Player Matchup

Bakasura
Bakasura
CreeperMine05
Bakasura
Level 29
God Stats
2W - 5L
1,308 SR
Queue Stats
294W - 344L
1,421 Elo+
Party 2
Sun Wukong
Sun Wukong
Ext st0rm1541
Sun Wukong
Level 24
God Stats
130W - 142L
1,495 SR
Queue Stats
190W - 248L
1,401 Elo+
Party 2
Baron Samedi
Baron Samedi
I Mobu I
Baron Samedi
Level 27
God Stats
14W - 8L
1,550 SR
Queue Stats
184W - 223L
1,398 Elo+
Party 2
Jormungandr
Jormungandr
Troner1351
Jormungandr
Level 17
God Stats
1W - 1L
1,332 SR
Queue Stats
6W - 2L
1,506 Elo+
Party 3
Cthulhu
Cthulhu
alvarezhernanste
Cthulhu
Level 18
God Stats
5W - 2L
1,267 SR
Queue Stats
11W - 12L
1,429 Elo+
Party 3
Team Averages
Level 23
1,390 SR
1,431 Elo+

VS

Team Averages
Level 22
1,465 SR
1,505 Elo+
Chiron
Chiron
Desante2440
Chiron
Level 15
God Stats
10W - 14L
1,462 SR
Queue Stats
45W - 56L
1,504 Elo+
Solo
Nike
Nike
bastian S 009
Nike
Level 28
God Stats
12W - 10L
1,445 SR
Queue Stats
630W - 606L
1,509 Elo+
Solo
Ymir
Ymir
lxFace--
Ymir
Level 35
God Stats
22W - 33L
1,310 SR
Queue Stats
80W - 85L
1,508 Elo+
Party 1
Nemesis
Nemesis
tawny-isohyet06
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
willieaudelie_12
Mercury
Level 26
God Stats
10W - 7L
1,607 SR
Queue Stats
80W - 85L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CreeperMine05
Bakasura
13
5 / 3 / 3
9,365
520
7,377
12,891
5,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Ext st0rm1541
Sun Wukong
17
7 / 1 / 4
10,841
602
10,291
11,763
11,903
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
I Mobu I
Baron Samedi
15
12 / 0 / 1
9,841
547
9,759
8,605
3,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
Troner1351
Jormungandr
10
1 / 1 / 1
6,889
383
1,690
7,722
3,704
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 9 / 2
9,046
503
7,123
16,119
7,648
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
1 / 6 / 7
7,670
426
8,050
13,344
4,706
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 6 / 0
8,710
484
5,720
11,233
4,621
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
15
7 / 1 / 3
9,558
531
9,452
12,897
12,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 12 / 2
6,973
387
3,089
11,575
3,446
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 4 / 3
8,740
486
4,948
12,807
5,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
29
Kills
13
14
Deaths
29
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
CreeperMine05
Bakasura
5
3
3
2.17
L
Chiron
1
6
7
0.75
W
Sun Wukong
Ext st0rm1541
Sun Wukong
7
1
4
9
W
Baron Samedi
I Mobu I
Baron Samedi
12
0
1
12.5
W
Jormungandr
Troner1351
Jormungandr
1
1
1
1.5
W
4
9
2
0.56
L
2
6
0
0.33
L
Ymir
7
1
3
8.5
L
1
12
2
0.17
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,240
Damage
31,259
57,100
Taken
61,856
32,243
Mitigated
30,553
20,969
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
CreeperMine05
Bakasura
7,377
5,465
0
6,270
12,891
5,519
262
3,933
8,958
0
35,227
L
Chiron
8,050
4,157
275
3,825
13,344
4,706
450
6,876
6,366
0
37,285
W
Sun Wukong
Ext st0rm1541
Sun Wukong
10,291
3,017
0
5,132
11,763
11,903
1,396
1,142
10,621
0
55,717
W
Baron Samedi
I Mobu I
Baron Samedi
9,759
1,007
748
4,386
8,605
3,469
1,934
1,549
7,056
44,630
0
W
Jormungandr
Troner1351
Jormungandr
1,690
810
0
750
7,722
3,704
60
470
7,252
24,774
0
W
7,123
1,397
0
3,683
16,119
7,648
23
2,358
13,761
46,469
0
L
5,720
2,655
111
624
11,233
4,621
874
164
10,985
0
58,250
L
Ymir
9,452
1,699
0
863
12,897
12,277
318
4,438
7,914
51,927
0
L
3,089
1,544
0
385
11,575
3,446
4
2,761
8,601
0
24,007
L
4,948
3,718
0
3,378
12,807
5,503
0
3,636
8,924
0
56,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,982
Gold Earned
41,651
370
Minions Killed
402
0
Camps Cleared
0
1,491,050
Distance Traveled
1,627,951
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,365
520
79
4
0
289,368
3
L
Chiron
7,670
426
67
4
0
297,632
0
W
Sun Wukong
10,841
602
104
6
0
284,071
0
W
Baron Samedi
9,841
547
70
4
0
318,849
4
W
Jormungandr
6,889
383
33
2
0
277,920
2
W
Cthulhu
9,046
503
84
5
0
320,842
3
L
Nike
8,710
484
113
6
0
295,808
0
L
Ymir
9,558
531
94
5
0
320,388
0
L
Nemesis
6,973
387
35
2
0
340,017
0
L
Mercury
8,740
486
93
5
0
374,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role