Player Matchup

King Arthur
King Arthur
Celween-XX
King Arthur
Level 59
God Stats
10W - 8L
1,630 SR
Queue Stats
42W - 41L
1,389 Elo+
Party 1
Chernobog
Chernobog
HomeReKter
Chernobog
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
946W - 881L
1,496 Elo+
Party 3
Pele
Pele
Nemesis4815
Pele
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
faillix31
Khepri
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
264W - 283L
1,401 Elo+
Party 1
Hera
Hera
luisdiego001
Hera
Level 124
God Stats
1W - 2L
1,288 SR
Queue Stats
11W - 24L
1,380 Elo+
Solo
Team Averages
Level 80
1,484 SR
1,433 Elo+

VS

Team Averages
Level 79
1,468 SR
1,461 Elo+
Sobek
Sobek
 
Sobek
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Derminou
Odin
Level 88
God Stats
4W - 5L
1,731 SR
Queue Stats
175W - 215L
1,507 Elo+
Party 2
Tiamat
Tiamat
Harkin59
Tiamat
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 37L
1,421 Elo+
Party 2
Apollo
Apollo
SHOLVA2014
Apollo
Level 67
God Stats
11W - 19L
1,345 SR
Queue Stats
150W - 215L
1,447 Elo+
Party 2
Arachne
Arachne
dg94503
Arachne
Level 76
God Stats
14W - 17L
1,264 SR
Queue Stats
455W - 453L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Celween-XX
King Arthur
11
0 / 3 / 1
6,793
453
2,422
8,132
6,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chernobog
HomeReKter
Chernobog
12
0 / 1 / 3
6,403
427
3,083
5,962
2,010
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 2
6,820
455
3,733
9,318
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
faillix31
Khepri
8
0 / 5 / 2
5,964
398
4,116
10,654
4,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
3 / 4 / 0
7,390
493
6,366
5,882
1,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 1 / 7
7,326
488
3,960
10,002
7,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Odin
15
2 / 0 / 1
8,715
581
3,451
6,485
2,523
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Harkin59
Tiamat
12
2 / 1 / 6
7,510
501
3,862
7,522
4,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
SHOLVA2014
Apollo
12
1 / 1 / 2
7,402
493
3,739
6,108
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
dg94503
Arachne
14
10 / 2 / 6
8,847
590
10,985
10,573
3,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
5
Kills
17
17
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
1
7
5.5
L
King Arthur
Celween-XX
King Arthur
0
3
1
0.17
W
Odin
2
0
1
2.5
W
Tiamat
Harkin59
Tiamat
2
1
6
5
L
Chernobog
HomeReKter
Chernobog
0
1
3
1.5
L
2
4
2
0.75
W
Apollo
SHOLVA2014
Apollo
1
1
2
2
W
Arachne
dg94503
Arachne
10
2
6
6.5
L
Khepri
faillix31
Khepri
0
5
2
0.2
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,720
Damage
25,997
39,948
Taken
40,690
18,069
Mitigated
19,947
9,647
Healing
14,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,960
427
465
5,158
10,002
7,093
0
2,919
7,083
18,259
0
L
King Arthur
Celween-XX
King Arthur
2,422
109
0
1,223
8,132
6,453
0
253
7,879
0
33,806
W
Odin
3,451
331
0
1,772
6,485
2,523
228
0
6,260
0
45,847
W
Tiamat
Harkin59
Tiamat
3,862
780
0
2,606
7,522
4,817
0
2,757
4,765
33,598
0
L
Chernobog
HomeReKter
Chernobog
3,083
1,555
0
2,014
5,962
2,010
778
1,519
4,270
0
37,232
L
3,733
1,102
0
3,614
9,318
2,981
0
2,074
7,184
0
31,470
W
Apollo
SHOLVA2014
Apollo
3,739
2,568
0
3,234
6,108
1,785
570
1,805
4,303
0
41,551
W
Arachne
dg94503
Arachne
10,985
8,958
0
1,460
10,573
3,729
0
3,001
7,497
0
53,870
L
Khepri
faillix31
Khepri
4,116
420
246
1,865
10,654
4,805
0
2,076
8,522
18,387
0
L
6,366
2,679
0
685
5,882
1,820
255
1,529
4,271
38,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,370
Gold Earned
39,800
308
Minions Killed
367
0
Camps Cleared
0
1,200,437
Distance Traveled
1,351,101
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,326
488
18
1
0
290,621
3
L
King Arthur
6,793
453
80
5
0
210,709
5
W
Odin
8,715
581
103
7
0
244,249
4
W
Tiamat
7,510
501
87
6
0
241,653
1
L
Chernobog
6,403
427
75
5
0
251,511
3
L
Pele
6,820
455
66
4
0
277,647
0
W
Apollo
7,402
493
82
5
0
266,829
3
W
Arachne
8,847
590
77
5
0
307,749
3
L
Khepri
5,964
398
14
1
0
257,677
6
L
Hera
7,390
493
73
5
0
202,893
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role