Player Matchup

Apollo
Apollo
Goldentaşak
Apollo
Level 11
God Stats
4W - 2L
1,785 SR
Queue Stats
9W - 5L
1,639 Elo+
Party 1
Rama
Rama
Hìnata
Rama
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 79L
1,718 Elo+
Party 3
Nemesis
Nemesis
Shadow0fGod
Nemesis
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 107L
1,682 Elo+
Party 1
Merlin
Merlin
Smeerz
Merlin
Level 16
God Stats
13W - 4L
1,915 SR
Queue Stats
35W - 22L
1,718 Elo+
Party 3
Ymir
Ymir
Yamakaji
Ymir
Level 17
God Stats
10W - 6L
1,672 SR
Queue Stats
22W - 10L
1,721 Elo+
Party 3
Team Averages
Level 46
1,675 SR
1,695 Elo+

VS

Team Averages
Level 24
1,659 SR
1,643 Elo+
Athena
Athena
Errozan
Athena
Level 27
God Stats
3W - 0L
1,764 SR
Queue Stats
105W - 92L
1,677 Elo+
Party 2
Kukulkan
Kukulkan
TerroremFanGirl
Kukulkan
Level 7
God Stats
3W - 0L
1,741 SR
Queue Stats
129W - 96L
1,656 Elo+
Solo
Chaac
Chaac
Totatix
Chaac
Level 28
God Stats
11W - 8L
1,648 SR
Queue Stats
102W - 79L
1,691 Elo+
Party 2
Neith
Neith
WapsRodiahhh
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
darkhelmat
Pele
Level 28
God Stats
17W - 13L
1,641 SR
Queue Stats
103W - 80L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
0 / 10 / 3
9,246
420
8,831
22,707
11,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
Hìnata
Rama
17
5 / 6 / 6
11,027
501
14,216
21,609
8,107
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Shadow0fGod
Nemesis
18
4 / 7 / 3
11,418
519
11,761
22,583
9,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Smeerz
Merlin
17
6 / 8 / 4
11,057
503
16,429
15,009
6,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
1 / 7 / 9
8,230
374
9,205
24,022
15,447
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Errozan
Athena
17
1 / 6 / 20
11,926
542
9,501
23,106
18,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
20
16 / 5 / 5
14,761
671
24,978
13,764
7,473
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Totatix
Chaac
20
6 / 1 / 10
12,926
588
14,598
28,333
24,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
3 / 4 / 10
12,076
549
18,569
16,600
6,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

20
11 / 0 / 10
14,264
648
16,849
18,541
11,123
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
92
16
Kills
37
38
Deaths
16
25
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Athena
Errozan
Athena
1
6
20
1.83
L
Apollo
0
10
3
0.15
L
Rama
Hìnata
Rama
5
6
6
1.33
L
Nemesis
Shadow0fGod
Nemesis
4
7
3
0.79
L
Merlin
Smeerz
Merlin
6
8
4
1
W
Kukulkan
16
5
5
3.7
W
Chaac
Totatix
Chaac
6
1
10
11
W
3
4
10
2
L
Ymir
1
7
9
0.79
W
11
0
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,442
Damage
84,495
105,930
Taken
100,344
50,588
Mitigated
67,328
27,415
Healing
46,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Errozan
Athena
9,501
2,880
0
5,591
23,106
18,438
312
8,857
14,249
29,355
0
L
Apollo
8,831
6,222
0
6,478
22,707
11,017
970
1,472
20,735
0
53,645
L
Rama
Hìnata
Rama
14,216
12,670
0
9,829
21,609
8,107
0
7,057
14,431
0
76,420
L
Nemesis
Shadow0fGod
Nemesis
11,761
3,466
0
6,707
22,583
9,916
0
7,563
14,945
0
79,492
L
Merlin
Smeerz
Merlin
16,429
1,511
0
576
15,009
6,101
0
7,181
7,786
57,835
0
W
Kukulkan
24,978
890
0
4,454
13,764
7,473
1,108
5,264
8,500
113,578
0
W
Chaac
Totatix
Chaac
14,598
2,614
0
16,718
28,333
24,076
912
5,705
22,628
75
70,503
W
18,569
8,399
0
8,360
16,600
6,218
5,074
5,586
11,014
0
87,264
L
Ymir
9,205
2,561
335
3,490
24,022
15,447
0
11,281
12,632
27,821
0
W
16,849
3,283
0
11,755
18,541
11,123
2,900
3,403
15,138
0
130,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,978
Gold Earned
65,953
507
Minions Killed
611
0
Camps Cleared
0
1,849,032
Distance Traveled
2,224,543
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,926
542
39
2
0
456,672
5
L
Apollo
9,246
420
105
5
0
315,713
1
L
Rama
11,027
501
142
6
0
360,009
6
L
Nemesis
11,418
519
126
6
0
408,754
1
L
Merlin
11,057
503
108
5
0
370,330
2
W
Kukulkan
14,761
671
163
7
0
411,426
7
W
Chaac
12,926
588
105
5
0
456,420
6
W
Neith
12,076
549
124
6
0
389,833
1
L
Ymir
8,230
374
26
1
0
394,226
7
W
Pele
14,264
648
180
8
0
510,192
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role