound
Sun Wukong
14
5 / 2 / 7
10,686
668
9,894
12,313
10,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
Vizija
Cerberus
14
3 / 0 / 10
11,579
724
8,660
12,672
13,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
15
6 / 2 / 5
11,062
691
13,281
5,415
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothYmirPersephoneKukulkanScylla

VS

Bans
MedusaHadesAh PuchAphroditeAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jerochim
Jormungandr
11
1 / 4 / 2
9,118
570
6,826
13,380
13,638
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
Sugoï
Vulcan
14
1 / 6 / 2
9,549
597
7,359
10,596
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
VexedSix
Guan Yu
12
2 / 4 / 2
9,586
599
7,532
13,309
11,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
4
4
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Hypersound
Sun Wukong
5
2
7
4.25
L
Jormungandr
Jerochim
Jormungandr
1
4
2
0.5
L
Vulcan
Sugoï
Vulcan
1
6
2
0.33
L
Guan Yu
VexedSix
Guan Yu
2
4
2
0.75
W
Cerberus
Vizija
Cerberus
3
0
10
8
W
Zeus
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,835
Damage
21,717
30,400
Taken
37,285
25,851
Mitigated
28,235
5,848
Healing
4,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Hypersound
Sun Wukong
9,894
2,583
0
1,311
12,313
10,427
295
6,083
5,810
1,324
39,131
L
Jormungandr
Jerochim
Jormungandr
6,826
1,035
0
0
13,380
13,638
0
7,062
6,010
25,968
0
L
Vulcan
Sugoï
Vulcan
7,359
1,521
0
2,118
10,596
3,556
0
6,347
3,995
55,424
0
L
Guan Yu
VexedSix
Guan Yu
7,532
1,732
725
2,094
13,309
11,041
528
7,844
5,125
0
27,040
W
Cerberus
Vizija
Cerberus
8,660
395
0
3,948
12,672
13,514
177
4,807
7,482
28,550
0
W
Zeus
13,281
831
0
589
5,415
1,910
809
2,801
2,458
60,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,327
Gold Earned
28,253
225
Minions Killed
172
0
Camps Cleared
0
862,165
Distance Traveled
839,240
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,686
668
50
3
0
269,823
4
L
Jormungandr
9,118
570
30
2
0
262,142
4
L
Vulcan
9,549
597
105
7
0
280,545
5
L
Guan Yu
9,586
599
37
2
0
296,553
4
W
Cerberus
11,579
724
57
4
0
303,993
6
W
Zeus
11,062
691
118
7
0
288,349
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role