Player Matchup

Khepri
Khepri
Chillier673
Khepri
Level 49
God Stats
2W - 1L
1,569 SR
Queue Stats
53W - 57L
1,444 Elo+
Party 1
Nemesis
Nemesis
KillerSudoku
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Nanda04
Vamana
Level 12
God Stats
18W - 17L
1,831 SR
Queue Stats
108W - 128L
1,489 Elo+
Solo
Zeus
Zeus
alohawiners
Zeus
Level 28
God Stats
4W - 1L
1,324 SR
Queue Stats
69W - 62L
1,544 Elo+
Solo
Anhur
Anhur
yungpatzy
Anhur
Level 8
God Stats
7W - 8L
1,569 SR
Queue Stats
15W - 20L
1,450 Elo+
Party 1
Team Averages
Level 21
1,559 SR
1,485 Elo+

VS

Team Averages
Level 11
1,523 SR
1,493 Elo+
Danzaburou
Danzaburou
ClairTheBear
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,374 Elo+
Solo
Merlin
Merlin
Conmann988
Merlin
Level 24
God Stats
2W - 2L
1,617 SR
Queue Stats
89W - 83L
1,592 Elo+
Party 2
Thanatos
Thanatos
NoahOnTheKeys
Thanatos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
brownxrice
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
uxyy
Ratatoskr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
17
4 / 1 / 17
11,670
556
10,511
17,172
21,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
KillerSudoku
Nemesis
18
12 / 2 / 3
11,723
558
12,141
13,768
5,054
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
Nanda04
Vamana
16
2 / 3 / 4
10,122
482
4,699
14,719
7,067
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
14 / 0 / 3
14,183
675
15,499
11,791
4,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
yungpatzy
Anhur
18
15 / 5 / 2
11,877
566
20,682
20,883
10,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ClairTheBear
Danzaburou
13
3 / 10 / 0
8,584
409
13,103
18,279
5,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Conmann988
Merlin
15
1 / 11 / 1
9,070
432
9,888
13,829
4,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
NoahOnTheKeys
Thanatos
14
3 / 11 / 2
9,552
455
7,367
17,485
5,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 9 / 3
8,304
395
4,237
20,320
14,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ratatoskr
uxyy
Ratatoskr
15
2 / 6 / 0
8,855
422
9,959
17,289
13,306
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
15
47
Kills
9
11
Deaths
47
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Khepri
4
1
17
12.5
L
Danzaburou
ClairTheBear
Danzaburou
3
10
0
0.3
L
Merlin
Conmann988
Merlin
1
11
1
0.14
W
Nemesis
KillerSudoku
Nemesis
12
2
3
6.75
W
Vamana
Nanda04
Vamana
2
3
4
1.33
L
Thanatos
NoahOnTheKeys
Thanatos
3
11
2
0.36
W
14
0
3
15.5
L
0
9
3
0.17
L
Ratatoskr
uxyy
Ratatoskr
2
6
0
0.33
W
Anhur
yungpatzy
Anhur
15
5
2
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,532
Damage
44,554
78,333
Taken
87,202
48,698
Mitigated
43,337
26,084
Healing
19,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
10,511
1,495
652
3,704
17,172
21,618
135
4,509
12,537
31,564
0
L
Danzaburou
ClairTheBear
Danzaburou
13,103
7,235
0
4,944
18,279
5,516
0
5,529
12,668
0
54,822
L
Merlin
Conmann988
Merlin
9,888
979
0
596
13,829
4,534
1,751
5,750
7,812
50,181
0
W
Nemesis
KillerSudoku
Nemesis
12,141
7,018
0
4,052
13,768
5,054
1,685
1,846
11,711
0
59,330
W
Vamana
Nanda04
Vamana
4,699
3,096
0
3,719
14,719
7,067
2,217
0
14,013
0
41,525
L
Thanatos
NoahOnTheKeys
Thanatos
7,367
2,234
0
9,060
17,485
5,900
45
6,226
11,058
0
43,974
W
15,499
2,212
0
4,678
11,791
4,504
1,003
3,001
8,478
123,447
0
L
4,237
1,674
0
1,034
20,320
14,081
32
6,615
13,621
16,035
0
L
Ratatoskr
uxyy
Ratatoskr
9,959
3,410
0
4,120
17,289
13,306
572
1,231
15,833
0
44,826
W
Anhur
yungpatzy
Anhur
20,682
12,283
0
9,279
20,883
10,455
2,053
4,135
16,663
0
71,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,575
Gold Earned
44,365
509
Minions Killed
345
0
Camps Cleared
0
1,829,151
Distance Traveled
1,670,436
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,670
556
36
2
0
368,270
4
L
Danzaburou
8,584
409
86
4
0
262,593
0
L
Merlin
9,070
432
94
4
0
316,292
4
W
Nemesis
11,723
558
68
3
0
356,540
0
W
Vamana
10,122
482
80
4
0
403,348
0
L
Thanatos
9,552
455
80
4
0
375,770
7
W
Zeus
14,183
675
217
10
0
411,625
4
L
Ymir
8,304
395
26
1
0
339,969
0
L
Ratatoskr
8,855
422
59
3
0
375,812
3
W
Anhur
11,877
566
108
5
0
289,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role