Player Matchup

Izanami
Izanami
Coristoman
Izanami
Level 25
God Stats
3W - 2L
1,682 SR
Queue Stats
3W - 3L
1,644 Elo+
Solo
Thor
Thor
Death000Dealer
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,535 Elo+
Solo
Ymir
Ymir
JaegerX
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,588 Elo+
Party 1
Mercury
Mercury
kachbo
Mercury
Level 15
God Stats
1W - 1L
1,563 SR
Queue Stats
20W - 16L
1,605 Elo+
Solo
Ra
Ra
malibu145
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,651 Elo+
Party 1
Team Averages
Level 16
1,549 SR
1,605 Elo+

VS

Team Averages
Level 18
1,625 SR
1,626 Elo+
Ymir
Ymir
CuZe1337_
Ymir
Level 18
God Stats
2W - 1L
1,519 SR
Queue Stats
34W - 24L
1,645 Elo+
Party 2
Chernobog
Chernobog
Deanmitch
Chernobog
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Sol
Sol
DieArkebuse
Sol
Level 28
God Stats
3W - 1L
1,526 SR
Queue Stats
34W - 14L
1,780 Elo+
Party 2
Loki
Loki
PhantomThieef
Loki
Level 22
God Stats
9W - 2L
1,884 SR
Queue Stats
55W - 37L
1,689 Elo+
Party 2
Bellona
Bellona
Shumenski
Bellona
Level 18
God Stats
6W - 3L
1,698 SR
Queue Stats
28W - 19L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Coristoman
Izanami
1
0 / 0 / 0
3,492
317
0
0
0
10
7 / 3 / 1
6,372
579
7,058
8,741
3,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
JaegerX
Ymir
9
2 / 5 / 2
5,250
477
3,238
8,358
4,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
kachbo
Mercury
10
3 / 3 / 1
5,822
529
4,143
7,272
3,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 8 / 3
4,511
410
2,241
6,696
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 2 / 1
5,921
538
1,082
6,645
3,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
Deanmitch
Chernobog
10
0 / 2 / 2
6,176
561
3,420
4,318
1,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
10 / 2 / 4
8,640
785
12,533
8,487
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
6 / 2 / 2
7,632
694
3,563
6,965
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Shumenski
Bellona
11
2 / 4 / 0
6,677
607
4,228
6,888
5,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
12
Kills
19
19
Deaths
12
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Coristoman
Izanami
0
0
0
0
W
Ymir
1
2
1
0.75
W
Chernobog
Deanmitch
Chernobog
0
2
2
0.5
L
7
3
1
2.5
W
10
2
4
6
L
Ymir
JaegerX
Ymir
2
5
2
0.6
W
6
2
2
3.5
W
Bellona
Shumenski
Bellona
2
4
0
0.5
L
Mercury
kachbo
Mercury
3
3
1
1.17
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,680
Damage
24,826
31,067
Taken
33,303
12,668
Mitigated
16,351
3,418
Healing
12,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Coristoman
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
1,082
247
0
1,308
6,645
3,460
860
942
5,601
12,218
0
W
Chernobog
Deanmitch
Chernobog
3,420
1,667
0
1,520
4,318
1,526
2,054
1,096
3,071
0
28,264
L
7,058
3,243
0
444
8,741
3,065
0
4,720
4,021
0
24,232
W
12,533
6,920
0
5,096
8,487
3,868
5,721
2,352
5,894
40,398
2,343
L
Ymir
JaegerX
Ymir
3,238
630
0
500
8,358
4,429
0
3,930
4,428
12,188
0
W
3,563
858
0
3,403
6,965
2,216
0
546
6,348
0
42,227
W
Bellona
Shumenski
Bellona
4,228
1,531
0
856
6,888
5,281
782
0
6,613
0
25,141
L
Mercury
kachbo
Mercury
4,143
2,115
0
1,788
7,272
3,269
0
994
5,978
0
21,995
L
2,241
651
163
523
6,696
1,905
0
3,136
3,560
13,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,447
Gold Earned
35,046
144
Minions Killed
285
0
Camps Cleared
0
737,066
Distance Traveled
965,476
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,492
317
0
0
0
0
0
W
Ymir
5,921
538
23
2
0
178,471
1
W
Chernobog
6,176
561
60
5
0
152,414
0
L
Thor
6,372
579
39
4
0
206,658
2
W
Sol
8,640
785
62
6
0
197,127
1
L
Ymir
5,250
477
32
3
0
176,115
2
W
Loki
7,632
694
87
8
0
228,778
2
W
Bellona
6,677
607
53
5
0
208,686
4
L
Mercury
5,822
529
53
5
0
197,706
1
L
Ra
4,511
410
20
2
0
156,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role