Player Matchup

Tiamat
Tiamat
DJ_HOPKINS
Tiamat
Level 5
God Stats
0W - 2L
1,091 SR
Queue Stats
0W - 2L
1,187 Elo+
Solo
Artio
Artio
DiabolikalMush
Artio
Level 28
God Stats
15W - 19L
1,169 SR
Queue Stats
207W - 198L
1,457 Elo+
Solo
He Bo
He Bo
UltraSkys
He Bo
Level 24
God Stats
3W - 7L
1,343 SR
Queue Stats
84W - 99L
1,552 Elo+
Solo
Bakasura
Bakasura
ZurvanTheDemon
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,557 Elo+
Solo
Artemis
Artemis
sjupiterr
Artemis
Level 28
God Stats
1W - 3L
1,411 SR
Queue Stats
78W - 122L
1,492 Elo+
Solo
Team Averages
Level 21
1,303 SR
1,449 Elo+

VS

Team Averages
Level 21
1,440 SR
1,462 Elo+
Sun Wukong
Sun Wukong
Birdperson3403
Sun Wukong
Level 26
God Stats
7W - 10L
1,389 SR
Queue Stats
75W - 77L
1,444 Elo+
Solo
Baron Samedi
Baron Samedi
Cyberxking23
Baron Samedi
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,417 Elo+
Solo
Bakasura
Bakasura
Epicself
Bakasura
Level 21
God Stats
2W - 2L
1,335 SR
Queue Stats
36W - 29L
1,476 Elo+
Solo
Rama
Rama
LeXus_C_
Rama
Level 18
God Stats
4W - 2L
1,580 SR
Queue Stats
32W - 21L
1,528 Elo+
Solo
Tsukuyomi
Tsukuyomi
h_xb-_-
Tsukuyomi
Level 30
God Stats
10W - 12L
1,394 SR
Queue Stats
31W - 31L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DJ_HOPKINS
Tiamat
9
1 / 8 / 1
6,897
363
2,461
9,659
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 2 / 5
8,936
470
5,341
15,626
11,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

He Bo
UltraSkys
He Bo
14
3 / 6 / 1
8,810
464
5,985
12,102
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
20
12 / 2 / 0
13,255
698
22,858
16,203
9,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
sjupiterr
Artemis
9
1 / 1 / 0
7,004
369
2,933
4,963
1,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Birdperson3403
Sun Wukong
14
0 / 5 / 4
8,925
470
6,197
13,902
7,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Cyberxking23
Baron Samedi
15
3 / 5 / 6
10,601
558
9,323
12,608
6,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Epicself
Bakasura
13
1 / 2 / 4
8,601
453
3,269
11,854
4,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
19
6 / 1 / 3
10,845
571
10,284
15,462
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
h_xb-_-
Tsukuyomi
18
9 / 4 / 4
11,511
606
7,864
14,702
5,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
17
Kills
19
19
Deaths
17
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Birdperson3403
Sun Wukong
0
5
4
0.4
W
Baron Samedi
Cyberxking23
Baron Samedi
3
5
6
1.2
L
Tiamat
DJ_HOPKINS
Tiamat
1
8
1
0.19
L
0
2
5
1.25
W
Bakasura
Epicself
Bakasura
1
2
4
1.5
W
Rama
6
1
3
7.5
L
He Bo
UltraSkys
He Bo
3
6
1
0.58
L
Bakasura
12
2
0
6
W
Tsukuyomi
h_xb-_-
Tsukuyomi
9
4
4
2.75
L
Artemis
sjupiterr
Artemis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,578
Damage
36,937
58,553
Taken
68,528
30,010
Mitigated
28,250
16,598
Healing
30,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Birdperson3403
Sun Wukong
6,197
2,170
0
3,712
13,902
7,041
894
209
11,453
0
49,052
W
Baron Samedi
Cyberxking23
Baron Samedi
9,323
460
1,176
3,324
12,608
6,388
654
5,284
6,763
39,984
0
L
Tiamat
DJ_HOPKINS
Tiamat
2,461
758
0
1,010
9,659
3,435
354
1,866
7,743
15,151
0
L
5,341
1,176
560
4,880
15,626
11,958
451
449
15,137
26,000
0
W
Bakasura
Epicself
Bakasura
3,269
2,632
0
4,699
11,854
4,127
1,548
2,173
9,541
0
33,174
W
Rama
10,284
7,497
0
11,479
15,462
5,190
706
4,854
10,468
0
86,772
L
He Bo
UltraSkys
He Bo
5,985
249
279
2,372
12,102
3,982
1,016
5,647
6,400
42,270
0
L
Bakasura
22,858
16,609
0
5,228
16,203
9,620
2,856
1,361
14,842
0
111,522
W
Tsukuyomi
h_xb-_-
Tsukuyomi
7,864
2,645
0
5,637
14,702
5,504
398
1,267
11,965
0
80,173
L
Artemis
sjupiterr
Artemis
2,933
793
0
2,269
4,963
1,015
656
0
4,882
0
24,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,902
Gold Earned
50,483
394
Minions Killed
510
0
Camps Cleared
0
1,471,031
Distance Traveled
1,561,519
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,925
470
86
5
0
333,599
1
W
Baron Samedi
10,601
558
64
3
0
247,753
3
L
Tiamat
6,897
363
25
1
0
226,218
0
L
Artio
8,936
470
35
2
0
344,373
6
W
Bakasura
8,601
453
75
4
0
307,987
0
W
Rama
10,845
571
131
7
0
283,858
2
L
He Bo
8,810
464
84
4
0
314,497
6
L
Bakasura
13,255
698
217
11
0
408,996
4
W
Tsukuyomi
11,511
606
154
8
0
388,322
0
L
Artemis
7,004
369
33
2
0
176,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role