Player Matchup

Guan Yu
Guan Yu
GoldenPrince730
Guan Yu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,211 Elo+
Solo
Olorun
Olorun
TITANS_GERY16
Olorun
Level 21
God Stats
0W - 1L
1,862 SR
Queue Stats
62W - 66L
1,337 Elo+
Solo
Nemesis
Nemesis
URS_Panza_I_umma
Nemesis
Level 8
God Stats
24W - 33L
1,186 SR
Queue Stats
57W - 74L
1,216 Elo+
Solo
Ra
Ra
invex666
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,169 Elo+
Solo
Artemis
Artemis
mathies18
Artemis
Level 16
God Stats
1W - 1L
1,629 SR
Queue Stats
2W - 5L
1,380 Elo+
Solo
Team Averages
Level 12
1,535 SR
1,262 Elo+

VS

Team Averages
Level 49
1,463 SR
1,326 Elo+
Bakasura
Bakasura
 
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CreepyKillua
Chaac
Level 159
God Stats
1W - 2L
1,502 SR
Queue Stats
1W - 6L
1,135 Elo+
Party 1
Tiamat
Tiamat
Hagron27
Tiamat
Level 26
God Stats
1W - 0L
1,702 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Ymir
Ymir
Ygor_SillvaBr
Ymir
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,195 Elo+
Party 1
Xbalanque
Xbalanque
o zWinnen14 o
Xbalanque
Level 28
God Stats
2W - 6L
1,112 SR
Queue Stats
369W - 437L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 9 / 0
4,610
384
2,075
8,513
4,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 3 / 3
6,443
537
6,591
8,604
4,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 5 / 4
5,999
500
4,420
9,791
2,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 5 / 2
5,567
464
2,425
7,249
2,455
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
mathies18
Artemis
10
3 / 5 / 2
6,448
537
5,746
7,936
2,425
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
8 / 4 / 1
7,194
600
5,914
10,021
3,346
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 3 / 3
7,078
590
5,750
10,914
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
Hagron27
Tiamat
11
5 / 2 / 6
6,904
575
7,671
5,616
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
3 / 0 / 6
6,391
533
1,728
9,535
4,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
o zWinnen14 o
Xbalanque
11
6 / 1 / 2
6,822
569
5,479
5,743
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
10
Kills
26
27
Deaths
10
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
4
1
2.13
W
4
3
3
1.83
L
1
9
0
0.11
W
Tiamat
Hagron27
Tiamat
5
2
6
4
L
3
3
3
1.5
L
2
5
4
0.8
W
3
0
6
6
L
1
5
2
0.4
L
Artemis
mathies18
Artemis
3
5
2
0.8
W
Xbalanque
o zWinnen14 o
Xbalanque
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,257
Damage
26,542
42,093
Taken
41,829
16,499
Mitigated
16,931
8,880
Healing
12,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,914
4,374
0
1,713
10,021
3,346
0
1,695
8,276
0
26,458
W
5,750
1,734
0
4,472
10,914
4,848
478
1,497
9,392
0
35,785
L
2,075
1,034
35
396
8,513
4,275
0
2,060
6,239
0
8,516
W
Tiamat
Hagron27
Tiamat
7,671
1,202
0
1,844
5,616
2,726
622
3,232
2,334
30,690
0
L
6,591
3,068
422
2,938
8,604
4,423
367
2,671
5,538
27,433
2,653
L
4,420
1,856
0
2,909
9,791
2,921
0
884
8,648
0
31,030
W
1,728
905
0
2,234
9,535
4,472
246
1,866
7,623
7,365
0
L
2,425
215
50
85
7,249
2,455
0
2,448
4,499
14,469
0
L
Artemis
mathies18
Artemis
5,746
2,598
123
1,922
7,936
2,425
855
693
7,199
0
26,497
W
Xbalanque
o zWinnen14 o
Xbalanque
5,479
3,181
0
2,251
5,743
1,539
2,377
246
5,472
0
30,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,067
Gold Earned
34,389
197
Minions Killed
262
0
Camps Cleared
0
1,040,638
Distance Traveled
1,013,202
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,194
600
62
5
0
230,970
1
W
Chaac
7,078
590
72
6
0
206,851
0
L
Guan Yu
4,610
384
16
1
0
223,426
2
W
Tiamat
6,904
575
59
5
0
222,930
1
L
Olorun
6,443
537
61
5
0
203,619
4
L
Nemesis
5,999
500
52
4
0
220,909
0
W
Ymir
6,391
533
17
1
0
200,613
0
L
Ra
5,567
464
24
2
0
202,231
1
L
Artemis
6,448
537
44
4
0
190,453
0
W
Xbalanque
6,822
569
52
4
0
151,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role