Player Matchup

Achilles
Achilles
Gold III
Ellony
Achilles
Gold III
Level 153
God Stats
3W - 2L
1,557 SR
Queue Stats
54W - 54L
1,829 MMR
Solo
Cernunnos
Cernunnos
Gold I
IGotY
Cernunnos
Gold I
Level 155
God Stats
20W - 22L
1,855 SR
Queue Stats
210W - 199L
1,884 MMR
Solo
Khepri
Khepri
Gold I
KarneziS
Khepri
Gold I
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
191W - 188L
1,808 MMR
Solo
Hun Batz
Hun Batz
Platinum V
diogonovais
Hun Batz
Platinum V
Level 158
God Stats
1W - 1L
1,753 SR
Queue Stats
79W - 72L
1,813 MMR
Solo
Anubis
Anubis
Platinum IV
zmycha
Anubis
Platinum IV
Level 157
God Stats
45W - 26L
1,781 SR
Queue Stats
283W - 247L
1,845 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,689 SR
1,836 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,580 SR
1,835 MMR
Bellona
Bellona
Silver I
Bzrt
Bellona
Silver I
Level 155
God Stats
18W - 13L
1,812 SR
Queue Stats
103W - 96L
1,832 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
FerNhaX
Cu Chulainn
Platinum IV
Level 122
God Stats
5W - 12L
1,182 SR
Queue Stats
256W - 252L
1,867 MMR
Solo
Geb
Geb
Platinum IV
FinchWingz
Geb
Platinum IV
Level 147
God Stats
16W - 10L
1,570 SR
Queue Stats
101W - 95L
1,828 MMR
Party 1
Chang'e
Chang'e
Platinum V
MajorMulz
Chang'e
Platinum V
Level 159
God Stats
19W - 12L
1,738 SR
Queue Stats
149W - 144L
1,778 MMR
Party 1
Danzaburou
Danzaburou
Gold V
XXLOKINONMAINXX
Danzaburou
Gold V
Level 42
God Stats
1W - 3L
1,595 SR
Queue Stats
48W - 47L
1,871 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ellony
Achilles
18
2 / 4 / 4
11,023
441
9,932
23,905
33,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
IGotY
Cernunnos
20
1 / 5 / 2
12,386
495
11,631
16,354
9,592
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Khepri
KarneziS
Khepri
16
1 / 5 / 5
10,627
425
5,453
16,350
14,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
diogonovais
Hun Batz
20
5 / 8 / 5
12,754
510
11,432
18,206
9,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
zmycha
Anubis
16
5 / 5 / 3
11,359
454
10,132
13,342
7,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
TsukuyomiSetApolloFenrirScylla

VS

Bans
JanusArachneNemesisChaacSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bzrt
Bellona
20
12 / 1 / 10
16,626
665
24,630
21,848
19,319
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
FerNhaX
Cu Chulainn
20
5 / 4 / 13
15,079
603
19,081
28,558
25,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
0 / 2 / 15
13,080
523
6,427
18,712
18,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
MajorMulz
Chang'e
20
5 / 4 / 7
14,730
589
8,249
12,870
5,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
XXLOKINONMAINXX
Danzaburou
20
5 / 3 / 3
17,163
687
7,855
15,715
6,954
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
75
14
Kills
27
27
Deaths
14
19
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bzrt
Bellona
12
1
10
17
L
Achilles
Ellony
Achilles
2
4
4
1
W
Cu Chulainn
FerNhaX
Cu Chulainn
5
4
13
2.88
W
0
2
15
3.75
L
Cernunnos
IGotY
Cernunnos
1
5
2
0.4
L
Khepri
KarneziS
Khepri
1
5
5
0.7
W
Chang'e
MajorMulz
Chang'e
5
4
7
2.13
W
Danzaburou
XXLOKINONMAINXX
Danzaburou
5
3
3
2.17
L
Hun Batz
diogonovais
Hun Batz
5
8
5
0.94
L
Anubis
zmycha
Anubis
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,580
Damage
66,242
88,157
Taken
97,703
75,025
Mitigated
75,037
23,643
Healing
40,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bzrt
Bellona
24,630
14,357
0
5,608
21,848
19,319
8,361
5,781
15,867
0
146,888
L
Achilles
Ellony
Achilles
9,932
3,590
0
6,334
23,905
33,762
0
4,711
19,052
0
57,186
W
Cu Chulainn
FerNhaX
Cu Chulainn
19,081
1,800
0
8,180
28,558
25,267
1,461
3,868
24,290
13,643
81,289
W
6,427
1,179
0
4,166
18,712
18,492
1,173
5,358
13,354
37,731
0
L
Cernunnos
IGotY
Cernunnos
11,631
4,862
0
6,394
16,354
9,592
610
1,491
14,821
0
120,860
L
Khepri
KarneziS
Khepri
5,453
450
0
2,455
16,350
14,653
0
5,314
10,906
28,556
0
W
Chang'e
MajorMulz
Chang'e
8,249
799
8,164
7,314
12,870
5,005
1,721
4,421
8,424
80,903
0
W
Danzaburou
XXLOKINONMAINXX
Danzaburou
7,855
5,089
0
7,282
15,715
6,954
5,563
1,502
14,213
0
130,045
L
Hun Batz
diogonovais
Hun Batz
11,432
2,294
0
3,500
18,206
9,836
0
2,325
15,791
0
118,088
L
Anubis
zmycha
Anubis
10,132
340
0
4,960
13,342
7,182
0
4,254
8,924
73,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,149
Gold Earned
76,678
689
Minions Killed
708
0
Camps Cleared
0
2,036,988
Distance Traveled
2,543,575
27
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
16,626
665
185
7
0
592,847
2
L
Achilles
11,023
441
119
5
0
426,387
4
W
Cu Chulainn
15,079
603
146
6
0
483,806
4
W
Geb
13,080
523
26
1
0
517,659
17
L
Cernunnos
12,386
495
207
8
0
387,625
9
L
Khepri
10,627
425
27
1
0
457,903
3
W
Chang'e
14,730
589
158
6
0
491,111
11
W
Danzaburou
17,163
687
193
8
0
458,152
4
L
Hun Batz
12,754
510
178
7
0
480,777
6
L
Anubis
11,359
454
158
6
0
284,296
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role