Player Matchup

Tiamat
Tiamat
MeatyMermaid159
Tiamat
Level 148
God Stats
12W - 8L
1,512 SR
Queue Stats
264W - 290L
1,555 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sur Affliction
Ah Muzen Cab
Level 67
God Stats
51W - 30L
1,580 SR
Queue Stats
662W - 722L
1,522 Elo+
Party 1
Khepri
Khepri
SurDemise5207
Khepri
Level 16
God Stats
3W - 0L
1,807 SR
Queue Stats
16W - 30L
1,391 Elo+
Party 1
Team Averages
Level 77
1,633 SR
1,489 Elo+

VS

Team Averages
Level 42
1,602 SR
1,494 Elo+
Hou Yi
Hou Yi
DemonHunter91
Hou Yi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 280L
1,350 Elo+
Solo
Cabrakan
Cabrakan
Spartan18010
Cabrakan
Level 23
God Stats
2W - 1L
1,806 SR
Queue Stats
54W - 39L
1,631 Elo+
Solo
Merlin
Merlin
StarStorm0
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 6
9,420
856
9,267
10,496
8,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Sur Affliction
Ah Muzen Cab
13
5 / 1 / 7
9,178
834
8,705
7,939
3,364
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 2 / 5
8,005
728
3,314
7,208
5,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
6,863
624
2,644
7,167
2,434
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
Spartan18010
Cabrakan
9
3 / 6 / 2
7,566
688
5,854
11,906
10,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
StarStorm0
Merlin
11
2 / 5 / 3
7,568
688
5,843
6,920
2,660
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
13
Kills
6
6
Deaths
13
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
7
3
6
3.33
L
Cabrakan
Spartan18010
Cabrakan
3
6
2
0.67
L
Merlin
StarStorm0
Merlin
2
5
3
0.7
W
Ah Muzen Cab
Sur Affliction
Ah Muzen Cab
5
1
7
8.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,286
Damage
14,341
25,643
Taken
25,993
17,366
Mitigated
15,577
12,765
Healing
855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,644
1,343
0
113
7,167
2,434
572
4,207
2,738
0
14,539
W
9,267
1,334
777
5,295
10,496
8,259
425
3,475
6,891
42,906
0
L
Cabrakan
Spartan18010
Cabrakan
5,854
596
0
567
11,906
10,483
0
4,562
7,104
13,223
0
L
Merlin
StarStorm0
Merlin
5,843
569
0
175
6,920
2,660
469
3,195
3,528
26,491
0
W
Ah Muzen Cab
Sur Affliction
Ah Muzen Cab
8,705
5,089
429
4,833
7,939
3,364
2,105
4,218
3,690
0
33,514
W
3,314
213
0
1,431
7,208
5,743
375
3,935
3,160
9,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,603
Gold Earned
21,997
131
Minions Killed
113
0
Camps Cleared
0
587,430
Distance Traveled
524,954
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,863
624
44
4
0
182,381
0
W
Tiamat
9,420
856
60
5
0
197,480
1
L
Cabrakan
7,566
688
15
1
0
171,481
1
L
Merlin
7,568
688
54
5
0
171,092
1
W
Ah Muzen Cab
9,178
834
52
5
0
209,744
0
W
Khepri
8,005
728
19
2
0
180,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role