Player Matchup

Apollo
Apollo
CharlyBucket547
Apollo
Level 4
God Stats
8W - 6L
1,500 SR
Queue Stats
137W - 139L
1,401 Elo+
Solo
Ra
Ra
GhostFox232
Ra
Level 27
God Stats
1W - 5L
1,494 SR
Queue Stats
123W - 97L
1,462 Elo+
Solo
Tyr
Tyr
Matchsticks26
Tyr
Level 26
God Stats
1W - 4L
1,456 SR
Queue Stats
58W - 72L
1,388 Elo+
Party 1
Anhur
Anhur
Silverzino
Anhur
Level 16
God Stats
4W - 9L
1,353 SR
Queue Stats
34W - 54L
1,350 Elo+
Party 1
Bastet
Bastet
kabdul7
Bastet
Level 23
God Stats
1W - 4L
1,500 SR
Queue Stats
154W - 154L
1,473 Elo+
Solo
Team Averages
Level 19
1,461 SR
1,415 Elo+

VS

Team Averages
Level 27
1,559 SR
1,510 Elo+
Thor
Thor
L4izen
Thor
Level 19
God Stats
9W - 8L
1,577 SR
Queue Stats
56W - 75L
1,397 Elo+
Solo
Neith
Neith
Millanomics
Neith
Level 24
God Stats
68W - 79L
1,572 SR
Queue Stats
288W - 316L
1,485 Elo+
Solo
Ymir
Ymir
MonsterMata94
Ymir
Level 6
God Stats
3W - 4L
1,386 SR
Queue Stats
6W - 6L
1,456 Elo+
Solo
Cthulhu
Cthulhu
N0801R2811
Cthulhu
Level 11
God Stats
4W - 1L
1,759 SR
Queue Stats
17W - 31L
1,636 Elo+
Party 2
Merlin
Merlin
guijoker1234
Merlin
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 27L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 0
9,882
549
9,281
20,369
8,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 11 / 3
8,045
447
6,725
12,174
3,926
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 0
8,022
446
3,949
9,210
6,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
11
0 / 9 / 0
6,388
355
2,677
10,808
2,889
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
kabdul7
Bastet
13
1 / 3 / 5
8,663
481
9,136
11,077
3,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
L4izen
Thor
14
4 / 4 / 1
9,086
505
6,453
13,845
4,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
15 / 3 / 3
11,014
612
16,110
15,913
6,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 2 / 2
8,684
482
5,230
11,179
9,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
N0801R2811
Cthulhu
14
2 / 1 / 11
9,059
503
4,055
8,261
5,770
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
17
9 / 1 / 1
10,755
598
12,110
8,702
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
11
Kills
31
31
Deaths
11
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
6
7
0
0.86
L
1
11
3
0.23
W
Thor
L4izen
Thor
4
4
1
1.13
L
3
1
0
3
W
15
3
3
5.5
W
1
2
2
1
W
Cthulhu
N0801R2811
Cthulhu
2
1
11
7.5
L
Anhur
0
9
0
0
W
Merlin
9
1
1
9.5
L
Bastet
kabdul7
Bastet
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,768
Damage
43,958
63,638
Taken
57,900
25,057
Mitigated
30,113
9,906
Healing
14,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,281
6,195
0
5,828
20,369
8,209
487
9,289
11,055
0
55,502
L
6,725
1,209
774
1,712
12,174
3,926
732
4,138
8,036
40,391
0
W
Thor
L4izen
Thor
6,453
2,431
0
4,661
13,845
4,982
0
0
13,799
0
59,281
L
3,949
1,034
0
1,042
9,210
6,384
0
4,383
4,502
0
20,498
W
16,110
8,750
0
7,357
15,913
6,826
3,706
3,166
12,747
0
79,126
W
5,230
1,446
0
425
11,179
9,276
0
0
10,866
33,614
0
W
Cthulhu
N0801R2811
Cthulhu
4,055
685
0
834
8,261
5,770
182
2,315
5,921
23,629
0
L
Anhur
2,677
2,036
0
500
10,808
2,889
352
2,066
8,742
0
17,868
W
Merlin
12,110
1,184
0
1,668
8,702
3,259
657
1,244
7,458
66,740
0
L
Bastet
kabdul7
Bastet
9,136
4,086
0
50
11,077
3,649
0
1,119
9,908
0
45,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,000
Gold Earned
48,598
329
Minions Killed
447
0
Camps Cleared
0
1,568,552
Distance Traveled
1,559,698
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,882
549
107
6
0
280,160
1
L
Ra
8,045
447
72
4
0
280,096
2
W
Thor
9,086
505
108
6
0
322,119
3
L
Tyr
8,022
446
42
2
0
340,852
2
W
Neith
11,014
612
116
6
0
271,719
0
W
Ymir
8,684
482
65
4
0
328,546
0
W
Cthulhu
9,059
503
39
2
0
326,764
3
L
Anhur
6,388
355
34
2
0
279,194
0
W
Merlin
10,755
598
119
7
0
310,550
3
L
Bastet
8,663
481
74
4
0
388,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role