Player Matchup

Fenrir
Fenrir
ALwaysDyn
Fenrir
Level 28
God Stats
1W - 2L
1,261 SR
Queue Stats
62W - 60L
1,375 Elo+
Solo
Ares
Ares
Dark_FangXX
Ares
Level 26
God Stats
4W - 6L
1,353 SR
Queue Stats
95W - 94L
1,410 Elo+
Solo
Apollo
Apollo
FranktheTank41
Apollo
Level 29
God Stats
21W - 21L
1,480 SR
Queue Stats
402W - 477L
1,370 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rayourn
Cu Chulainn
Level 8
God Stats
6W - 10L
1,354 SR
Queue Stats
9W - 14L
1,263 Elo+
Solo
Merlin
Merlin
Trumper20245604
Merlin
Level 7
God Stats
1W - 0L
1,147 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Team Averages
Level 20
1,319 SR
1,384 Elo+

VS

Team Averages
Level 7
1,444 SR
1,283 Elo+
Tiamat
Tiamat
Coreboto
Tiamat
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
Katha1109
Thanatos
Level 10
God Stats
1W - 4L
1,479 SR
Queue Stats
348W - 338L
1,357 Elo+
Solo
Sun Wukong
Sun Wukong
YaelStone7
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,198 Elo+
Party 1
Cthulhu
Cthulhu
iAlexsFreszhMx
Cthulhu
Level 5
God Stats
4W - 1L
1,500 SR
Queue Stats
16W - 26L
1,166 Elo+
Party 1
Zeus
Zeus
wicher141151
Zeus
Level 13
God Stats
5W - 13L
1,239 SR
Queue Stats
9W - 25L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ALwaysDyn
Fenrir
14
11 / 2 / 9
10,534
585
9,153
12,517
10,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
5 / 0 / 4
9,490
527
6,517
12,054
6,920
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
10 / 1 / 5
10,288
572
10,863
11,091
4,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Rayourn
Cu Chulainn
17
16 / 2 / 2
11,687
649
12,353
10,637
8,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

6
0 / 3 / 2
6,632
368
29
2,423
411

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Coreboto
Tiamat
9
0 / 5 / 0
5,888
327
3,012
9,683
4,818
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thanatos
Katha1109
Thanatos
13
5 / 6 / 0
9,053
503
5,091
11,828
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
YaelStone7
Sun Wukong
9
0 / 12 / 0
6,056
336
2,805
14,543
6,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 10 / 1
6,359
353
3,666
15,597
7,076
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 10 / 1
6,654
370
2,843
10,975
3,222

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
7
42
Kills
5
8
Deaths
43
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ALwaysDyn
Fenrir
11
2
9
7.75
L
Tiamat
Coreboto
Tiamat
0
5
0
0
W
5
0
4
7
W
10
1
5
12.5
L
Thanatos
Katha1109
Thanatos
5
6
0
0.83
W
Cu Chulainn
Rayourn
Cu Chulainn
16
2
2
8.5
W
0
3
2
0.33
L
Sun Wukong
YaelStone7
Sun Wukong
0
12
0
0
L
0
10
1
0.05
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,915
Damage
17,417
48,722
Taken
62,626
31,910
Mitigated
25,547
16,997
Healing
8,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ALwaysDyn
Fenrir
9,153
4,387
0
3,123
12,517
10,742
2,107
2,201
10,316
0
35,264
L
Tiamat
Coreboto
Tiamat
3,012
1,264
0
1,064
9,683
4,818
140
3,832
5,851
15,388
0
W
6,517
969
0
4,985
12,054
6,920
1,183
3,039
9,015
36,643
0
W
10,863
7,697
0
6,433
11,091
4,992
3,531
2,157
8,934
0
75,315
L
Thanatos
Katha1109
Thanatos
5,091
2,613
0
6,028
11,828
4,264
315
1,484
10,344
0
40,174
W
Cu Chulainn
Rayourn
Cu Chulainn
12,353
3,580
0
2,456
10,637
8,845
2,640
2,124
8,513
3,719
55,557
W
29
29
0
0
2,423
411
0
0
2,423
2,074
0
L
Sun Wukong
YaelStone7
Sun Wukong
2,805
1,784
0
1,093
14,543
6,167
277
164
14,379
0
24,780
L
3,666
1,059
0
0
15,597
7,076
0
584
15,013
15,706
0
L
2,843
789
0
0
10,975
3,222
383
733
10,242
26,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,631
Gold Earned
34,010
322
Minions Killed
220
0
Camps Cleared
0
1,458,637
Distance Traveled
1,378,069
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,534
585
55
3
0
326,512
7
L
Tiamat
5,888
327
29
2
0
273,897
0
W
Ares
9,490
527
57
3
0
325,770
2
W
Apollo
10,288
572
97
5
0
270,347
5
L
Thanatos
9,053
503
60
3
0
333,278
1
W
Cu Chulainn
11,687
649
109
6
0
297,377
0
W
Merlin
6,632
368
4
0
0
238,631
1
L
Sun Wukong
6,056
336
43
2
0
287,686
0
L
Cthulhu
6,359
353
38
2
0
273,223
0
L
Zeus
6,654
370
50
3
0
209,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role