Player Matchup

Artio
Artio
GoodLuck2x
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,687 Elo+
Solo
Tiamat
Tiamat
Igor27sed
Tiamat
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,438 Elo+
Solo
Chang'e
Chang'e
SoyLaMeraMaciza
Chang'e
Level 20
God Stats
8W - 4L
1,651 SR
Queue Stats
11W - 9L
1,576 Elo+
Solo
Danzaburou
Danzaburou
TrollinSmite
Danzaburou
Level 16
God Stats
3W - 4L
1,537 SR
Queue Stats
10W - 21L
1,548 Elo+
Solo
Apollo
Apollo
nacreous_pinion6
Apollo
Level 28
God Stats
15W - 12L
1,598 SR
Queue Stats
63W - 43L
1,665 Elo+
Solo
Team Averages
Level 19
1,557 SR
1,583 Elo+

VS

Team Averages
Level 20
1,451 SR
1,723 Elo+
Danzaburou
Danzaburou
BigBadBulby
Danzaburou
Level 7
God Stats
4W - 2L
1,636 SR
Queue Stats
12W - 4L
1,733 Elo+
Solo
Ymir
Ymir
ItsNotAJewFro
Ymir
Level 22
God Stats
1W - 2L
1,391 SR
Queue Stats
61W - 50L
1,663 Elo+
Solo
Janus
Janus
N_A_Z_115
Janus
Level 28
God Stats
8W - 9L
1,455 SR
Queue Stats
73W - 48L
1,735 Elo+
Solo
Set
Set
RangeExtenderHOF
Set
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,871 Elo+
Solo
Mulan
Mulan
Shikasauce
Mulan
Level 18
God Stats
2W - 2L
1,275 SR
Queue Stats
29W - 23L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
11
0 / 3 / 1
6,312
451
3,320
9,717
4,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Igor27sed
Tiamat
8
0 / 8 / 0
5,053
361
2,248
9,668
4,345
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
1 / 3 / 1
6,920
494
5,488
8,720
2,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TrollinSmite
Danzaburou
11
2 / 3 / 1
6,439
460
5,253
9,368
2,918
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
2 / 2 / 2
7,715
551
3,834
9,663
3,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigBadBulby
Danzaburou
14
5 / 1 / 0
8,343
596
7,290
7,391
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 7
7,336
524
3,141
8,519
5,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
N_A_Z_115
Janus
13
3 / 0 / 1
7,741
553
6,654
4,575
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 3
7,961
569
5,434
9,262
3,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mulan
15
8 / 1 / 0
8,956
640
8,730
11,658
6,478
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
19
19
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BigBadBulby
Danzaburou
5
1
0
5
L
Artio
0
3
1
0.17
L
Tiamat
Igor27sed
Tiamat
0
8
0
0
W
0
1
7
3.5
W
Janus
N_A_Z_115
Janus
3
0
1
3.5
W
3
2
3
2.25
W
Mulan
8
1
0
8
L
1
3
1
0.5
L
Danzaburou
TrollinSmite
Danzaburou
2
3
1
0.83
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,143
Damage
31,249
47,136
Taken
41,405
17,372
Mitigated
19,428
14,404
Healing
14,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BigBadBulby
Danzaburou
7,290
3,236
0
4,999
7,391
2,558
903
2,548
4,843
0
56,205
L
Artio
3,320
117
71
3,392
9,717
4,019
228
1,532
8,185
23,916
0
L
Tiamat
Igor27sed
Tiamat
2,248
500
0
1,370
9,668
4,345
0
860
8,780
13,020
0
W
3,141
291
0
2,513
8,519
5,120
526
1,259
7,213
30,227
0
W
Janus
N_A_Z_115
Janus
6,654
196
0
1,339
4,575
1,384
485
1,726
2,708
49,004
0
W
5,434
1,683
0
3,639
9,262
3,888
0
2,196
6,843
0
45,114
W
Mulan
8,730
2,435
0
2,472
11,658
6,478
2,018
2,846
8,742
0
52,098
L
5,488
257
957
4,640
8,720
2,688
54
3,687
4,827
42,130
0
L
Danzaburou
TrollinSmite
Danzaburou
5,253
2,015
0
3,284
9,368
2,918
622
1,733
7,599
0
44,181
L
3,834
1,863
0
690
9,663
3,402
0
1,565
7,950
0
46,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,439
Gold Earned
40,337
318
Minions Killed
437
0
Camps Cleared
0
1,213,574
Distance Traveled
1,304,374
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,343
596
98
7
0
242,492
0
L
Artio
6,312
451
43
3
0
274,802
0
L
Tiamat
5,053
361
18
1
0
200,456
1
W
Ymir
7,336
524
48
3
0
252,997
3
W
Janus
7,741
553
103
7
0
278,326
7
W
Set
7,961
569
88
6
0
274,019
2
W
Mulan
8,956
640
100
7
0
256,540
4
L
Chang'e
6,920
494
88
6
0
255,231
3
L
Danzaburou
6,439
460
69
5
0
220,133
3
L
Apollo
7,715
551
100
7
0
262,952
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role