Player Matchup

Cthulhu
Cthulhu
BigKahuna2809
Cthulhu
Level 26
God Stats
5W - 4L
1,575 SR
Queue Stats
59W - 51L
1,537 Elo+
Solo
Arachne
Arachne
RangeExtenderHOF
Arachne
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,918 Elo+
Solo
Mulan
Mulan
Shikasauce
Mulan
Level 18
God Stats
2W - 2L
1,531 SR
Queue Stats
29W - 23L
1,637 Elo+
Solo
Danzaburou
Danzaburou
Shouldgotv8
Danzaburou
Level 4
God Stats
3W - 1L
1,671 SR
Queue Stats
6W - 2L
1,601 Elo+
Solo
Da Ji
Da Ji
SoyLaMeraMaciza
Da Ji
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,548 Elo+
Solo
Team Averages
Level 18
1,555 SR
1,648 Elo+

VS

Team Averages
Level 15
1,555 SR
1,621 Elo+
Apollo
Apollo
BaldHead_Lol
Apollo
Level 29
God Stats
22W - 24L
1,600 SR
Queue Stats
136W - 150L
1,678 Elo+
Solo
Cerberus
Cerberus
Bubbabankshot
Cerberus
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DaddyFatCoq
Baron Samedi
Level 6
God Stats
2W - 1L
1,737 SR
Queue Stats
2W - 1L
1,636 Elo+
Solo
Yemoja
Yemoja
GoodLuck2x
Yemoja
Level 18
God Stats
2W - 7L
1,525 SR
Queue Stats
35W - 39L
1,644 Elo+
Solo
Kali
Kali
NoLifeNike
Kali
Level 16
God Stats
5W - 6L
1,412 SR
Queue Stats
95W - 66L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
4 / 0 / 8
6,384
638
4,131
6,674
3,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
9 / 2 / 4
6,915
692
8,416
8,685
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mulan
13
4 / 0 / 0
7,174
717
1,550
3,827
1,907
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Shouldgotv8
Danzaburou
9
2 / 2 / 6
6,211
621
5,746
5,186
1,545
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
3 / 1 / 8
5,859
586
2,349
5,149
1,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 1 / 3
4,601
460
2,018
5,202
1,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Bubbabankshot
Cerberus
3
0 / 9 / 3
3,694
369
1,311
6,684
1,710
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
DaddyFatCoq
Baron Samedi
7
1 / 7 / 2
4,860
486
3,881
6,542
2,241
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
GoodLuck2x
Yemoja
6
1 / 2 / 2
4,904
490
3,177
4,834
1,558
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
3 / 4 / 1
5,069
507
4,020
8,213
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
22
Kills
5
5
Deaths
23
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
1
3
1.5
W
Cthulhu
4
0
8
8
L
Cerberus
Bubbabankshot
Cerberus
0
9
3
0.17
L
Baron Samedi
DaddyFatCoq
Baron Samedi
1
7
2
0.29
L
Yemoja
GoodLuck2x
Yemoja
1
2
2
1
L
3
4
1
0.88
W
9
2
4
5.5
W
Mulan
4
0
0
4
W
Danzaburou
Shouldgotv8
Danzaburou
2
2
6
2.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,192
Damage
14,407
29,521
Taken
31,475
11,464
Mitigated
9,304
12,325
Healing
5,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
2,018
1,294
0
703
5,202
1,346
0
684
4,518
0
22,714
W
Cthulhu
4,131
766
167
2,406
6,674
3,625
248
2,581
4,041
15,042
0
L
Cerberus
Bubbabankshot
Cerberus
1,311
475
0
506
6,684
1,710
0
682
6,002
5,867
0
L
Baron Samedi
DaddyFatCoq
Baron Samedi
3,881
294
0
649
6,542
2,241
0
148
6,394
17,537
0
L
Yemoja
GoodLuck2x
Yemoja
3,177
700
305
905
4,834
1,558
0
1,218
3,616
9,747
0
L
4,020
1,941
0
2,724
8,213
2,449
0
1,399
6,814
0
15,769
W
8,416
5,955
0
4,218
8,685
2,895
42
2,209
6,258
0
29,756
W
Mulan
1,550
637
0
866
3,827
1,907
1,430
370
3,417
0
42,433
W
Danzaburou
Shouldgotv8
Danzaburou
5,746
3,642
0
1,732
5,186
1,545
1,380
2,166
2,944
0
26,660
W
2,349
549
0
2,936
5,149
1,492
0
643
4,492
0
18,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,543
Gold Earned
23,128
286
Minions Killed
157
0
Camps Cleared
0
942,472
Distance Traveled
875,827
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,601
460
51
5
0
180,367
3
W
Cthulhu
6,384
638
24
2
0
206,615
0
L
Cerberus
3,694
369
14
1
0
180,300
2
L
Baron Samedi
4,860
486
42
4
0
165,542
2
L
Yemoja
4,904
490
18
2
0
177,586
0
L
Kali
5,069
507
32
3
0
172,032
1
W
Arachne
6,915
692
56
6
0
200,211
1
W
Mulan
7,174
717
111
11
0
184,315
2
W
Danzaburou
6,211
621
56
6
0
150,219
0
W
Da Ji
5,859
586
39
4
0
201,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role