Player Matchup

Bellona
Bellona
Faedonn
Bellona
Level 8
God Stats
1W - 0L
1,472 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Perico126
Cthulhu
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Scoup124
Skadi
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
ejderdoqan
Fenrir
Level 20
God Stats
1W - 1L
1,303 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ra
Ra
katliamci55
Ra
Level 8
God Stats
1W - 1L
1,310 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 11
1,417 SR
1,500 Elo+

VS

Team Averages
Level 10
1,487 SR
1,459 Elo+
Mulan
Mulan
AtaDer
Mulan
Level 18
God Stats
19W - 17L
1,481 SR
Queue Stats
21W - 23L
1,385 Elo+
Solo
Tiamat
Tiamat
GriptonTR
Tiamat
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
I0C09
Heimdallr
Level 17
God Stats
3W - 5L
1,452 SR
Queue Stats
37W - 28L
1,411 Elo+
Solo
Chernobog
Chernobog
SmurfBoy01
Chernobog
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
Tlgxx
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Faedonn
Bellona
12
4 / 3 / 2
7,111
547
3,760
7,300
5,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Perico126
Cthulhu
11
5 / 5 / 5
7,350
565
6,118
10,745
5,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Skadi
Scoup124
Skadi
12
7 / 6 / 4
7,553
581
6,509
8,989
2,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
ejderdoqan
Fenrir
11
5 / 2 / 2
7,212
555
3,830
8,188
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
7 / 4 / 8
8,194
630
10,070
10,279
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AtaDer
Mulan
10
1 / 6 / 6
6,307
485
5,154
8,712
2,339
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mace

Mace

+10
Physical Power

Tiamat
GriptonTR
Tiamat
10
4 / 8 / 0
6,694
515
8,177
9,239
5,361
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
I0C09
Heimdallr
12
3 / 4 / 1
7,426
571
5,410
7,239
2,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
SmurfBoy01
Chernobog
12
9 / 6 / 2
7,550
581
10,125
11,632
4,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
Tlgxx
Bakasura
9
1 / 4 / 2
6,201
477
2,749
8,561
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
28
Kills
18
20
Deaths
28
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mulan
AtaDer
Mulan
1
6
6
0.67
W
Bellona
Faedonn
Bellona
4
3
2
1.67
L
Tiamat
GriptonTR
Tiamat
4
8
0
0.5
L
Heimdallr
I0C09
Heimdallr
3
4
1
0.88
W
Cthulhu
Perico126
Cthulhu
5
5
5
1.5
W
Skadi
Scoup124
Skadi
7
6
4
1.5
L
Chernobog
SmurfBoy01
Chernobog
9
6
2
1.67
L
Bakasura
Tlgxx
Bakasura
1
4
2
0.5
W
Fenrir
ejderdoqan
Fenrir
5
2
2
3
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,287
Damage
31,615
45,501
Taken
45,383
20,202
Mitigated
16,978
8,831
Healing
7,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
AtaDer
Mulan
5,154
930
0
222
8,712
2,339
20
3,470
5,242
61
14,770
W
Bellona
Faedonn
Bellona
3,760
798
0
1,486
7,300
5,846
381
0
7,269
0
28,601
L
Tiamat
GriptonTR
Tiamat
8,177
1,717
0
1,286
9,239
5,361
928
4,947
4,292
30,578
0
L
Heimdallr
I0C09
Heimdallr
5,410
1,982
0
140
7,239
2,551
1,372
929
6,310
0
37,024
W
Cthulhu
Perico126
Cthulhu
6,118
784
0
542
10,745
5,728
87
532
10,213
26,136
0
W
Skadi
Scoup124
Skadi
6,509
3,529
0
1,377
8,989
2,595
311
557
8,392
0
27,479
L
Chernobog
SmurfBoy01
Chernobog
10,125
5,879
0
3,819
11,632
4,048
461
4,684
6,948
0
35,892
L
Bakasura
Tlgxx
Bakasura
2,749
2,114
0
2,447
8,561
2,679
0
2,158
6,403
0
17,754
W
Fenrir
ejderdoqan
Fenrir
3,830
781
0
3,352
8,188
2,746
0
1,656
6,507
0
29,639
W
10,070
1,711
499
1,575
10,279
3,287
395
5,463
4,631
43,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,420
Gold Earned
34,178
289
Minions Killed
250
0
Camps Cleared
0
1,422,402
Distance Traveled
1,182,168
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,307
485
25
2
0
267,327
0
W
Bellona
7,111
547
60
5
0
351,247
0
L
Tiamat
6,694
515
42
3
0
222,619
0
L
Heimdallr
7,426
571
74
6
0
247,395
1
W
Cthulhu
7,350
565
36
3
0
266,423
0
W
Skadi
7,553
581
54
4
0
228,722
2
L
Chernobog
7,550
581
61
5
0
196,499
0
L
Bakasura
6,201
477
48
4
0
248,328
0
W
Fenrir
7,212
555
52
4
0
307,074
0
W
Ra
8,194
630
87
7
0
268,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role