Player Matchup

Cthulhu
Cthulhu
BlackWolf005
Cthulhu
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Fayer_Gaius
Scylla
Level 39
God Stats
17W - 12L
1,643 SR
Queue Stats
44W - 39L
1,506 Elo+
Party 1
Bellona
Bellona
N0V4_XxmataxX2
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,645 Elo+
Solo
Neith
Neith
NTOUROSGR
Neith
Level 10
God Stats
2W - 0L
1,700 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Kali
Kali
Xazy_De_way
Kali
Level 5
God Stats
4W - 2L
1,683 SR
Queue Stats
14W - 16L
1,477 Elo+
Party 1
Team Averages
Level 13
1,605 SR
1,526 Elo+

VS

Team Averages
Level 19
1,520 SR
1,549 Elo+
Anhur
Anhur
BunRoots
Anhur
Level 27
God Stats
4W - 5L
1,500 SR
Queue Stats
61W - 54L
1,594 Elo+
Solo
Neith
Neith
ByOdei_YT
Neith
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 17L
1,500 Elo+
Solo
Da Ji
Da Ji
DogmaSerena
Da Ji
Level 24
God Stats
1W - 2L
1,534 SR
Queue Stats
49W - 42L
1,599 Elo+
Solo
Zeus
Zeus
Mucca_Acquatica9
Zeus
Level 13
God Stats
9W - 11L
1,563 SR
Queue Stats
19W - 32L
1,360 Elo+
Solo
Hera
Hera
VioletTatia
Hera
Level 24
God Stats
1W - 4L
1,500 SR
Queue Stats
71W - 36L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlackWolf005
Cthulhu
13
6 / 2 / 11
8,788
549
7,444
10,454
8,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
14
9 / 5 / 9
9,141
571
13,113
9,779
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 4 / 5
7,046
440
1,742
7,762
5,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
NTOUROSGR
Neith
14
1 / 2 / 3
8,278
517
2,870
6,469
2,214
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
16 / 3 / 7
10,609
663
14,615
16,584
8,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BunRoots
Anhur
12
3 / 5 / 2
8,026
502
6,696
9,722
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
ByOdei_YT
Neith
8
1 / 8 / 3
6,485
405
4,067
10,282
2,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 5 / 4
8,001
500
6,969
13,346
4,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 10 / 1
6,710
419
3,464
9,814
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 6 / 1
8,197
512
8,235
10,619
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
34
Kills
15
16
Deaths
34
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BlackWolf005
Cthulhu
6
2
11
5.75
L
Anhur
BunRoots
Anhur
3
5
2
0.8
L
Neith
ByOdei_YT
Neith
1
8
3
0.31
L
4
5
4
1.2
W
Scylla
9
5
9
2.7
L
2
10
1
0.25
W
2
4
5
1.13
W
Neith
NTOUROSGR
Neith
1
2
3
1.25
L
5
6
1
0.92
W
16
3
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,784
Damage
29,431
51,048
Taken
53,783
27,313
Mitigated
16,837
13,992
Healing
9,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BlackWolf005
Cthulhu
7,444
505
0
709
10,454
8,080
34
2,140
8,314
33,598
0
L
Anhur
BunRoots
Anhur
6,696
2,830
0
1,657
9,722
3,010
922
3,798
5,744
0
33,227
L
Neith
ByOdei_YT
Neith
4,067
1,727
0
2,262
10,282
2,983
37
4,728
5,376
0
13,687
L
6,969
1,660
0
2,479
13,346
4,876
0
3,604
9,597
0
40,669
W
Scylla
13,113
1,283
0
3,213
9,779
2,975
760
2,935
6,844
36,518
0
L
3,464
94
0
277
9,814
2,524
507
3,380
6,199
21,107
0
W
1,742
376
0
829
7,762
5,873
251
2,315
5,447
0
13,357
W
Neith
NTOUROSGR
Neith
2,870
977
0
1,524
6,469
2,214
3,262
1,466
5,003
0
44,696
L
8,235
2,005
0
3,089
10,619
3,444
0
4,431
5,988
46,738
0
W
14,615
8,315
0
7,717
16,584
8,171
34
2,843
13,741
0
41,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,862
Gold Earned
37,419
285
Minions Killed
272
0
Camps Cleared
0
1,425,870
Distance Traveled
1,206,137
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,788
549
49
3
0
335,481
5
L
Anhur
8,026
502
64
4
0
214,776
1
L
Neith
6,485
405
14
1
0
246,116
4
L
Da Ji
8,001
500
77
5
0
273,117
4
W
Scylla
9,141
571
59
4
0
287,588
1
L
Zeus
6,710
419
33
2
0
231,864
0
W
Bellona
7,046
440
24
2
0
249,818
4
W
Neith
8,278
517
96
6
0
233,528
0
L
Hera
8,197
512
84
5
0
240,264
2
W
Kali
10,609
663
57
4
0
319,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role