Player Matchup

Rama
Rama
FYB DeviI
Rama
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 22L
1,548 Elo+
Party 3
Fenrir
Fenrir
FYB Goat
Fenrir
Level 101
God Stats
2W - 5L
1,342 SR
Queue Stats
114W - 116L
1,578 Elo+
Party 3
Chaac
Chaac
FYB God
Chaac
Level 86
God Stats
3W - 6L
1,898 SR
Queue Stats
323W - 325L
1,588 Elo+
Party 3
The Morrigan
The Morrigan
FYB Hot Box
The Morrigan
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 152L
1,594 Elo+
Party 3
Kuzenbo
Kuzenbo
IamTheSinofGod
Kuzenbo
Level 21
God Stats
5W - 0L
1,769 SR
Queue Stats
10W - 4L
1,640 Elo+
Party 3
Team Averages
Level 95
1,602 SR
1,590 Elo+

VS

Team Averages
Level 61
1,597 SR
1,539 Elo+
Jing Wei
Jing Wei
Just-BurnedOutOW
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,628 Elo+
Party 1
Zeus
Zeus
Mk-yacine
Zeus
Level 16
God Stats
38W - 31L
1,661 SR
Queue Stats
135W - 140L
1,401 Elo+
Party 2
Achilles
Achilles
Yoss9327_0
Achilles
Level 46
God Stats
2W - 3L
1,710 SR
Queue Stats
57W - 50L
1,652 Elo+
Party 2
Thor
Thor
Youns6tBaZ
Thor
Level 88
God Stats
3W - 7L
1,192 SR
Queue Stats
105W - 89L
1,521 Elo+
Party 2
Artio
Artio
trinity3into1
Artio
Level 127
God Stats
1W - 1L
1,924 SR
Queue Stats
4W - 4L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
0 / 0 / 2
5,273
527
1,598
4,255
1,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
FYB Goat
Fenrir
9
3 / 1 / 3
5,878
588
1,348
5,388
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
FYB God
Chaac
12
2 / 0 / 0
6,547
655
4,156
6,754
4,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

The Morrigan
FYB Hot Box
The Morrigan
12
4 / 1 / 3
6,930
693
4,759
3,754
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 0 / 1
5,063
506
1,087
3,728
2,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,461
446
1,721
3,577
794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
7
2 / 5 / 0
4,548
455
1,559
4,264
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
Yoss9327_0
Achilles
9
0 / 1 / 0
4,633
463
3,594
6,308
4,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 2
5,379
538
3,333
7,137
2,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 0 / 0
4,578
458
1,283
2,901
1,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
10
Kills
2
2
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
0
0
2
1
W
Fenrir
FYB Goat
Fenrir
3
1
3
4.5
W
Chaac
FYB God
Chaac
2
0
0
2
W
The Morrigan
FYB Hot Box
The Morrigan
4
1
3
5.5
W
1
0
1
1.5
L
0
1
0
0
L
Zeus
2
5
0
0.4
L
Achilles
Yoss9327_0
Achilles
0
1
0
0
L
0
3
2
0.33
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,948
Damage
11,490
23,879
Taken
24,187
10,988
Mitigated
9,785
10,946
Healing
5,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
1,598
1,322
0
2,490
4,255
1,098
0
333
3,922
0
27,815
W
Fenrir
FYB Goat
Fenrir
1,348
121
0
2,316
5,388
1,681
0
316
5,072
0
28,958
W
Chaac
FYB God
Chaac
4,156
1,007
0
3,861
6,754
4,567
195
0
6,458
0
37,727
W
The Morrigan
FYB Hot Box
The Morrigan
4,759
1,086
0
1,348
3,754
1,282
0
823
2,862
39,045
2,176
W
1,087
525
0
931
3,728
2,360
0
1,370
2,358
6,654
0
L
1,721
667
0
1,787
3,577
794
0
905
2,630
0
18,809
L
Zeus
1,559
244
0
501
4,264
1,117
81
1,752
2,438
9,987
0
L
Achilles
Yoss9327_0
Achilles
3,594
1,308
0
575
6,308
4,412
0
0
6,308
0
20,668
L
3,333
729
0
1,832
7,137
2,144
0
1,470
5,543
0
30,416
L
1,283
393
71
1,227
2,901
1,318
0
335
2,566
11,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,691
Gold Earned
23,599
281
Minions Killed
183
0
Camps Cleared
0
959,539
Distance Traveled
879,482
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,273
527
59
6
0
157,667
1
W
Fenrir
5,878
588
51
5
0
205,060
0
W
Chaac
6,547
655
83
8
0
200,100
5
W
The Morrigan
6,930
693
82
8
0
191,481
5
W
Kuzenbo
5,063
506
6
1
0
205,231
0
L
Jing Wei
4,461
446
42
4
0
166,018
1
L
Zeus
4,548
455
11
1
0
169,267
0
L
Achilles
4,633
463
37
4
0
179,355
2
L
Thor
5,379
538
68
7
0
176,264
1
L
Artio
4,578
458
25
3
0
188,578
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role