Player Matchup

Osiris
Osiris
Bronze III
Z a b v s a
Osiris
Bronze III
Level 100
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 3L
1,464 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
Z a w a r u
Heimdallr
Bronze III
Level 109
God Stats
4W - 1L
1,607 SR
Queue Stats
39W - 42L
1,425 MMR
Party 1
Hera
Hera
Bronze III
Z k a i k i3838
Hera
Bronze III
Level 104
God Stats
1W - 1L
1,663 SR
Queue Stats
3W - 4L
1,405 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,662 SR
1,431 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 92
1,739 SR
1,388 MMR
Tyr
Tyr
Bronze III
Cosmos6844
Tyr
Bronze III
Level 99
God Stats
8W - 3L
1,733 SR
Queue Stats
32W - 38L
1,478 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
Dg8x
Baron Samedi
Silver I
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 16L
1,566 MMR
Party 2
Medusa
Medusa
Silver I
ssuccubuss
Medusa
Silver I
Level 129
God Stats
101W - 88L
1,983 SR
Queue Stats
817W - 856L
1,120 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
2 / 2 / 5
7,463
746
4,852
6,961
5,432
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Z a w a r u
Heimdallr
12
5 / 0 / 6
8,164
816
6,579
5,722
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 2 / 6
7,907
791
6,503
4,212
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KumbhakarnaCu ChulainnDanzaburouCupidAphrodite

VS

Bans
ScyllaCthulhuDiscordiaCernunnosPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,442
644
3,414
8,995
7,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Dg8x
Baron Samedi
9
2 / 5 / 0
6,695
670
3,084
7,553
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
ssuccubuss
Medusa
9
1 / 4 / 0
6,764
676
2,326
7,086
3,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
11
Kills
4
4
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Baron Samedi
Dg8x
Baron Samedi
2
5
0
0.4
W
Osiris
2
2
5
2.25
W
Heimdallr
Z a w a r u
Heimdallr
5
0
6
8
W
4
2
6
3.5
L
Medusa
ssuccubuss
Medusa
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,934
Damage
8,824
16,895
Taken
23,634
8,694
Mitigated
14,594
5,755
Healing
3,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,414
565
0
1,051
8,995
7,965
0
2,086
6,785
0
11,856
L
Baron Samedi
Dg8x
Baron Samedi
3,084
326
192
1,507
7,553
3,014
0
2,127
5,202
11,119
0
W
Osiris
4,852
655
0
1,790
6,961
5,432
768
1,342
5,319
0
12,050
W
Heimdallr
Z a w a r u
Heimdallr
6,579
3,993
0
2,735
5,722
2,017
350
1,279
4,310
0
31,941
W
6,503
1,168
0
1,230
4,212
1,245
784
165
3,971
23,103
0
L
Medusa
ssuccubuss
Medusa
2,326
199
0
890
7,086
3,615
0
1,853
5,115
0
32,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,534
Gold Earned
19,901
117
Minions Killed
90
0
Camps Cleared
0
555,758
Distance Traveled
564,056
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,442
644
19
2
0
181,345
1
L
Baron Samedi
6,695
670
18
2
0
176,665
0
W
Osiris
7,463
746
20
2
0
191,811
1
W
Heimdallr
8,164
816
57
6
0
185,444
3
W
Hera
7,907
791
40
4
0
178,503
3
L
Medusa
6,764
676
53
5
0
206,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role