Player Matchup

Danzaburou
Danzaburou
Gold I
Eutyr
Danzaburou
Gold I
Level 81
God Stats
62W - 35L
1,751 SR
Queue Stats
102W - 68L
1,690 MMR
Party 1
Geb
Geb
Bronze III
IBeardedBreauxI
Geb
Bronze III
Level 95
God Stats
6W - 7L
1,640 SR
Queue Stats
27W - 49L
1,638 MMR
Solo
Chang'e
Chang'e
Gold III
x1studmuffin1x
Chang'e
Gold III
Level 76
God Stats
1W - 0L
1,853 SR
Queue Stats
64W - 54L
1,482 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 84
1,748 SR
1,603 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,374 SR
1,622 MMR
Mercury
Mercury
Bronze III
DaBears5
Mercury
Bronze III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
Danielbz123
Hercules
Bronze III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold II
dZieN
Merlin
Gold II
Level 158
God Stats
0W - 3L
1,121 SR
Queue Stats
92W - 103L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eutyr
Danzaburou
11
5 / 0 / 6
8,572
857
6,688
5,737
4,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 2 / 9
7,673
767
3,567
9,287
6,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
4 / 0 / 7
7,611
761
4,559
4,685
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Cu ChulainnPersephoneGuan YuThothSet

VS

Bans
ScyllaTyrDiscordiaHou YiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DaBears5
Mercury
9
0 / 4 / 1
6,099
610
1,567
5,090
1,667
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Danielbz123
Hercules
8
0 / 3 / 1
5,921
592
2,721
5,868
2,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
dZieN
Merlin
9
1 / 4 / 1
6,445
645
6,774
5,883
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
11
Kills
1
2
Deaths
11
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
DaBears5
Mercury
0
4
1
0.13
L
Hercules
Danielbz123
Hercules
0
3
1
0.17
W
Danzaburou
Eutyr
Danzaburou
5
0
6
8
W
2
2
9
3.25
L
Merlin
dZieN
Merlin
1
4
1
0.38
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,814
Damage
11,062
19,709
Taken
16,841
12,738
Mitigated
6,250
8,961
Healing
2,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DaBears5
Mercury
1,567
123
111
374
5,090
1,667
0
2,214
2,740
0
14,581
L
Hercules
Danielbz123
Hercules
2,721
446
0
870
5,868
2,746
0
3,609
2,121
0
7,910
W
Danzaburou
Eutyr
Danzaburou
6,688
2,449
0
2,356
5,737
4,323
1,037
2,730
2,957
0
26,007
W
3,567
38
0
1,686
9,287
6,819
320
2,440
6,672
16,366
0
L
Merlin
dZieN
Merlin
6,774
247
0
680
5,883
1,837
0
2,009
3,810
36,555
0
W
4,559
125
1,400
3,519
4,685
1,596
675
1,812
2,823
26,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,856
Gold Earned
18,465
125
Minions Killed
111
0
Camps Cleared
0
606,657
Distance Traveled
544,658
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,099
610
40
4
0
204,002
0
L
Hercules
5,921
592
17
2
0
171,811
0
W
Danzaburou
8,572
857
42
4
0
189,962
1
W
Geb
7,673
767
37
4
0
201,059
1
L
Merlin
6,445
645
54
5
0
168,845
1
W
Chang'e
7,611
761
46
5
0
215,636
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role