Player Matchup

Danzaburou
Danzaburou
BigBadBulby
Danzaburou
Level 7
God Stats
4W - 2L
1,760 SR
Queue Stats
12W - 4L
1,770 Elo+
Solo
Ne Zha
Ne Zha
Diamonds4162
Ne Zha
Level 10
God Stats
2W - 2L
1,819 SR
Queue Stats
44W - 73L
1,445 Elo+
Solo
Vamana
Vamana
Igor27sed
Vamana
Level 11
God Stats
13W - 10L
1,274 SR
Queue Stats
40W - 46L
1,457 Elo+
Solo
Tiamat
Tiamat
M1sterSomeone
Tiamat
Level 17
God Stats
0W - 5L
1,274 SR
Queue Stats
16W - 16L
1,476 Elo+
Solo
Fenrir
Fenrir
TrollinSmite
Fenrir
Level 16
God Stats
2W - 5L
1,466 SR
Queue Stats
10W - 21L
1,563 Elo+
Solo
Team Averages
Level 12
1,518 SR
1,542 Elo+

VS

Team Averages
Level 25
1,587 SR
1,676 Elo+
Hercules
Hercules
N_A_Z_115
Hercules
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 48L
1,726 Elo+
Solo
Fenrir
Fenrir
RangeExtenderHOF
Fenrir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,803 Elo+
Solo
Neith
Neith
Yorch_Mono
Neith
Level 26
God Stats
50W - 48L
1,766 SR
Queue Stats
493W - 558L
1,587 Elo+
Solo
Serqet
Serqet
chocolâte
Serqet
Level 29
God Stats
9W - 11L
1,527 SR
Queue Stats
99W - 93L
1,663 Elo+
Solo
Nu Wa
Nu Wa
nat_gaming1
Nu Wa
Level 18
God Stats
10W - 6L
1,642 SR
Queue Stats
57W - 66L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigBadBulby
Danzaburou
5
0 / 1 / 1
3,360
560
1,249
3,716
887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
5
0 / 3 / 1
3,403
567
571
3,356
633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Vamana
Igor27sed
Vamana
5
0 / 2 / 0
3,322
554
247
2,664
683
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

4
0 / 1 / 1
3,339
557
1,196
1,955
424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
7
3 / 0 / 0
4,516
753
1,375
2,866
732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
N_A_Z_115
Hercules
8
2 / 0 / 1
4,381
730
2,065
2,998
1,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
3 / 0 / 1
4,370
728
3,360
3,926
1,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
7
1 / 1 / 2
3,958
660
1,764
2,634
605
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Serqet
chocolâte
Serqet
8
1 / 0 / 0
4,259
710
334
2,701
738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 1
3,708
618
640
1,970
416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
7
7
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BigBadBulby
Danzaburou
0
1
1
0.5
L
Ne Zha
0
3
1
0.17
L
Vamana
Igor27sed
Vamana
0
2
0
0
L
0
1
1
0.5
W
Hercules
N_A_Z_115
Hercules
2
0
1
2.5
W
3
0
1
3.5
L
Fenrir
3
0
0
3
W
Neith
1
1
2
2
W
Serqet
chocolâte
Serqet
1
0
0
1
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,638
Damage
8,163
14,557
Taken
14,229
3,359
Mitigated
4,534
3,824
Healing
6,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BigBadBulby
Danzaburou
1,249
656
0
1,671
3,716
887
0
0
3,716
0
11,985
L
Ne Zha
571
194
0
624
3,356
633
0
101
3,237
0
9,120
L
Vamana
Igor27sed
Vamana
247
47
0
138
2,664
683
0
101
2,370
0
7,570
L
1,196
70
0
793
1,955
424
0
193
1,618
8,014
0
W
Hercules
N_A_Z_115
Hercules
2,065
509
0
1,307
2,998
1,467
0
63
2,901
0
17,306
W
3,360
573
0
2,225
3,926
1,308
0
42
3,846
0
10,462
L
Fenrir
1,375
333
0
598
2,866
732
0
145
2,703
0
18,674
W
Neith
1,764
252
135
776
2,634
605
0
0
2,634
0
16,425
W
Serqet
chocolâte
Serqet
334
124
0
1,735
2,701
738
0
224
2,401
0
18,343
W
640
45
0
275
1,970
416
0
633
1,251
12,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,940
Gold Earned
20,676
120
Minions Killed
169
0
Camps Cleared
0
559,371
Distance Traveled
643,532
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,360
560
23
4
0
108,325
0
L
Ne Zha
3,403
567
22
4
0
120,589
0
L
Vamana
3,322
554
15
3
0
125,653
0
L
Tiamat
3,339
557
17
3
0
75,730
1
W
Hercules
4,381
730
40
7
0
129,086
4
W
Fenrir
4,370
728
13
2
0
123,109
0
L
Fenrir
4,516
753
43
7
0
129,074
1
W
Neith
3,958
660
36
6
0
123,755
2
W
Serqet
4,259
710
51
9
0
136,597
2
W
Nu Wa
3,708
618
29
5
0
130,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role