Player Matchup

Tiamat
Tiamat
Beatgama
Tiamat
Level 155
God Stats
18W - 11L
1,639 SR
Queue Stats
68W - 67L
1,590 Elo+
Party 1
Amaterasu
Amaterasu
Cimber
Amaterasu
Level 24
God Stats
1W - 0L
1,728 SR
Queue Stats
6W - 2L
1,533 Elo+
Party 3
Bakasura
Bakasura
Hydrus69
Bakasura
Level 17
God Stats
7W - 6L
1,835 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 1
Neith
Neith
Kuma696
Neith
Level 17
God Stats
5W - 5L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Artio
Artio
VengefulNinja
Artio
Level 24
God Stats
3W - 1L
1,627 SR
Queue Stats
12W - 5L
1,636 Elo+
Party 3
Team Averages
Level 47
1,666 SR
1,552 Elo+

VS

Team Averages
Level 23
1,634 SR
1,451 Elo+
Kukulkan
Kukulkan
JujuS92
Kukulkan
Level 17
God Stats
38W - 51L
1,513 SR
Queue Stats
40W - 63L
1,445 Elo+
Party 2
Fenrir
Fenrir
Mornandil
Fenrir
Level 45
God Stats
14W - 13L
1,667 SR
Queue Stats
27W - 42L
1,330 Elo+
Party 2
Hercules
Hercules
NaitchaBoi
Hercules
Level 39
God Stats
3W - 6L
1,768 SR
Queue Stats
48W - 65L
1,488 Elo+
Party 2
Olorun
Olorun
Schibalanke
Olorun
Level 12
God Stats
6W - 2L
1,722 SR
Queue Stats
27W - 12L
1,711 Elo+
Party 2
Bellona
Bellona
Şevko
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Beatgama
Tiamat
13
5 / 1 / 4
8,150
582
8,356
3,969
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
Cimber
Amaterasu
13
5 / 1 / 4
7,906
565
4,985
9,384
4,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Hydrus69
Bakasura
12
5 / 3 / 5
7,416
530
4,305
7,940
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Kuma696
Neith
13
5 / 1 / 4
7,713
551
7,189
6,553
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 0 / 6
7,364
526
5,316
7,253
3,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JujuS92
Kukulkan
11
0 / 5 / 0
5,902
422
233
6,398
1,977
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Mornandil
Fenrir
12
1 / 4 / 2
6,851
489
5,441
11,261
4,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hercules
NaitchaBoi
Hercules
9
0 / 3 / 1
5,726
409
2,361
10,135
3,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Olorun
12
4 / 5 / 0
7,097
507
7,477
9,429
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Şevko
Bellona
11
1 / 5 / 1
6,331
452
3,127
7,985
4,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
22
Kills
6
6
Deaths
22
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Beatgama
Tiamat
5
1
4
7
W
Amaterasu
Cimber
Amaterasu
5
1
4
7
W
Bakasura
Hydrus69
Bakasura
5
3
5
2.5
L
Kukulkan
JujuS92
Kukulkan
0
5
0
0
W
Neith
Kuma696
Neith
5
1
4
7
L
Fenrir
Mornandil
Fenrir
1
4
2
0.5
L
Hercules
NaitchaBoi
Hercules
0
3
1
0.17
L
Olorun
4
5
0
0.8
W
2
0
6
5
L
Bellona
Şevko
Bellona
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,151
Damage
18,639
35,099
Taken
45,208
16,025
Mitigated
17,475
17,055
Healing
11,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Beatgama
Tiamat
8,356
1,067
0
1,297
3,969
3,497
1,019
1,582
2,311
42,166
0
W
Amaterasu
Cimber
Amaterasu
4,985
1,913
0
6,087
9,384
4,334
391
49
9,046
0
33,974
W
Bakasura
Hydrus69
Bakasura
4,305
2,638
0
2,915
7,940
2,525
406
286
7,617
0
18,456
L
Kukulkan
JujuS92
Kukulkan
233
53
0
500
6,398
1,977
0
2,591
3,591
33,565
0
W
Neith
Kuma696
Neith
7,189
3,847
0
2,190
6,553
1,996
1,856
2,912
3,448
0
33,602
L
Fenrir
Mornandil
Fenrir
5,441
1,285
0
4,248
11,261
4,241
0
1,746
8,996
0
44,319
L
Hercules
NaitchaBoi
Hercules
2,361
458
0
3,599
10,135
3,944
0
3,835
6,234
0
11,207
L
Olorun
7,477
4,414
235
2,642
9,429
2,969
0
3,419
5,918
41,318
0
W
5,316
797
834
3,732
7,253
3,673
389
2,381
4,593
24,958
0
L
Bellona
Şevko
Bellona
3,127
1,150
0
514
7,985
4,344
201
1,523
5,589
1,873
20,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,549
Gold Earned
31,907
330
Minions Killed
336
0
Camps Cleared
0
1,374,007
Distance Traveled
1,232,990
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,150
582
78
6
0
278,692
7
W
Amaterasu
7,906
565
78
6
0
260,317
0
W
Bakasura
7,416
530
60
4
0
318,597
2
L
Kukulkan
5,902
422
84
6
0
198,897
0
W
Neith
7,713
551
65
5
0
262,798
0
L
Fenrir
6,851
489
91
7
0
251,566
3
L
Hercules
5,726
409
13
1
0
261,625
4
L
Olorun
7,097
507
98
7
0
228,334
5
W
Artio
7,364
526
49
4
0
253,603
1
L
Bellona
6,331
452
50
4
0
292,568
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role