Player Matchup

Chang'e
Chang'e
IMidraven
Chang'e
Level 45
God Stats
2W - 11L
1,384 SR
Queue Stats
18W - 31L
1,445 Elo+
Party 2
Skadi
Skadi
IndienBloop
Skadi
Level 28
God Stats
8W - 7L
1,575 SR
Queue Stats
96W - 82L
1,560 Elo+
Party 3
Hun Batz
Hun Batz
Jumbo Krab
Hun Batz
Level 21
God Stats
0W - 2L
1,286 SR
Queue Stats
40W - 47L
1,518 Elo+
Party 2
Vamana
Vamana
Maximatorre
Vamana
Level 50
God Stats
2W - 5L
1,204 SR
Queue Stats
52W - 73L
1,308 Elo+
Party 3
Ra
Ra
math-ayotte
Ra
Level 24
God Stats
35W - 24L
1,632 SR
Queue Stats
39W - 36L
1,508 Elo+
Party 3
Team Averages
Level 34
1,416 SR
1,468 Elo+

VS

Team Averages
Level 56
1,467 SR
1,553 Elo+
Tiamat
Tiamat
BigSuperTuna
Tiamat
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 54L
1,421 Elo+
Solo
Thanatos
Thanatos
KingJulienGaming
Thanatos
Level 66
God Stats
14W - 4L
1,718 SR
Queue Stats
29W - 28L
1,667 Elo+
Party 4
Osiris
Osiris
Knackk
Osiris
Level 94
God Stats
7W - 7L
1,302 SR
Queue Stats
322W - 219L
1,689 Elo+
Party 1
Freya
Freya
PichuShock15
Freya
Level 43
God Stats
3W - 6L
1,364 SR
Queue Stats
60W - 70L
1,353 Elo+
Party 4
Sun Wukong
Sun Wukong
SAINT0906
Sun Wukong
Level 45
God Stats
6W - 4L
1,452 SR
Queue Stats
318W - 243L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IMidraven
Chang'e
16
3 / 5 / 6
10,827
984
11,088
18,335
11,059
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 7 / 7
9,842
895
5,064
10,271
2,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
Jumbo Krab
Hun Batz
16
4 / 11 / 4
11,143
1,013
11,658
22,850
8,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Vamana
15
0 / 2 / 6
9,333
848
5,127
10,593
6,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 7 / 6
9,895
900
5,598
10,527
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
3 / 2 / 16
10,753
978
12,009
6,138
5,461
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
17 / 3 / 9
14,106
1,282
23,919
13,163
6,009
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Knackk
Osiris
19
9 / 2 / 17
12,885
1,171
15,179
11,813
8,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
1 / 2 / 21
10,936
994
5,842
7,842
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
SAINT0906
Sun Wukong
17
2 / 1 / 17
10,521
956
10,873
10,157
6,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
112
9
Kills
32
32
Deaths
10
29
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
2
16
5.5
L
Chang'e
IMidraven
Chang'e
3
5
6
1.2
L
1
7
7
0.64
L
Hun Batz
Jumbo Krab
Hun Batz
4
11
4
0.55
W
17
3
9
7.17
W
Osiris
Knackk
Osiris
9
2
17
8.75
L
Vamana
0
2
6
1.5
W
1
2
21
5.75
W
Sun Wukong
SAINT0906
Sun Wukong
2
1
17
10.5
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,535
Damage
67,822
72,576
Taken
49,113
31,941
Mitigated
30,175
8,620
Healing
15,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
12,009
548
0
1,159
6,138
5,461
0
1,994
4,109
28,290
0
L
Chang'e
IMidraven
Chang'e
11,088
830
2,304
3,216
18,335
11,059
0
5,217
12,641
33,001
0
L
5,064
1,502
0
288
10,271
2,665
0
2,531
7,394
0
15,155
L
Hun Batz
Jumbo Krab
Hun Batz
11,658
2,190
0
316
22,850
8,682
0
5,670
16,547
0
20,663
W
23,919
10,196
0
11,101
13,163
6,009
0
4,372
8,516
0
40,624
W
Osiris
Knackk
Osiris
15,179
7,055
0
444
11,813
8,676
0
3,544
6,516
0
39,804
L
Vamana
5,127
1,587
0
1,590
10,593
6,620
0
2,242
7,921
0
12,183
W
5,842
1,956
231
1,714
7,842
3,097
0
3,320
4,422
24,824
0
W
Sun Wukong
SAINT0906
Sun Wukong
10,873
1,383
0
985
10,157
6,932
0
3,456
5,861
0
23,215
L
5,598
650
624
282
10,527
2,915
0
1,295
9,072
19,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,040
Gold Earned
59,201
120
Minions Killed
215
3
Camps Cleared
14
812,614
Distance Traveled
1,089,341
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,753
978
37
3
0
193,817
0
L
Chang'e
10,827
984
45
4
1
197,253
2
L
Skadi
9,842
895
20
2
0
115,750
0
L
Hun Batz
11,143
1,013
17
2
2
195,707
0
W
Thanatos
14,106
1,282
25
2
7
225,770
0
W
Osiris
12,885
1,171
63
6
2
232,651
0
L
Vamana
9,333
848
13
1
0
157,985
1
W
Freya
10,936
994
62
6
4
212,814
0
W
Sun Wukong
10,521
956
28
3
1
224,289
0
L
Ra
9,895
900
25
2
0
145,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role