Player Matchup

Tiamat
Tiamat
KailithKayda
Tiamat
Level 7
God Stats
9W - 3L
1,731 SR
Queue Stats
9W - 7L
1,497 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KazWolther
Tsukuyomi
Level 44
God Stats
3W - 1L
1,697 SR
Queue Stats
72W - 69L
1,594 Elo+
Party 1
Sylvanus
Sylvanus
LUSIxvi
Sylvanus
Level 18
God Stats
12W - 13L
1,569 SR
Queue Stats
45W - 50L
1,400 Elo+
Solo
Apollo
Apollo
sweratis
Apollo
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 16L
1,355 Elo+
Solo
Horus
Horus
xoxwin
Horus
Level 6
God Stats
2W - 0L
1,720 SR
Queue Stats
7W - 8L
1,320 Elo+
Solo
Team Averages
Level 18
1,643 SR
1,433 Elo+

VS

Team Averages
Level 19
1,524 SR
1,465 Elo+
Fenrir
Fenrir
CodeReddX
Fenrir
Level 28
God Stats
7W - 8L
1,638 SR
Queue Stats
251W - 278L
1,443 Elo+
Solo
Ra
Ra
Duran1584
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
LordRagnarokk
Bellona
Level 22
God Stats
6W - 4L
1,456 SR
Queue Stats
46W - 29L
1,548 Elo+
Solo
Bakasura
Bakasura
ReadyChucky
Bakasura
Level 14
God Stats
4W - 4L
1,500 SR
Queue Stats
608W - 533L
1,403 Elo+
Solo
Cerberus
Cerberus
TheB0ys
Cerberus
Level 29
God Stats
20W - 20L
1,525 SR
Queue Stats
135W - 142L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
5 / 5 / 8
10,169
484
14,386
13,253
9,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
KazWolther
Tsukuyomi
19
12 / 3 / 6
12,533
597
15,185
13,920
7,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
LUSIxvi
Sylvanus
15
2 / 3 / 9
9,945
474
6,456
13,750
10,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
sweratis
Apollo
15
3 / 2 / 8
10,149
483
8,444
11,551
4,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
xoxwin
Horus
16
5 / 1 / 7
10,265
489
5,047
12,896
10,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CodeReddX
Fenrir
14
2 / 7 / 5
9,479
451
7,528
15,529
5,596
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 10 / 1
9,332
444
8,511
12,703
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
17
6 / 3 / 1
10,937
521
12,436
13,634
12,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
ReadyChucky
Bakasura
14
4 / 4 / 2
9,399
448
5,584
12,954
4,470
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
TheB0ys
Cerberus
14
0 / 3 / 8
9,116
434
8,786
17,711
13,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
31
27
Kills
14
14
Deaths
27
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CodeReddX
Fenrir
2
7
5
0.64
L
2
10
1
0.25
W
Tiamat
5
5
8
1.8
W
Tsukuyomi
KazWolther
Tsukuyomi
12
3
6
5
W
Sylvanus
LUSIxvi
Sylvanus
2
3
9
2.17
L
Bellona
6
3
1
2.17
L
Bakasura
ReadyChucky
Bakasura
4
4
2
1.25
L
Cerberus
TheB0ys
Cerberus
0
3
8
1.33
W
Apollo
sweratis
Apollo
3
2
8
3.5
W
Horus
xoxwin
Horus
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,518
Damage
42,845
65,370
Taken
72,531
42,023
Mitigated
39,704
22,836
Healing
19,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CodeReddX
Fenrir
7,528
1,506
0
3,845
15,529
5,596
0
3,727
11,534
0
45,479
L
8,511
1,887
191
1,175
12,703
4,091
786
3,338
9,077
53,863
0
W
Tiamat
14,386
1,177
0
1,933
13,253
9,076
630
1,040
11,863
50,939
0
W
Tsukuyomi
KazWolther
Tsukuyomi
15,185
2,797
0
5,526
13,920
7,590
559
2,372
11,487
0
88,531
W
Sylvanus
LUSIxvi
Sylvanus
6,456
1,437
3,515
3,777
13,750
10,541
404
7,210
6,320
24,737
0
L
Bellona
12,436
3,559
0
4,571
13,634
12,112
411
3,086
10,030
5,407
56,203
L
Bakasura
ReadyChucky
Bakasura
5,584
3,724
0
3,119
12,954
4,470
1,731
3,754
8,955
0
37,329
L
Cerberus
TheB0ys
Cerberus
8,786
457
0
6,227
17,711
13,435
37
5,796
11,585
41,228
0
W
Apollo
sweratis
Apollo
8,444
4,299
0
3,781
11,551
4,024
970
4,369
7,122
0
59,531
W
Horus
xoxwin
Horus
5,047
1,995
427
3,877
12,896
10,792
144
3,967
8,618
0
32,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,061
Gold Earned
48,263
461
Minions Killed
470
0
Camps Cleared
0
2,025,255
Distance Traveled
1,873,316
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,479
451
63
3
0
401,398
1
L
Ra
9,332
444
111
5
0
283,624
1
W
Tiamat
10,169
484
96
5
0
392,577
0
W
Tsukuyomi
12,533
597
140
7
0
452,878
0
W
Sylvanus
9,945
474
37
2
0
378,668
6
L
Bellona
10,937
521
133
6
0
400,740
3
L
Bakasura
9,399
448
76
4
0
398,885
2
L
Cerberus
9,116
434
87
4
0
388,669
2
W
Apollo
10,149
483
110
5
0
350,116
0
W
Horus
10,265
489
78
4
0
451,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role