Player Matchup

Tiamat
Tiamat
CMDRxSalamander
Tiamat
Level 89
God Stats
33W - 23L
1,544 SR
Queue Stats
106W - 103L
1,263 Elo+
Solo
Scylla
Scylla
TheMejia110
Scylla
Level 109
God Stats
2W - 0L
1,670 SR
Queue Stats
5W - 1L
1,801 Elo+
Solo
Cerberus
Cerberus
pHAnT0mYT44
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,227 Elo+
Solo
Team Averages
Level 72
1,571 SR
1,430 Elo+

VS

Team Averages
Level 21
1,567 SR
1,330 Elo+
Horus
Horus
OmniUakari
Horus
Level 28
God Stats
6W - 8L
1,559 SR
Queue Stats
106W - 162L
1,265 Elo+
Solo
Nemesis
Nemesis
Pure Viper2563
Nemesis
Level 27
God Stats
1W - 4L
1,532 SR
Queue Stats
96W - 95L
1,419 Elo+
Party 1
Jormungandr
Jormungandr
assassinspassage
Jormungandr
Level 8
God Stats
1W - 4L
1,610 SR
Queue Stats
63W - 68L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 5 / 5
12,189
762
14,938
15,462
8,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
15
5 / 4 / 7
11,781
736
12,082
8,198
2,040
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
pHAnT0mYT44
Cerberus
12
1 / 3 / 8
9,701
606
5,243
15,098
10,551
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
2 / 6 / 6
10,092
631
7,644
15,481
11,123
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
9 / 7 / 3
12,262
766
18,001
17,110
6,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
assassinspassage
Jormungandr
11
1 / 3 / 2
8,898
556
3,224
9,828
4,478
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
16
Kills
12
12
Deaths
16
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
10
5
5
2.5
L
Horus
2
6
6
0.83
L
9
7
3
1.5
W
Scylla
5
4
7
2.13
L
Jormungandr
assassinspassage
Jormungandr
1
3
2
0.67
W
Cerberus
pHAnT0mYT44
Cerberus
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,263
Damage
28,869
38,758
Taken
42,419
21,589
Mitigated
21,811
10,280
Healing
8,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,938
849
462
3,788
15,462
8,998
549
1,159
14,303
37,550
0
L
Horus
7,644
3,557
590
3,646
15,481
11,123
126
12,676
2,375
0
22,557
L
18,001
9,740
0
3,285
17,110
6,210
0
10,999
5,799
0
57,187
W
Scylla
12,082
1,253
1,017
1,669
8,198
2,040
1,532
819
7,379
44,827
0
L
Jormungandr
assassinspassage
Jormungandr
3,224
826
0
892
9,828
4,478
0
7,670
1,900
13,895
0
W
Cerberus
pHAnT0mYT44
Cerberus
5,243
682
0
3,344
15,098
10,551
529
1,270
13,828
27,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,671
Gold Earned
31,252
192
Minions Killed
102
0
Camps Cleared
0
820,225
Distance Traveled
694,809
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,189
762
55
3
0
270,580
0
L
Horus
10,092
631
20
1
0
230,821
0
L
Nemesis
12,262
766
61
4
0
290,653
2
W
Scylla
11,781
736
58
4
0
268,481
1
L
Jormungandr
8,898
556
21
1
0
173,335
0
W
Cerberus
9,701
606
79
5
0
281,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role