Player Matchup

Tiamat
Tiamat
Aomine1
Tiamat
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 68L
1,568 Elo+
Party 1
Ganesha
Ganesha
Avgeorgia
Ganesha
Level 157
God Stats
3W - 3L
1,603 SR
Queue Stats
62W - 43L
1,433 Elo+
Party 1
Danzaburou
Danzaburou
Firethor
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 151
1,534 SR
1,500 Elo+

VS

Team Averages
Level 71
1,375 SR
1,439 Elo+
Izanami
Izanami
BalisticAutiztic
Izanami
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 37L
1,359 Elo+
Solo
Tiamat
Tiamat
IceCoIdFrost
Tiamat
Level 129
God Stats
0W - 4L
1,126 SR
Queue Stats
76W - 88L
1,459 Elo+
Solo
Awilix
Awilix
Sumppis
Awilix
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aomine1
Tiamat
12
4 / 4 / 6
8,587
716
7,919
9,638
4,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Avgeorgia
Ganesha
12
0 / 2 / 12
9,221
768
4,648
10,246
8,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Firethor
Danzaburou
14
8 / 0 / 3
10,305
859
13,114
8,907
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,383
615
5,209
9,226
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
11
2 / 5 / 3
7,766
647
8,240
9,610
5,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Awilix
Sumppis
Awilix
10
2 / 4 / 3
7,914
660
4,933
11,509
5,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
12
Kills
5
6
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aomine1
Tiamat
4
4
6
1.75
W
Ganesha
Avgeorgia
Ganesha
0
2
12
3
L
1
3
2
0.67
W
Danzaburou
Firethor
Danzaburou
8
0
3
9.5
L
Tiamat
2
5
3
0.7
L
Awilix
Sumppis
Awilix
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,681
Damage
18,382
28,791
Taken
30,345
17,400
Mitigated
13,985
8,613
Healing
3,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aomine1
Tiamat
7,919
978
0
3,016
9,638
4,972
1,034
2,906
6,370
25,057
0
W
Ganesha
Avgeorgia
Ganesha
4,648
488
0
2,353
10,246
8,884
349
2,433
7,359
20,968
0
L
5,209
2,765
0
1,884
9,226
2,926
150
4,132
4,737
0
23,192
W
Danzaburou
Firethor
Danzaburou
13,114
5,531
0
3,244
8,907
3,544
1,605
2,208
6,406
0
60,286
L
Tiamat
8,240
586
0
1,148
9,610
5,339
75
4,030
5,380
22,937
0
L
Awilix
Sumppis
Awilix
4,933
1,631
0
325
11,509
5,720
182
3,703
7,595
0
31,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,113
Gold Earned
23,063
159
Minions Killed
120
0
Camps Cleared
0
629,203
Distance Traveled
611,153
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,587
716
45
4
0
185,651
3
W
Ganesha
9,221
768
4
0
0
209,077
2
L
Izanami
7,383
615
35
3
0
206,724
0
W
Danzaburou
10,305
859
110
9
0
234,475
4
L
Tiamat
7,766
647
36
3
0
189,156
1
L
Awilix
7,914
660
49
4
0
215,273
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role