Player Matchup

Apollo
Apollo
FilipeSlv
Apollo
Level 23
God Stats
2W - 0L
1,697 SR
Queue Stats
49W - 19L
1,528 Elo+
Party 2
Bastet
Bastet
Nabra
Bastet
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 61L
1,494 Elo+
Party 2
Tiamat
Tiamat
Sbellefontaine1
Tiamat
Level 29
God Stats
8W - 6L
1,468 SR
Queue Stats
693W - 733L
1,494 Elo+
Party 1
Amaterasu
Amaterasu
StraveSK
Amaterasu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 7L
1,597 Elo+
Party 2
Sobek
Sobek
lakesnake2
Sobek
Level 31
God Stats
4W - 1L
1,288 SR
Queue Stats
106W - 110L
1,551 Elo+
Party 1
Team Averages
Level 42
1,491 SR
1,533 Elo+

VS

Team Averages
Level 18
1,509 SR
1,543 Elo+
Ullr
Ullr
Cesarin554
Ullr
Level 8
God Stats
14W - 23L
1,564 SR
Queue Stats
92W - 129L
1,675 Elo+
Party 3
Ra
Ra
ClairTheBear
Ra
Level 4
God Stats
1W - 1L
1,718 SR
Queue Stats
8W - 12L
1,485 Elo+
Solo
Hun Batz
Hun Batz
NoneaGod
Hun Batz
Level 23
God Stats
22W - 27L
1,326 SR
Queue Stats
147W - 169L
1,500 Elo+
Solo
Vulcan
Vulcan
Xelonyx
Vulcan
Level 4
God Stats
5W - 1L
1,268 SR
Queue Stats
9W - 8L
1,491 Elo+
Solo
Bacchus
Bacchus
bigredryan12
Bacchus
Level 49
God Stats
20W - 17L
1,667 SR
Queue Stats
123W - 118L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
FilipeSlv
Apollo
12
3 / 3 / 6
7,383
492
7,569
8,249
2,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
Nabra
Bastet
15
11 / 0 / 5
9,615
641
9,894
9,680
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
8 / 0 / 5
9,276
618
10,010
4,868
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
StraveSK
Amaterasu
13
2 / 3 / 5
7,758
517
5,120
12,800
5,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
11
1 / 7 / 7
7,122
475
4,075
12,308
8,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 5
7,202
480
4,008
6,898
2,184
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 9 / 1
6,323
422
1,557
8,829
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
NoneaGod
Hun Batz
13
4 / 4 / 3
7,578
505
5,231
11,438
3,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
Xelonyx
Vulcan
11
1 / 6 / 2
6,698
447
8,132
8,012
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
bigredryan12
Bacchus
12
5 / 4 / 5
7,783
519
8,632
13,941
10,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
25
Kills
12
13
Deaths
26
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
L
0
9
1
0.06
W
Apollo
FilipeSlv
Apollo
3
3
6
2
W
Bastet
Nabra
Bastet
11
0
5
13.5
L
Hun Batz
NoneaGod
Hun Batz
4
4
3
1.38
W
8
0
5
10.5
W
Amaterasu
StraveSK
Amaterasu
2
3
5
1.5
L
Vulcan
Xelonyx
Vulcan
1
6
2
0.33
L
Bacchus
bigredryan12
Bacchus
5
4
5
1.88
W
Sobek
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,668
Damage
27,560
47,905
Taken
49,118
23,264
Mitigated
21,553
17,770
Healing
9,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,008
2,455
0
815
6,898
2,184
556
1,378
5,476
0
32,063
L
1,557
403
165
823
8,829
2,825
495
5,214
3,163
29,536
0
W
Apollo
FilipeSlv
Apollo
7,569
4,964
0
2,076
8,249
2,651
126
3,605
4,644
0
38,693
W
Bastet
Nabra
Bastet
9,894
3,145
0
4,970
9,680
3,320
0
1,384
8,296
0
53,140
L
Hun Batz
NoneaGod
Hun Batz
5,231
1,581
0
3,320
11,438
3,629
0
2,987
8,311
0
41,883
W
10,010
541
0
2,580
4,868
2,736
234
1,674
3,194
49,316
0
W
Amaterasu
StraveSK
Amaterasu
5,120
1,154
0
5,016
12,800
5,765
45
7,048
5,752
110
37,033
L
Vulcan
Xelonyx
Vulcan
8,132
3,464
0
478
8,012
2,674
0
206
7,806
26,593
0
L
Bacchus
bigredryan12
Bacchus
8,632
920
642
3,598
13,941
10,241
0
3,644
10,213
31,980
0
W
Sobek
4,075
183
0
3,128
12,308
8,792
105
4,610
7,698
19,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,154
Gold Earned
35,584
365
Minions Killed
339
0
Camps Cleared
0
1,460,581
Distance Traveled
1,327,810
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,202
480
76
5
0
270,620
1
L
Ra
6,323
422
63
4
0
194,525
0
W
Apollo
7,383
492
76
5
0
260,666
1
W
Bastet
9,615
641
81
5
0
301,181
2
L
Hun Batz
7,578
505
95
6
0
293,703
2
W
Tiamat
9,276
618
112
7
0
294,277
3
W
Amaterasu
7,758
517
68
5
0
300,877
1
L
Vulcan
6,698
447
51
3
0
294,967
5
L
Bacchus
7,783
519
54
4
0
273,995
2
W
Sobek
7,122
475
28
2
0
303,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role