Player Matchup

Set
Set
Jahzingballs
Set
Level 16
God Stats
2W - 3L
1,607 SR
Queue Stats
29W - 38L
1,376 Elo+
Solo
Nemesis
Nemesis
KrustyTedies
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,163 Elo+
Party 2
Tiamat
Tiamat
Ozzy2shozzy
Tiamat
Level 25
God Stats
3W - 5L
1,353 SR
Queue Stats
11W - 9L
1,385 Elo+
Party 2
Nu Wa
Nu Wa
Snake Gummy
Nu Wa
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 121L
1,402 Elo+
Solo
Neith
Neith
warfire20
Neith
Level 17
God Stats
11W - 12L
1,409 SR
Queue Stats
52W - 57L
1,350 Elo+
Solo
Team Averages
Level 18
1,474 SR
1,335 Elo+

VS

Team Averages
Level 21
1,431 SR
1,396 Elo+
Merlin
Merlin
Adonis9401
Merlin
Level 15
God Stats
4W - 9L
1,078 SR
Queue Stats
57W - 77L
1,344 Elo+
Party 1
Sol
Sol
PettyDeity
Sol
Level 29
God Stats
7W - 8L
1,430 SR
Queue Stats
96W - 134L
1,327 Elo+
Party 1
Vamana
Vamana
Talon StrikerZ
Vamana
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
1,422 Elo+
Solo
Kukulkan
Kukulkan
TekaTe87
Kukulkan
Level 29
God Stats
31W - 21L
1,676 SR
Queue Stats
78W - 61L
1,454 Elo+
Solo
Ares
Ares
kingdragonpaca
Ares
Level 15
God Stats
52W - 46L
1,469 SR
Queue Stats
329W - 374L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 12 / 3
10,552
1,055
14,488
20,813
8,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
KrustyTedies
Nemesis
14
0 / 13 / 2
8,532
853
3,997
17,295
6,627
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
16
4 / 6 / 3
10,405
1,041
20,931
15,277
10,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 6 / 3
9,045
905
12,256
13,332
5,016
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
warfire20
Neith
15
0 / 2 / 4
9,073
907
3,548
7,006
2,345
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Team 1 Tickets

27

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Adonis9401
Merlin
18
5 / 4 / 19
10,781
1,078
10,908
10,340
4,134
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

19
6 / 2 / 25
11,353
1,135
13,663
14,115
5,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
18 / 0 / 17
13,464
1,346
19,873
12,538
10,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
TekaTe87
Kukulkan
17
4 / 0 / 16
10,814
1,081
11,563
7,702
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 2 / 17
11,539
1,154
8,639
14,097
8,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
133
8
Kills
39
39
Deaths
8
15
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Merlin
Adonis9401
Merlin
5
4
19
3.63
L
4
12
3
0.46
L
Nemesis
KrustyTedies
Nemesis
0
13
2
0.08
L
Tiamat
4
6
3
0.92
W
6
2
25
9.25
L
0
6
3
0.25
W
18
0
17
26.5
W
Kukulkan
TekaTe87
Kukulkan
4
0
16
12
W
6
2
17
7.25
L
Neith
warfire20
Neith
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,220
Damage
64,646
73,723
Taken
58,792
32,957
Mitigated
30,769
6,283
Healing
14,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Adonis9401
Merlin
10,908
1,669
0
212
10,340
4,134
0
5,678
4,426
37,933
0
L
14,488
5,315
0
958
20,813
8,591
0
12,815
7,723
0
30,343
L
Nemesis
KrustyTedies
Nemesis
3,997
2,191
0
1,123
17,295
6,627
0
10,849
6,321
0
7,049
L
Tiamat
20,931
2,530
0
2,368
15,277
10,378
0
9,679
5,493
30,305
0
W
13,663
6,123
585
6,137
14,115
5,175
0
8,109
5,698
27,330
0
L
12,256
4,223
94
844
13,332
5,016
0
7,697
5,485
31,022
0
W
19,873
10,469
0
2,750
12,538
10,190
0
5,577
6,599
0
27,777
W
Kukulkan
TekaTe87
Kukulkan
11,563
985
825
987
7,702
3,109
0
2,968
4,612
41,144
0
W
8,639
599
0
3,291
14,097
8,161
0
9,505
4,270
14,889
0
L
Neith
warfire20
Neith
3,548
1,398
231
665
7,006
2,345
0
3,733
3,223
0
24,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,607
Gold Earned
57,951
152
Minions Killed
199
3
Camps Cleared
4
850,986
Distance Traveled
936,751
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,781
1,078
68
7
1
157,458
0
L
Set
10,552
1,055
35
4
0
194,422
0
L
Nemesis
8,532
853
7
1
0
179,066
1
L
Tiamat
10,405
1,041
29
3
3
199,786
0
W
Sol
11,353
1,135
31
3
0
180,393
0
L
Nu Wa
9,045
905
40
4
0
149,658
0
W
Vamana
13,464
1,346
12
1
0
255,360
0
W
Kukulkan
10,814
1,081
82
8
2
193,844
0
W
Ares
11,539
1,154
6
1
1
149,696
2
L
Neith
9,073
907
41
4
0
128,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role