Player Matchup

Tyr
Tyr
Aegavor
Tyr
Level 23
God Stats
1W - 6L
1,324 SR
Queue Stats
112W - 135L
1,495 Elo+
Solo
Bakasura
Bakasura
ChineseStrongman
Bakasura
Level 27
God Stats
3W - 8L
1,574 SR
Queue Stats
40W - 49L
1,593 Elo+
Party 1
Geb
Geb
RandomPhant0m
Geb
Level 43
God Stats
8W - 5L
1,187 SR
Queue Stats
60W - 67L
1,593 Elo+
Party 1
Ra
Ra
SoughtUrr
Ra
Level 26
God Stats
1W - 4L
1,462 SR
Queue Stats
39W - 40L
1,569 Elo+
Solo
Danzaburou
Danzaburou
Tuplett
Danzaburou
Level 18
God Stats
13W - 12L
1,769 SR
Queue Stats
35W - 34L
1,555 Elo+
Party 1
Team Averages
Level 27
1,463 SR
1,561 Elo+

VS

Team Averages
Level 18
1,377 SR
1,465 Elo+
Erlang Shen
Erlang Shen
CONDITORmortis
Erlang Shen
Level 21
God Stats
8W - 13L
1,277 SR
Queue Stats
69W - 70L
1,534 Elo+
Solo
Ares
Ares
Chakarl
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,242 Elo+
Solo
Thanatos
Thanatos
FearMyNemesis
Thanatos
Level 43
God Stats
13W - 17L
1,360 SR
Queue Stats
290W - 317L
1,451 Elo+
Party 2
Ra
Ra
RobbyWinchester
Ra
Level 7
God Stats
3W - 3L
1,348 SR
Queue Stats
7W - 8L
1,554 Elo+
Party 2
Chernobog
Chernobog
Zanitator
Chernobog
Level 17
God Stats
9W - 8L
1,401 SR
Queue Stats
59W - 44L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
16
1 / 8 / 10
9,967
383
13,960
22,911
26,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 3 / 5
11,591
446
13,567
18,281
8,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 7 / 16
10,752
414
13,163
21,396
27,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
0 / 0 / 0
7,628
293
486
2,220
517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Tuplett
Danzaburou
20
14 / 7 / 6
15,844
609
33,694
18,158
9,157
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CONDITORmortis
Erlang Shen
19
7 / 4 / 9
13,109
504
15,543
35,057
26,165
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
Chakarl
Ares
18
3 / 6 / 12
12,459
479
8,198
24,260
26,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
FearMyNemesis
Thanatos
20
4 / 3 / 11
13,059
502
7,199
16,207
12,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 1 / 11
12,506
481
10,558
9,140
4,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Zanitator
Chernobog
19
8 / 8 / 11
13,088
503
19,232
25,281
12,592
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
79
21
Kills
25
25
Deaths
22
37
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Tyr
1
8
10
0.75
W
Erlang Shen
CONDITORmortis
Erlang Shen
7
4
9
2.88
W
Ares
Chakarl
Ares
3
6
12
1.5
L
4
3
5
2.17
W
Thanatos
FearMyNemesis
Thanatos
4
3
11
3.17
L
2
7
16
1.43
W
3
1
11
8.5
L
0
0
0
0
L
Danzaburou
Tuplett
Danzaburou
14
7
6
2.43
W
Chernobog
Zanitator
Chernobog
8
8
11
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,870
Damage
60,730
82,966
Taken
109,945
71,497
Mitigated
82,754
17,487
Healing
49,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
13,960
1,630
0
5,618
22,911
26,019
293
3,210
19,701
0
46,370
W
Erlang Shen
CONDITORmortis
Erlang Shen
15,543
6,904
1,239
14,824
35,057
26,165
1,637
3,437
30,325
0
67,350
W
Ares
Chakarl
Ares
8,198
968
0
1,336
24,260
26,592
497
3,714
19,633
29,964
0
L
13,567
10,713
0
7,223
18,281
8,321
408
2,134
16,147
0
62,994
W
Thanatos
FearMyNemesis
Thanatos
7,199
1,102
630
17,464
16,207
12,881
0
1,424
14,411
0
92,898
L
13,163
1,512
0
694
21,396
27,483
66
7,567
13,829
31,356
0
W
10,558
1,037
1,647
2,122
9,140
4,524
1,658
1,400
7,656
78,532
0
L
486
0
56
525
2,220
517
0
242
1,978
15,575
0
L
Danzaburou
Tuplett
Danzaburou
33,694
20,572
0
3,371
18,158
9,157
1,252
5,603
12,555
0
125,371
W
Chernobog
Zanitator
Chernobog
19,232
10,965
603
9,861
25,281
12,592
3,339
3,600
21,237
0
115,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,782
Gold Earned
64,221
433
Minions Killed
526
0
Camps Cleared
0
2,044,442
Distance Traveled
2,297,098
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,967
383
55
2
0
483,871
1
W
Erlang Shen
13,109
504
82
3
0
443,417
1
W
Ares
12,459
479
31
1
0
480,004
0
L
Bakasura
11,591
446
139
5
0
494,367
2
W
Thanatos
13,059
502
129
5
0
553,658
1
L
Geb
10,752
414
28
1
0
492,465
7
W
Ra
12,506
481
121
5
0
407,665
1
L
Ra
7,628
293
38
1
0
97,653
0
L
Danzaburou
15,844
609
173
7
0
476,086
1
W
Chernobog
13,088
503
163
6
0
412,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role