Player Matchup

Chaac
Chaac
IIIJOLLYIII
Chaac
Level 139
God Stats
49W - 40L
1,483 SR
Queue Stats
640W - 649L
1,520 Elo+
Solo
Hercules
Hercules
Izhymura
Hercules
Level 69
God Stats
5W - 7L
1,500 SR
Queue Stats
406W - 421L
1,618 Elo+
Solo
Kukulkan
Kukulkan
Lesl0
Kukulkan
Level 145
God Stats
4W - 9L
1,327 SR
Queue Stats
226W - 258L
1,263 Elo+
Solo
Tiamat
Tiamat
StoneHi
Tiamat
Level 146
God Stats
16W - 14L
1,500 SR
Queue Stats
476W - 331L
1,679 Elo+
Party 1
Jing Wei
Jing Wei
threelobo
Jing Wei
Level 142
God Stats
4W - 6L
1,260 SR
Queue Stats
428W - 331L
1,745 Elo+
Party 1
Team Averages
Level 128
1,414 SR
1,565 Elo+

VS

Team Averages
Level 138
1,465 SR
1,541 Elo+
Chang'e
Chang'e
DeSmikkelBeer
Chang'e
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 62L
1,747 Elo+
Solo
Merlin
Merlin
Player10001
Merlin
Level 158
God Stats
3W - 6L
1,376 SR
Queue Stats
247W - 243L
1,521 Elo+
Solo
Geb
Geb
Sheder
Geb
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,309 Elo+
Solo
Da Ji
Da Ji
Vir21
Da Ji
Level 122
God Stats
18W - 9L
1,273 SR
Queue Stats
496W - 511L
1,529 Elo+
Solo
Ullr
Ullr
scooler
Ullr
Level 127
God Stats
6W - 5L
1,675 SR
Queue Stats
44W - 44L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 1
10,886
990
10,687
17,334
18,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Izhymura
Hercules
16
1 / 4 / 4
9,784
889
8,532
16,380
7,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Lesl0
Kukulkan
15
2 / 7 / 1
10,050
914
11,968
11,075
4,183
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
StoneHi
Tiamat
17
2 / 3 / 3
10,159
924
18,736
13,465
9,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
threelobo
Jing Wei
17
1 / 2 / 5
10,819
984
8,410
11,198
4,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

182

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
5 / 2 / 11
11,029
1,003
11,898
10,859
6,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
18
1 / 0 / 17
10,844
986
14,660
3,679
1,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
Sheder
Geb
17
1 / 0 / 14
11,074
1,007
9,139
16,513
19,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Vir21
Da Ji
18
11 / 2 / 9
12,495
1,136
20,686
19,469
11,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
scooler
Ullr
17
4 / 4 / 11
10,794
981
9,797
10,696
4,516
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
84
8
Kills
22
22
Deaths
8
14
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Chang'e
5
2
11
5.25
L
2
6
1
0.42
L
Hercules
Izhymura
Hercules
1
4
4
0.75
L
Kukulkan
Lesl0
Kukulkan
2
7
1
0.36
W
Merlin
1
0
17
9.5
W
Geb
Sheder
Geb
1
0
14
8
L
Tiamat
StoneHi
Tiamat
2
3
3
1.17
W
Da Ji
Vir21
Da Ji
11
2
9
7.75
W
Ullr
scooler
Ullr
4
4
11
2.38
L
Jing Wei
threelobo
Jing Wei
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,333
Damage
66,180
69,452
Taken
61,216
44,795
Mitigated
44,225
9,171
Healing
11,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
11,898
792
4,964
4,606
10,859
6,876
0
6,201
4,350
32,585
0
L
10,687
1,653
0
3,010
17,334
18,745
0
7,801
9,383
278
25,557
L
Hercules
Izhymura
Hercules
8,532
2,442
0
1,918
16,380
7,930
0
7,887
8,393
0
9,513
L
Kukulkan
Lesl0
Kukulkan
11,968
394
0
278
11,075
4,183
0
4,545
6,505
49,683
0
W
Merlin
14,660
541
0
0
3,679
1,421
0
2,230
1,287
50,642
0
W
Geb
Sheder
Geb
9,139
588
0
1,128
16,513
19,836
0
7,108
9,009
16,601
0
L
Tiamat
StoneHi
Tiamat
18,736
1,708
321
2,992
13,465
9,150
0
8,671
4,684
31,256
0
W
Da Ji
Vir21
Da Ji
20,686
5,811
0
0
19,469
11,576
0
8,930
10,200
0
23,364
W
Ullr
scooler
Ullr
9,797
4,374
0
351
10,696
4,516
0
5,100
5,388
0
25,058
L
Jing Wei
threelobo
Jing Wei
8,410
6,559
0
652
11,198
4,787
0
6,308
4,790
0
32,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,698
Gold Earned
56,236
212
Minions Killed
201
9
Camps Cleared
8
1,169,886
Distance Traveled
1,117,130
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,029
1,003
73
7
1
221,981
0
L
Chaac
10,886
990
28
3
4
233,048
0
L
Hercules
9,784
889
1
0
0
222,375
2
L
Kukulkan
10,050
914
84
8
0
222,429
0
W
Merlin
10,844
986
73
7
1
223,770
3
W
Geb
11,074
1,007
19
2
1
230,203
0
L
Tiamat
10,159
924
32
3
2
241,819
1
W
Da Ji
12,495
1,136
4
0
1
227,191
1
W
Ullr
10,794
981
32
3
4
213,985
0
L
Jing Wei
10,819
984
67
6
3
250,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role