Player Matchup

Apollo
Apollo
JustRinnegan
Apollo
Level 134
God Stats
3W - 3L
1,881 SR
Queue Stats
150W - 135L
1,681 Elo+
Party 1
King Arthur
King Arthur
RIPPERTHEDEAD
King Arthur
Level 119
God Stats
18W - 20L
2,015 SR
Queue Stats
171W - 154L
1,604 Elo+
Party 1
Tyr
Tyr
Rexquando
Tyr
Level 117
God Stats
9W - 8L
1,735 SR
Queue Stats
162W - 136L
1,701 Elo+
Party 1
Set
Set
Treelore
Set
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ηυℓιƒу
Scylla
Level 154
God Stats
3W - 0L
1,842 SR
Queue Stats
45W - 39L
1,666 Elo+
Party 1
Team Averages
Level 134
1,795 SR
1,630 Elo+

VS

Team Averages
Level 121
1,619 SR
1,614 Elo+
Anhur
Anhur
CoopLer
Anhur
Level 108
God Stats
5W - 4L
1,570 SR
Queue Stats
18W - 22L
1,805 Elo+
Solo
Ratatoskr
Ratatoskr
Cyanatik
Ratatoskr
Level 113
God Stats
19W - 12L
1,577 SR
Queue Stats
552W - 490L
1,560 Elo+
Solo
Cerberus
Cerberus
Farsayy
Cerberus
Level 136
God Stats
9W - 7L
1,744 SR
Queue Stats
305W - 249L
1,629 Elo+
Party 2
Eset
Eset
Jonathan13054
Eset
Level 97
God Stats
2W - 3L
1,705 SR
Queue Stats
429W - 385L
1,575 Elo+
Party 2
Bastet
Bastet
RoidRaged
Bastet
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
2 / 1 / 9
10,128
563
10,256
10,416
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
RIPPERTHEDEAD
King Arthur
14
3 / 3 / 14
8,866
493
7,484
14,869
12,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 1 / 1
10,751
597
5,845
10,712
8,806
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 3 / 8
9,850
547
9,246
12,086
5,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
8 / 3 / 7
9,895
550
10,724
10,992
3,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CoopLer
Anhur
13
1 / 5 / 2
7,871
437
3,443
11,162
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ratatoskr
Cyanatik
Ratatoskr
18
3 / 3 / 1
10,197
567
8,896
13,765
14,470
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Farsayy
Cerberus
11
0 / 6 / 5
7,350
408
5,129
15,391
8,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 5 / 3
8,410
467
7,558
8,284
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
RoidRaged
Bastet
15
4 / 2 / 6
9,032
502
13,019
12,122
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
28
21
Kills
11
11
Deaths
21
39
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anhur
CoopLer
Anhur
1
5
2
0.4
L
Ratatoskr
Cyanatik
Ratatoskr
3
3
1
1.17
L
Cerberus
Farsayy
Cerberus
0
6
5
0.42
L
3
5
3
0.9
W
Apollo
2
1
9
6.5
W
King Arthur
RIPPERTHEDEAD
King Arthur
3
3
14
3.33
W
3
1
1
3.5
L
Bastet
RoidRaged
Bastet
4
2
6
3.5
W
5
3
8
3
W
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,555
Damage
38,045
59,075
Taken
60,724
33,997
Mitigated
33,978
19,929
Healing
14,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CoopLer
Anhur
3,443
1,359
0
2,712
11,162
3,393
897
453
10,709
0
40,130
L
Ratatoskr
Cyanatik
Ratatoskr
8,896
1,863
0
4,103
13,765
14,470
0
3,139
10,510
0
74,202
L
Cerberus
Farsayy
Cerberus
5,129
78
0
3,175
15,391
8,832
0
3,430
11,555
32,909
0
L
7,558
375
435
1,339
8,284
2,699
0
1,356
6,777
54,168
0
W
Apollo
10,256
5,610
0
6,710
10,416
3,766
1,642
3,078
7,222
0
79,288
W
King Arthur
RIPPERTHEDEAD
King Arthur
7,484
1,542
418
3,168
14,869
12,488
0
4,496
10,148
0
31,206
W
5,845
1,106
0
3,268
10,712
8,806
3,232
0
10,712
0
64,462
L
Bastet
RoidRaged
Bastet
13,019
2,629
0
3,089
12,122
4,584
0
1,769
10,233
0
57,606
W
9,246
3,723
0
3,652
12,086
5,338
890
2,079
9,931
0
68,575
W
10,724
1,127
0
2,713
10,992
3,599
0
2,499
8,375
49,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,490
Gold Earned
42,860
540
Minions Killed
518
0
Camps Cleared
0
1,766,162
Distance Traveled
1,682,996
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,871
437
80
4
0
290,507
3
L
Ratatoskr
10,197
567
185
10
0
356,805
5
L
Cerberus
7,350
408
51
3
0
313,890
6
L
Eset
8,410
467
119
7
0
329,197
3
W
Apollo
10,128
563
127
7
0
345,807
0
W
King Arthur
8,866
493
47
3
0
356,547
3
W
Tyr
10,751
597
150
8
0
350,928
1
L
Bastet
9,032
502
83
5
0
392,597
7
W
Set
9,850
547
121
7
0
378,283
4
W
Scylla
9,895
550
95
5
0
334,597
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role