Player Matchup

Nemesis
Nemesis
Gold V
Austrian_Crevice
Nemesis
Gold V
Level 120
God Stats
1W - 2L
1,506 SR
Queue Stats
19W - 18L
1,536 MMR
Solo
Apollo
Apollo
Platinum III
JackNapiersJoke
Apollo
Platinum III
Level 138
God Stats
14W - 16L
1,631 SR
Queue Stats
306W - 309L
1,657 MMR
Party 2
Tyr
Tyr
Gold III
JamesH6704
Tyr
Gold III
Level 107
God Stats
1W - 2L
1,493 SR
Queue Stats
130W - 139L
1,535 MMR
Solo
Set
Set
Gold III
artaioz
Set
Gold III
Level 149
God Stats
8W - 10L
1,509 SR
Queue Stats
375W - 380L
1,392 MMR
Party 2
Chang'e
Chang'e
Gold II
tumcc
Chang'e
Gold II
Level 100
God Stats
13W - 16L
1,622 SR
Queue Stats
266W - 255L
1,550 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,552 SR
1,534 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,567 SR
1,534 MMR
Bellona
Bellona
Gold II
Dark963
Bellona
Gold II
Level 154
God Stats
21W - 12L
1,805 SR
Queue Stats
387W - 378L
1,547 MMR
Solo
Raijin
Raijin
Gold III
Massinkk
Raijin
Gold III
Level 160
God Stats
5W - 4L
1,500 SR
Queue Stats
414W - 391L
1,530 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
NASSAFROMAN
Kuzenbo
Gold V
Level 158
God Stats
523W - 541L
1,516 SR
Queue Stats
789W - 767L
1,506 MMR
Party 1
Hachiman
Hachiman
Silver I
ZizuFN
Hachiman
Silver I
Level 89
God Stats
1W - 5L
1,513 SR
Queue Stats
247W - 248L
1,551 MMR
Solo
Serqet
Serqet
Gold III
l-Jolteon-l
Serqet
Gold III
Level 80
God Stats
16W - 20L
1,500 SR
Queue Stats
466W - 463L
1,535 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 2
11,081
462
7,573
18,009
8,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
2 / 8 / 3
11,200
467
9,663
17,197
6,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
3 / 5 / 0
12,361
515
12,752
25,086
20,547
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
19
3 / 4 / 3
11,576
482
8,355
20,264
20,109
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
tumcc
Chang'e
16
0 / 7 / 2
9,572
399
10,090
21,447
7,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
DanzaburouAphroditeScyllaCthulhuJanus

VS

Bans
Cu ChulainnGuan YuMerlinSobekTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dark963
Bellona
20
5 / 2 / 9
14,023
584
14,993
21,702
30,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
Massinkk
Raijin
20
7 / 4 / 9
13,996
583
25,223
15,527
7,846
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
NASSAFROMAN
Kuzenbo
16
0 / 3 / 14
11,299
471
8,349
19,332
27,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
ZizuFN
Hachiman
18
6 / 1 / 8
12,254
511
15,302
13,398
5,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
20
11 / 0 / 9
14,162
590
13,630
15,595
9,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
78
10
Kills
29
29
Deaths
10
10
Assists
49
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Bellona
Dark963
Bellona
5
2
9
4.75
L
2
8
3
0.44
L
3
5
0
0.6
W
Raijin
Massinkk
Raijin
7
4
9
2.88
W
Kuzenbo
NASSAFROMAN
Kuzenbo
0
3
14
2.33
W
Hachiman
ZizuFN
Hachiman
6
1
8
10
L
Set
3
4
3
1.13
W
Serqet
11
0
9
15.5
L
Chang'e
tumcc
Chang'e
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,433
Damage
77,497
102,003
Taken
85,554
62,289
Mitigated
80,548
22,012
Healing
22,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,573
2,174
0
2,073
18,009
8,001
0
5,411
12,076
0
84,766
W
Bellona
Dark963
Bellona
14,993
6,598
0
5,931
21,702
30,582
529
3,394
18,196
96
105,550
L
9,663
5,753
0
671
17,197
6,344
2,752
3,006
13,664
0
83,059
L
12,752
1,343
0
7,491
25,086
20,547
715
7,445
16,856
9,572
71,995
W
Raijin
Massinkk
Raijin
25,223
667
0
2,290
15,527
7,846
623
2,908
12,413
124,768
0
W
Kuzenbo
NASSAFROMAN
Kuzenbo
8,349
2,475
0
3,474
19,332
27,279
291
4,134
14,981
31,607
0
W
Hachiman
ZizuFN
Hachiman
15,302
9,774
0
7,230
13,398
5,045
2,448
112
13,286
0
81,150
L
Set
8,355
1,735
0
2,174
20,264
20,109
0
5,879
13,457
0
61,311
W
Serqet
13,630
1,677
0
3,440
15,595
9,796
3,552
1,715
13,820
0
118,267
L
Chang'e
tumcc
Chang'e
10,090
1,076
1,788
7,815
21,447
7,288
432
10,879
9,643
64,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,790
Gold Earned
65,734
645
Minions Killed
721
0
Camps Cleared
0
2,153,252
Distance Traveled
2,353,121
25
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,081
462
136
6
0
463,143
7
W
Bellona
14,023
584
178
7
0
496,411
11
L
Apollo
11,200
467
132
6
0
396,931
4
L
Tyr
12,361
515
159
7
0
416,305
3
W
Raijin
13,996
583
226
9
0
444,703
6
W
Kuzenbo
11,299
471
38
2
0
442,056
11
W
Hachiman
12,254
511
114
5
0
409,036
2
L
Set
11,576
482
107
4
0
470,714
6
W
Serqet
14,162
590
165
7
0
560,915
4
L
Chang'e
9,572
399
111
5
0
406,159
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role