Player Matchup

Medusa
Medusa
Ayato144
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,379 Elo+
Party 1
Merlin
Merlin
Crackerz2006
Merlin
Level 67
God Stats
14W - 14L
1,417 SR
Queue Stats
65W - 80L
1,430 Elo+
Solo
King Arthur
King Arthur
Subdays
King Arthur
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 72L
1,422 Elo+
Party 1
Team Averages
Level 42
1,472 SR
1,410 Elo+

VS

Team Averages
Level 95
1,829 SR
1,842 Elo+
Sylvanus
Sylvanus
KakiiSevilla
Sylvanus
Level 148
God Stats
24W - 5L
2,034 SR
Queue Stats
1,672W - 171L
2,047 Elo+
Party 2
Cernunnos
Cernunnos
PU-TAllanes27
Cernunnos
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
Spxnser--
Tiamat
Level 116
God Stats
4W - 0L
1,952 SR
Queue Stats
431W - 46L
1,979 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ayato144
Medusa
9
1 / 7 / 0
6,580
658
4,072
9,240
4,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
9
0 / 1 / 0
6,109
611
6,680
4,730
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
Subdays
King Arthur
8
0 / 4 / 1
6,109
611
4,245
8,703
4,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KakiiSevilla
Sylvanus
11
5 / 1 / 5
8,864
886
4,404
10,789
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
PU-TAllanes27
Cernunnos
12
4 / 0 / 8
8,219
822
10,419
9,547
3,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Spxnser--
Tiamat
11
3 / 0 / 9
8,017
802
4,570
6,267
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
12
12
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
Ayato144
Medusa
1
7
0
0.14
L
Merlin
0
1
0
0
W
Sylvanus
KakiiSevilla
Sylvanus
5
1
5
7.5
W
Cernunnos
PU-TAllanes27
Cernunnos
4
0
8
8
W
Tiamat
Spxnser--
Tiamat
3
0
9
7.5
L
King Arthur
Subdays
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,997
Damage
19,393
22,673
Taken
26,603
10,258
Mitigated
14,436
595
Healing
15,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Ayato144
Medusa
4,072
1,696
0
0
9,240
4,062
0
4,399
4,726
0
10,727
L
Merlin
6,680
73
0
230
4,730
1,482
0
1,820
2,732
30,285
0
W
Sylvanus
KakiiSevilla
Sylvanus
4,404
1,166
3,272
5,272
10,789
8,141
946
2,789
7,440
17,929
0
W
Cernunnos
PU-TAllanes27
Cernunnos
10,419
5,972
0
4,504
9,547
3,499
1,520
1,561
7,609
0
34,736
W
Tiamat
Spxnser--
Tiamat
4,570
343
0
2,856
6,267
2,796
730
1,561
4,425
29,430
0
L
King Arthur
Subdays
King Arthur
4,245
563
0
365
8,703
4,714
0
2,393
6,241
0
11,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,798
Gold Earned
25,100
87
Minions Killed
122
0
Camps Cleared
0
520,891
Distance Traveled
531,204
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,580
658
24
2
0
151,530
1
L
Merlin
6,109
611
52
5
0
186,047
4
W
Sylvanus
8,864
886
26
3
0
171,727
1
W
Cernunnos
8,219
822
48
5
0
170,925
0
W
Tiamat
8,017
802
48
5
0
188,552
1
L
King Arthur
6,109
611
11
1
0
183,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role