Player Matchup

Apollo
Apollo
Muramasä
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
PurpleRamen
Pele
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 26L
1,456 Elo+
Party 2
Ymir
Ymir
Smallenski3
Ymir
Level 79
God Stats
8W - 4L
1,703 SR
Queue Stats
24W - 38L
1,433 Elo+
Party 2
Baron Samedi
Baron Samedi
Waine06
Baron Samedi
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 32L
1,403 Elo+
Party 2
Khepri
Khepri
jordyskillz
Khepri
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,410 Elo+
Party 2
Team Averages
Level 81
1,541 SR
1,440 Elo+

VS

Team Averages
Level 69
1,587 SR
1,511 Elo+
Izanami
Izanami
Deadly4k
Izanami
Level 35
God Stats
19W - 25L
1,501 SR
Queue Stats
129W - 131L
1,507 Elo+
Party 1
Hel
Hel
Salaputium
Hel
Level 72
God Stats
21W - 11L
1,685 SR
Queue Stats
271W - 268L
1,545 Elo+
Solo
Ymir
Ymir
Stevekoelle
Ymir
Level 25
God Stats
87W - 77L
1,747 SR
Queue Stats
103W - 102L
1,563 Elo+
Party 1
Ne Zha
Ne Zha
natthewsfat
Ne Zha
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,453 Elo+
Solo
Mulan
Mulan
scippo
Mulan
Level 122
God Stats
1W - 6L
1,500 SR
Queue Stats
224W - 210L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Muramasä
Apollo
1
0 / 0 / 0
4,857
286
0
0
0
17
5 / 0 / 2
10,206
600
11,356
12,985
4,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 4 / 4
9,633
567
11,775
15,232
10,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Waine06
Baron Samedi
15
4 / 3 / 2
8,940
526
9,136
9,404
4,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
11
0 / 8 / 4
6,931
408
1,554
12,529
6,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deadly4k
Izanami
14
4 / 3 / 4
8,643
508
9,348
11,725
3,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
4 / 3 / 1
8,700
512
9,237
7,696
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 2 / 4
7,032
414
2,959
12,177
7,756
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
8
0 / 2 / 0
5,841
344
0
6,387
1,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mulan
scippo
Mulan
15
4 / 4 / 0
8,961
527
11,751
15,033
11,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
12
Kills
14
15
Deaths
14
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Deadly4k
Izanami
4
3
4
2
W
Apollo
Muramasä
Apollo
0
0
0
0
W
5
0
2
6
L
4
3
1
1.5
W
3
4
4
1.25
L
2
2
4
2
W
Baron Samedi
Waine06
Baron Samedi
4
3
2
1.67
W
Khepri
0
8
4
0.25
L
Ne Zha
0
2
0
0
L
Mulan
scippo
Mulan
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,821
Damage
33,295
50,150
Taken
53,018
26,795
Mitigated
27,520
20,996
Healing
19,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Deadly4k
Izanami
9,348
6,546
0
3,911
11,725
3,990
1,209
4,459
7,146
0
67,449
W
Apollo
Muramasä
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
11,356
3,089
0
9,647
12,985
4,921
0
1,900
11,010
0
80,809
L
9,237
782
2,025
2,767
7,696
2,659
0
3,394
4,053
60,259
0
W
11,775
3,062
0
6,316
15,232
10,313
352
614
14,068
63,167
0
L
2,959
469
325
2,528
12,177
7,756
11
5,388
6,668
21,920
0
W
Baron Samedi
Waine06
Baron Samedi
9,136
638
832
3,645
9,404
4,580
662
6,560
2,844
55,102
0
W
Khepri
1,554
189
0
556
12,529
6,981
0
3,122
9,407
8,927
0
L
Ne Zha
0
0
0
3,409
6,387
1,573
0
517
5,834
0
18,453
L
Mulan
scippo
Mulan
11,751
2,557
0
4,040
15,033
11,542
850
7,706
6,852
0
47,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,567
Gold Earned
39,177
383
Minions Killed
399
0
Camps Cleared
0
1,263,476
Distance Traveled
1,427,061
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,643
508
126
7
0
337,974
0
W
Apollo
4,857
286
0
0
0
0
0
W
Pele
10,206
600
141
8
0
381,215
0
L
Hel
8,700
512
104
6
0
351,219
4
W
Ymir
9,633
567
122
7
0
284,940
4
L
Ymir
7,032
414
38
2
0
344,155
0
W
Baron Samedi
8,940
526
108
6
0
314,225
8
W
Khepri
6,931
408
12
1
0
283,096
2
L
Ne Zha
5,841
344
27
2
0
114,482
2
L
Mulan
8,961
527
104
6
0
279,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role