Player Matchup

Cupid
Cupid
DaylantheOaf
Cupid
Level 28
God Stats
39W - 21L
1,760 SR
Queue Stats
136W - 112L
1,631 Elo+
Solo
Pele
Pele
LinuXboX
Pele
Level 21
God Stats
2W - 0L
1,611 SR
Queue Stats
236W - 184L
1,533 Elo+
Solo
Achilles
Achilles
LobeznoGaming
Achilles
Level 7
God Stats
22W - 19L
1,680 SR
Queue Stats
98W - 91L
1,593 Elo+
Solo
Bacchus
Bacchus
Paxu1
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
nenopadillajr
Baron Samedi
Level 30
God Stats
4W - 0L
1,500 SR
Queue Stats
212W - 214L
1,507 Elo+
Solo
Team Averages
Level 23
1,610 SR
1,553 Elo+

VS

Team Averages
Level 23
1,433 SR
1,549 Elo+
King Arthur
King Arthur
Alphalight24
King Arthur
Level 18
God Stats
43W - 33L
1,662 SR
Queue Stats
182W - 163L
1,630 Elo+
Solo
Anhur
Anhur
Mazlu
Anhur
Level 29
God Stats
0W - 3L
1,212 SR
Queue Stats
16W - 12L
1,600 Elo+
Solo
Tiamat
Tiamat
Rank1NEITH
Tiamat
Level 18
God Stats
4W - 3L
1,255 SR
Queue Stats
23W - 22L
1,515 Elo+
Party 1
Bacchus
Bacchus
fidgetspinner101
Bacchus
Level 24
God Stats
7W - 17L
1,538 SR
Queue Stats
249W - 260L
1,492 Elo+
Solo
Raijin
Raijin
zoemain1000lp
Raijin
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 52L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 2 / 14
9,969
586
16,118
13,374
4,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
14
4 / 2 / 13
9,311
548
5,271
13,327
4,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
LobeznoGaming
Achilles
14
3 / 2 / 9
8,843
520
6,541
12,878
10,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Paxu1
Bacchus
13
6 / 3 / 16
9,437
555
6,623
14,335
17,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
nenopadillajr
Baron Samedi
16
14 / 1 / 9
10,847
638
12,841
9,474
5,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alphalight24
King Arthur
14
4 / 4 / 0
9,163
539
11,384
17,397
11,054
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
Mazlu
Anhur
11
1 / 9 / 1
6,599
388
4,450
10,826
2,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Rank1NEITH
Tiamat
11
1 / 10 / 3
7,437
437
4,903
11,022
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 9 / 2
7,037
414
4,247
14,984
8,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 8 / 1
6,281
369
2,068
7,362
2,232
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
14
38
Kills
7
10
Deaths
40
61
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alphalight24
King Arthur
4
4
0
1
W
11
2
14
9
W
Pele
4
2
13
5.25
W
Achilles
LobeznoGaming
Achilles
3
2
9
3.75
L
Anhur
Mazlu
Anhur
1
9
1
0.17
W
Bacchus
Paxu1
Bacchus
6
3
16
4.67
L
Tiamat
Rank1NEITH
Tiamat
1
10
3
0.25
L
1
9
2
0.22
W
Baron Samedi
nenopadillajr
Baron Samedi
14
1
9
18.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,394
Damage
27,052
63,388
Taken
61,591
42,367
Mitigated
29,661
28,903
Healing
8,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alphalight24
King Arthur
11,384
1,985
0
3,575
17,397
11,054
5
2,978
13,923
0
46,392
W
16,118
9,077
2,118
7,680
13,374
4,974
3,769
2,632
10,742
0
79,422
W
Pele
5,271
815
0
4,455
13,327
4,943
1,789
1,276
12,051
0
53,260
W
Achilles
LobeznoGaming
Achilles
6,541
1,681
0
5,902
12,878
10,265
890
2,063
10,815
0
38,564
L
Anhur
Mazlu
Anhur
4,450
1,186
0
1,312
10,826
2,833
798
3,270
7,439
0
26,394
W
Bacchus
Paxu1
Bacchus
6,623
1,498
0
1,071
14,335
17,068
769
3,431
10,904
17,252
0
L
Tiamat
Rank1NEITH
Tiamat
4,903
394
0
907
11,022
4,628
0
4,771
5,880
22,403
0
L
4,247
226
103
2,121
14,984
8,914
410
5,893
8,878
10,524
0
W
Baron Samedi
nenopadillajr
Baron Samedi
12,841
1,164
3,711
3,966
9,474
5,117
952
1,816
7,658
73,585
0
L
2,068
673
0
150
7,362
2,232
376
1,778
5,464
26,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,407
Gold Earned
36,517
410
Minions Killed
234
0
Camps Cleared
0
1,560,992
Distance Traveled
1,171,308
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,163
539
97
6
0
284,470
0
W
Cupid
9,969
586
91
5
0
269,860
0
W
Pele
9,311
548
101
6
0
353,511
0
W
Achilles
8,843
520
69
4
0
309,334
2
L
Anhur
6,599
388
42
2
0
215,980
3
W
Bacchus
9,437
555
18
1
0
305,594
5
L
Tiamat
7,437
437
42
2
0
264,136
1
L
Bacchus
7,037
414
11
1
0
291,625
2
W
Baron Samedi
10,847
638
131
8
0
322,693
3
L
Raijin
6,281
369
42
2
0
115,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role