Player Matchup

King Arthur
King Arthur
BrianHill
King Arthur
Level 28
God Stats
8W - 9L
1,567 SR
Queue Stats
35W - 44L
1,396 Elo+
Party 3
Guan Yu
Guan Yu
Malijanko
Guan Yu
Level 48
God Stats
7W - 4L
1,574 SR
Queue Stats
47W - 54L
1,375 Elo+
Party 3
Cabrakan
Cabrakan
Track_91
Cabrakan
Level 79
God Stats
19W - 15L
1,610 SR
Queue Stats
716W - 683L
1,522 Elo+
Party 2
Raijin
Raijin
glurps
Raijin
Level 84
God Stats
7W - 3L
1,723 SR
Queue Stats
301W - 301L
1,478 Elo+
Party 2
Ganesha
Ganesha
glurpss
Ganesha
Level 41
God Stats
23W - 22L
1,587 SR
Queue Stats
179W - 184L
1,538 Elo+
Party 2
Team Averages
Level 56
1,612 SR
1,462 Elo+

VS

Team Averages
Level 67
1,468 SR
1,404 Elo+
Medusa
Medusa
BoomnastyHD
Medusa
Level 105
God Stats
34W - 22L
1,692 SR
Queue Stats
442W - 415L
1,439 Elo+
Party 1
Ra
Ra
GattoDB
Ra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
Kresalya
Fenrir
Level 87
God Stats
49W - 44L
1,526 SR
Queue Stats
172W - 189L
1,372 Elo+
Party 1
Athena
Athena
PanDa_DbL
Athena
Level 67
God Stats
73W - 72L
1,506 SR
Queue Stats
337W - 345L
1,444 Elo+
Party 1
Hel
Hel
ryujileneko
Hel
Level 8
God Stats
3W - 6L
1,114 SR
Queue Stats
9W - 11L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrianHill
King Arthur
17
9 / 0 / 2
10,086
560
9,561
8,011
5,570
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Guan Yu
Malijanko
Guan Yu
15
3 / 3 / 1
9,084
505
7,852
12,130
11,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
Track_91
Cabrakan
16
5 / 0 / 4
9,553
531
8,692
9,728
11,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
glurps
Raijin
16
7 / 1 / 6
9,909
551
12,946
7,456
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
glurpss
Ganesha
13
0 / 5 / 14
8,629
479
6,999
16,588
11,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 5 / 3
8,762
487
11,288
12,065
3,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 6 / 0
8,821
490
1,391
9,258
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Kresalya
Fenrir
13
4 / 4 / 2
8,646
480
6,202
12,853
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
PanDa_DbL
Athena
12
2 / 5 / 4
8,075
449
7,981
18,974
9,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 4 / 1
8,646
480
2,377
9,014
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
24
Kills
9
9
Deaths
24
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
5
3
0.7
W
King Arthur
BrianHill
King Arthur
9
0
2
10
L
0
6
0
0
L
Fenrir
Kresalya
Fenrir
4
4
2
1.25
W
Guan Yu
Malijanko
Guan Yu
3
3
1
1.17
L
Athena
PanDa_DbL
Athena
2
5
4
0.8
W
Cabrakan
Track_91
Cabrakan
5
0
4
7
W
Raijin
glurps
Raijin
7
1
6
10
W
Ganesha
glurpss
Ganesha
0
5
14
1.4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,050
Damage
29,239
53,913
Taken
62,164
43,506
Mitigated
24,068
16,241
Healing
15,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
11,288
5,651
0
3,285
12,065
3,320
0
5,146
6,811
0
63,674
W
King Arthur
BrianHill
King Arthur
9,561
881
0
613
8,011
5,570
264
1,217
6,794
0
54,289
L
1,391
172
116
1,770
9,258
3,893
347
2,342
6,916
56,803
0
L
Fenrir
Kresalya
Fenrir
6,202
2,365
0
1,954
12,853
4,469
0
4,933
7,658
0
35,564
W
Guan Yu
Malijanko
Guan Yu
7,852
3,011
325
4,295
12,130
11,582
586
3,181
8,949
0
59,194
L
Athena
PanDa_DbL
Athena
7,981
3,421
0
4,347
18,974
9,577
0
9,420
9,288
30,123
0
W
Cabrakan
Track_91
Cabrakan
8,692
1,302
0
6,749
9,728
11,522
0
1,236
8,492
64,773
0
W
Raijin
glurps
Raijin
12,946
801
0
489
7,456
3,167
186
2,256
5,200
59,962
0
W
Ganesha
glurpss
Ganesha
6,999
462
0
3,770
16,588
11,665
36
3,859
12,729
24,957
0
L
2,377
295
1,082
3,347
9,014
2,809
759
5,910
2,704
40,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,261
Gold Earned
42,950
481
Minions Killed
419
0
Camps Cleared
0
1,796,160
Distance Traveled
1,698,358
26
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,762
487
93
5
0
335,893
8
W
King Arthur
10,086
560
90
5
0
352,846
3
L
Ra
8,821
490
111
6
0
285,661
1
L
Fenrir
8,646
480
61
3
0
377,161
10
W
Guan Yu
9,084
505
134
7
0
351,057
3
L
Athena
8,075
449
46
3
0
366,432
8
W
Cabrakan
9,553
531
119
7
0
385,275
14
W
Raijin
9,909
551
117
7
0
354,886
1
W
Ganesha
8,629
479
21
1
0
352,096
5
L
Hel
8,646
480
108
6
0
333,211
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role