Player Matchup

Nemesis
Nemesis
ComradeIllitch
Nemesis
Level 19
God Stats
3W - 5L
1,538 SR
Queue Stats
57W - 62L
1,484 Elo+
Solo
Tiamat
Tiamat
Numinext1995
Tiamat
Level 28
God Stats
12W - 24L
1,424 SR
Queue Stats
79W - 148L
1,307 Elo+
Party 2
Izanami
Izanami
legendSinX
Izanami
Level 26
God Stats
5W - 3L
1,625 SR
Queue Stats
58W - 101L
1,306 Elo+
Party 2
Ymir
Ymir
salajevos
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,240 Elo+
Solo
Vamana
Vamana
xTheRampy
Vamana
Level 29
God Stats
10W - 11L
1,551 SR
Queue Stats
111W - 156L
1,396 Elo+
Party 2
Team Averages
Level 22
1,527 SR
1,347 Elo+

VS

Team Averages
Level 19
1,543 SR
1,296 Elo+
Raijin
Raijin
BenDeath
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,121 Elo+
Party 3
Tiamat
Tiamat
Hyugalovesya
Tiamat
Level 14
God Stats
6W - 1L
1,481 SR
Queue Stats
6W - 3L
1,335 Elo+
Party 1
Loki
Loki
PirateDonkers
Loki
Level 7
God Stats
9W - 10L
1,565 SR
Queue Stats
26W - 18L
1,372 Elo+
Party 1
Jormungandr
Jormungandr
aceteban
Jormungandr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,121 Elo+
Party 3
Chernobog
Chernobog
javi2k05
Chernobog
Level 24
God Stats
3W - 2L
1,667 SR
Queue Stats
204W - 183L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 4
10,247
569
12,183
13,759
5,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
13
4 / 10 / 2
8,210
456
6,888
13,842
6,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
legendSinX
Izanami
11
2 / 8 / 3
7,617
423
8,048
14,626
4,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
9
0 / 7 / 7
7,178
399
4,425
15,913
10,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
xTheRampy
Vamana
14
7 / 5 / 4
9,052
503
14,291
18,542
13,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BenDeath
Raijin
13
3 / 9 / 4
8,762
487
5,075
12,607
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
14
6 / 5 / 9
9,755
542
12,248
14,201
8,032
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 2 / 6
10,153
564
13,880
13,181
4,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
aceteban
Jormungandr
13
4 / 5 / 12
9,812
545
8,342
14,482
13,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
javi2k05
Chernobog
18
15 / 0 / 7
11,752
653
17,370
14,636
5,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
74
21
Kills
36
36
Deaths
21
20
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Raijin
BenDeath
Raijin
3
9
4
0.56
L
8
6
4
1.67
W
Tiamat
6
5
9
2.1
L
Tiamat
4
10
2
0.5
W
8
2
6
5.5
W
Jormungandr
aceteban
Jormungandr
4
5
12
2
W
Chernobog
javi2k05
Chernobog
15
0
7
18.5
L
Izanami
legendSinX
Izanami
2
8
3
0.44
L
Ymir
0
7
7
0.5
L
Vamana
xTheRampy
Vamana
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,835
Damage
56,915
76,682
Taken
69,107
40,379
Mitigated
35,027
17,277
Healing
20,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
BenDeath
Raijin
5,075
732
0
779
12,607
3,499
1,195
1,931
10,401
33,121
0
L
12,183
5,107
0
2,692
13,759
5,228
304
3,348
10,411
0
49,556
W
Tiamat
12,248
1,609
546
4,070
14,201
8,032
946
3,577
10,537
43,536
0
L
Tiamat
6,888
692
0
2,468
13,842
6,967
84
5,168
8,674
41,444
0
W
13,880
4,480
0
3,868
13,181
4,384
0
796
12,319
0
64,758
W
Jormungandr
aceteban
Jormungandr
8,342
2,882
0
1,100
14,482
13,611
419
2,522
11,732
25,820
0
W
Chernobog
javi2k05
Chernobog
17,370
12,335
0
9,904
14,636
5,501
1,926
2,660
11,876
0
86,300
L
Izanami
legendSinX
Izanami
8,048
6,669
0
2,667
14,626
4,483
0
4,073
10,553
0
39,068
L
Ymir
4,425
1,123
730
1,860
15,913
10,242
0
5,917
9,996
8,138
0
L
Vamana
xTheRampy
Vamana
14,291
6,475
0
6,860
18,542
13,459
0
7,323
11,219
0
48,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,304
Gold Earned
50,234
284
Minions Killed
386
0
Camps Cleared
0
1,617,268
Distance Traveled
1,723,813
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,762
487
54
3
0
316,012
0
L
Nemesis
10,247
569
92
5
0
349,161
1
W
Tiamat
9,755
542
86
5
0
333,050
1
L
Tiamat
8,210
456
64
4
0
300,233
0
W
Loki
10,153
564
79
4
0
411,862
7
W
Jormungandr
9,812
545
35
2
0
316,132
1
W
Chernobog
11,752
653
132
7
0
346,757
1
L
Izanami
7,617
423
71
4
0
284,536
1
L
Ymir
7,178
399
9
1
0
332,245
6
L
Vamana
9,052
503
48
3
0
351,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role