Player Matchup

Cthulhu
Cthulhu
Rose GotTheH
Cthulhu
Level 16
God Stats
21W - 27L
1,506 SR
Queue Stats
37W - 55L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
Rose Laume
Danzaburou
Level 23
God Stats
8W - 15L
1,500 SR
Queue Stats
43W - 54L
1,439 Elo+
Party 1
Tiamat
Tiamat
SmoothBPS
Tiamat
Level 29
God Stats
7W - 9L
1,234 SR
Queue Stats
56W - 59L
1,499 Elo+
Solo
Nu Wa
Nu Wa
TavoRodriguez07
Nu Wa
Level 15
God Stats
2W - 2L
1,505 SR
Queue Stats
6W - 9L
1,481 Elo+
Solo
Arachne
Arachne
gugus2a1
Arachne
Level 26
God Stats
6W - 3L
1,500 SR
Queue Stats
103W - 108L
1,533 Elo+
Solo
Team Averages
Level 22
1,449 SR
1,478 Elo+

VS

Team Averages
Level 12
1,373 SR
1,432 Elo+
Anhur
Anhur
BotQuiszX
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 72L
1,319 Elo+
Party 2
Kukulkan
Kukulkan
Frankenhog
Kukulkan
Level 7
God Stats
1W - 4L
1,133 SR
Queue Stats
5W - 9L
1,446 Elo+
Solo
Ymir
Ymir
MonsterMata94
Ymir
Level 6
God Stats
3W - 4L
1,485 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Prime_Cronos
Sun Wukong
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
146W - 174L
1,376 Elo+
Party 2
Izanami
Izanami
thugino
Izanami
Level 13
God Stats
5W - 4L
1,247 SR
Queue Stats
8W - 6L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rose GotTheH
Cthulhu
17
2 / 1 / 10
11,792
454
8,833
29,709
15,163
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
Rose Laume
Danzaburou
18
6 / 2 / 2
12,568
483
18,671
16,646
7,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
SmoothBPS
Tiamat
19
7 / 2 / 4
13,110
504
22,452
10,000
9,432
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
7 / 2 / 12
16,110
620
19,311
13,093
5,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
gugus2a1
Arachne
20
19 / 1 / 2
16,559
637
23,006
30,761
14,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BotQuiszX
Anhur
14
1 / 6 / 1
9,140
352
4,513
22,387
7,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Frankenhog
Kukulkan
17
4 / 13 / 0
11,118
428
14,783
19,000
7,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 6 / 2
10,187
392
11,120
26,372
31,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Prime_Cronos
Sun Wukong
16
3 / 7 / 0
10,607
408
12,310
26,158
20,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
thugino
Izanami
14
0 / 9 / 2
8,889
342
13,768
18,326
6,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
13
41
Kills
8
8
Deaths
41
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
BotQuiszX
Anhur
1
6
1
0.25
L
Kukulkan
Frankenhog
Kukulkan
4
13
0
0.31
L
0
6
2
0.17
L
Sun Wukong
Prime_Cronos
Sun Wukong
3
7
0
0.43
W
Cthulhu
Rose GotTheH
Cthulhu
2
1
10
7
W
Danzaburou
Rose Laume
Danzaburou
6
2
2
3.5
W
Tiamat
SmoothBPS
Tiamat
7
2
4
4.5
W
7
2
12
6.5
W
Arachne
gugus2a1
Arachne
19
1
2
20
L
Izanami
thugino
Izanami
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,273
Damage
56,494
100,209
Taken
112,243
52,050
Mitigated
73,241
52,368
Healing
4,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BotQuiszX
Anhur
4,513
2,453
438
783
22,387
7,411
587
7,888
14,218
0
44,495
L
Kukulkan
Frankenhog
Kukulkan
14,783
1,378
0
0
19,000
7,157
602
11,967
6,610
88,958
0
L
11,120
1,901
0
457
26,372
31,459
480
7,999
18,059
54,555
0
L
Sun Wukong
Prime_Cronos
Sun Wukong
12,310
2,398
0
1,645
26,158
20,228
0
13,078
12,821
0
50,531
W
Cthulhu
Rose GotTheH
Cthulhu
8,833
487
402
15,363
29,709
15,163
942
4,916
24,373
29,741
0
W
Danzaburou
Rose Laume
Danzaburou
18,671
8,381
0
9,516
16,646
7,100
4,290
3,635
12,711
0
82,501
W
Tiamat
SmoothBPS
Tiamat
22,452
1,432
0
2,830
10,000
9,432
1,820
3,390
6,375
68,908
0
W
19,311
4,143
163
2,008
13,093
5,493
5,548
5,129
7,889
122,384
0
W
Arachne
gugus2a1
Arachne
23,006
16,604
0
22,086
30,761
14,862
2,443
8,269
22,248
0
144,157
L
Izanami
thugino
Izanami
13,768
7,033
0
1,552
18,326
6,986
0
8,239
9,939
0
52,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,139
Gold Earned
49,941
625
Minions Killed
479
0
Camps Cleared
0
2,338,529
Distance Traveled
2,132,206
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,140
352
86
3
0
440,768
0
L
Kukulkan
11,118
428
158
6
0
362,681
0
L
Ymir
10,187
392
92
4
0
435,430
0
L
Sun Wukong
10,607
408
67
3
0
462,422
3
W
Cthulhu
11,792
454
45
2
0
456,219
0
W
Danzaburou
12,568
483
126
5
0
458,465
1
W
Tiamat
13,110
504
92
4
0
467,276
0
W
Nu Wa
16,110
620
185
7
0
457,485
2
W
Arachne
16,559
637
177
7
0
499,084
0
L
Izanami
8,889
342
76
3
0
430,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role