Player Matchup

Danzaburou
Danzaburou
Aazu
Danzaburou
Level 15
God Stats
6W - 5L
1,630 SR
Queue Stats
15W - 18L
1,473 Elo+
Party 2
Ymir
Ymir
Griffon5455
Ymir
Level 22
God Stats
15W - 16L
1,473 SR
Queue Stats
68W - 91L
1,459 Elo+
Party 2
Kukulkan
Kukulkan
HelsifAbadir
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,293 Elo+
Solo
Guan Yu
Guan Yu
IC300
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,220 Elo+
Party 4
Bakasura
Bakasura
Lirzix
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,180 Elo+
Party 4
Team Averages
Level 15
1,521 SR
1,325 Elo+

VS

Team Averages
Level 21
1,573 SR
1,546 Elo+
Izanami
Izanami
BOOTYIN
Izanami
Level 9
God Stats
4W - 4L
1,874 SR
Queue Stats
76W - 49L
1,549 Elo+
Party 1
Ymir
Ymir
Hundski
Ymir
Level 12
God Stats
16W - 10L
1,586 SR
Queue Stats
52W - 39L
1,520 Elo+
Party 1
Nu Wa
Nu Wa
Melperigga
Nu Wa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Velkoth
Loki
Level 48
God Stats
5W - 4L
1,339 SR
Queue Stats
69W - 66L
1,501 Elo+
Party 3
Ares
Ares
shaazaam29
Ares
Level 6
God Stats
5W - 6L
1,565 SR
Queue Stats
16W - 17L
1,662 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aazu
Danzaburou
16
12 / 6 / 5
11,249
536
21,022
22,893
8,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 5 / 12
10,682
509
8,488
19,061
20,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
HelsifAbadir
Kukulkan
15
1 / 10 / 2
9,043
431
4,001
13,751
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
IC300
Guan Yu
14
6 / 5 / 5
10,333
492
11,474
22,940
21,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Lirzix
Bakasura
13
2 / 9 / 5
9,106
434
5,326
20,586
6,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BOOTYIN
Izanami
18
5 / 4 / 10
11,227
535
13,599
15,432
6,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ymir
Hundski
Ymir
16
3 / 6 / 15
11,033
525
11,022
17,640
18,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
18
12 / 6 / 12
12,327
587
29,118
15,388
5,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
Velkoth
Loki
17
14 / 3 / 5
12,079
575
21,348
13,119
4,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 6 / 6
9,762
465
3,605
16,421
13,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
82
25
Kills
34
35
Deaths
25
29
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Aazu
Danzaburou
12
6
5
2.42
W
Izanami
BOOTYIN
Izanami
5
4
10
2.5
L
4
5
12
2
L
Kukulkan
HelsifAbadir
Kukulkan
1
10
2
0.2
W
Ymir
Hundski
Ymir
3
6
15
1.75
L
Guan Yu
IC300
Guan Yu
6
5
5
1.7
L
Bakasura
Lirzix
Bakasura
2
9
5
0.5
W
Nu Wa
12
6
12
3
W
Loki
Velkoth
Loki
14
3
5
5.5
W
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,311
Damage
78,692
99,231
Taken
78,000
61,602
Mitigated
49,332
22,563
Healing
18,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Aazu
Danzaburou
21,022
8,476
0
9,491
22,893
8,947
1,126
9,492
13,401
0
76,943
W
Izanami
BOOTYIN
Izanami
13,599
9,745
0
7,108
15,432
6,698
4,647
2,040
13,202
0
86,565
L
8,488
1,482
0
1,075
19,061
20,640
352
11,360
7,701
26,229
0
L
Kukulkan
HelsifAbadir
Kukulkan
4,001
275
0
710
13,751
4,084
200
5,665
8,086
35,910
0
W
Ymir
Hundski
Ymir
11,022
2,202
0
2,468
17,640
18,684
609
3,927
13,619
33,717
0
L
Guan Yu
IC300
Guan Yu
11,474
1,538
823
5,434
22,940
21,348
0
11,062
11,878
0
32,077
L
Bakasura
Lirzix
Bakasura
5,326
3,682
0
5,030
20,586
6,583
0
6,166
14,420
0
39,130
W
Nu Wa
29,118
9,232
390
5,748
15,388
5,558
2,114
4,748
10,510
71,823
0
W
Loki
Velkoth
Loki
21,348
5,633
0
2,507
13,119
4,906
0
535
12,325
0
67,853
W
3,605
522
0
324
16,421
13,486
415
1,239
14,681
34,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,413
Gold Earned
56,428
352
Minions Killed
403
0
Camps Cleared
0
1,730,149
Distance Traveled
1,911,093
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,249
536
110
5
0
302,498
0
W
Izanami
11,227
535
164
8
0
374,007
3
L
Ymir
10,682
509
33
2
0
384,391
1
L
Kukulkan
9,043
431
75
4
0
255,771
0
W
Ymir
11,033
525
52
2
0
386,152
3
L
Guan Yu
10,333
492
47
2
0
393,414
2
L
Bakasura
9,106
434
87
4
0
394,075
0
W
Nu Wa
12,327
587
70
3
0
345,980
4
W
Loki
12,079
575
74
4
0
444,682
0
W
Ares
9,762
465
43
2
0
360,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role