Player Matchup

Tyr
Tyr
Dackuro
Tyr
Level 80
God Stats
28W - 29L
1,821 SR
Queue Stats
499W - 474L
1,444 Elo+
Party 2
Anubis
Anubis
SrKuro19
Anubis
Level 26
God Stats
11W - 15L
1,399 SR
Queue Stats
532W - 603L
1,418 Elo+
Party 2
Nemesis
Nemesis
Yunn3
Nemesis
Level 27
God Stats
29W - 24L
1,516 SR
Queue Stats
387W - 390L
1,387 Elo+
Party 2
Anhur
Anhur
egomrego
Anhur
Level 17
God Stats
10W - 11L
1,442 SR
Queue Stats
20W - 29L
1,363 Elo+
Party 3
Bacchus
Bacchus
p0rkyss
Bacchus
Level 130
God Stats
3W - 1L
1,701 SR
Queue Stats
25W - 22L
1,733 Elo+
Party 3
Team Averages
Level 56
1,576 SR
1,469 Elo+

VS

Team Averages
Level 78
1,536 SR
1,386 Elo+
Susano
Susano
BesPoniki
Susano
Level 44
God Stats
11W - 13L
1,754 SR
Queue Stats
945W - 1,020L
1,357 Elo+
Solo
Tsukuyomi
Tsukuyomi
IPayNoRent69
Tsukuyomi
Level 24
God Stats
16W - 17L
1,371 SR
Queue Stats
41W - 41L
1,283 Elo+
Party 1
Izanami
Izanami
MachsVonHinten
Izanami
Level 27
God Stats
1W - 3L
1,321 SR
Queue Stats
7W - 10L
1,243 Elo+
Party 1
Fenrir
Fenrir
RoyaIFlushh
Fenrir
Level 141
God Stats
1W - 1L
1,725 SR
Queue Stats
63W - 44L
1,564 Elo+
Party 1
Tiamat
Tiamat
Wuestenranger
Tiamat
Level 153
God Stats
35W - 32L
1,510 SR
Queue Stats
393W - 373L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
20
7 / 1 / 3
13,143
571
11,704
24,551
17,584
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
SrKuro19
Anubis
16
5 / 5 / 10
11,190
487
19,459
17,326
10,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Yunn3
Nemesis
18
7 / 5 / 10
12,186
530
9,860
14,196
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
egomrego
Anhur
19
3 / 3 / 4
11,975
521
6,896
12,182
5,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
p0rkyss
Bacchus
17
5 / 2 / 10
11,319
492
10,040
13,882
18,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BesPoniki
Susano
14
2 / 10 / 4
9,079
395
7,052
19,121
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
IPayNoRent69
Tsukuyomi
16
2 / 4 / 1
9,955
433
6,034
13,808
4,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 4 / 3
10,752
467
10,343
15,744
6,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
16
9 / 5 / 2
10,632
462
13,579
22,858
15,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
2 / 5 / 1
11,954
520
17,903
13,852
17,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
27
27
Kills
16
16
Deaths
28
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Susano
BesPoniki
Susano
2
10
4
0.4
W
Tyr
7
1
3
8.5
L
Tsukuyomi
IPayNoRent69
Tsukuyomi
2
4
1
0.63
L
1
4
3
0.63
L
Fenrir
9
5
2
2
W
Anubis
SrKuro19
Anubis
5
5
10
2
L
2
5
1
0.5
W
Nemesis
Yunn3
Nemesis
7
5
10
2.4
W
Anhur
egomrego
Anhur
3
3
4
1.67
W
Bacchus
p0rkyss
Bacchus
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,959
Damage
54,911
82,137
Taken
85,383
57,210
Mitigated
49,637
33,162
Healing
21,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
BesPoniki
Susano
7,052
1,412
0
3,555
19,121
5,769
0
12,436
6,685
0
37,901
W
Tyr
11,704
2,159
0
11,014
24,551
17,584
96
9,285
14,620
41
87,882
L
Tsukuyomi
IPayNoRent69
Tsukuyomi
6,034
1,782
0
4,657
13,808
4,628
108
2,591
11,217
0
52,899
L
10,343
7,716
0
6,213
15,744
6,427
456
3,020
12,724
0
74,795
L
Fenrir
13,579
3,749
0
2,430
22,858
15,134
49
8,254
14,604
0
59,963
W
Anubis
SrKuro19
Anubis
19,459
1,077
218
7,996
17,326
10,106
130
2,932
14,200
61,893
0
L
17,903
1,964
64
4,522
13,852
17,679
251
3,235
10,617
90,756
0
W
Nemesis
Yunn3
Nemesis
9,860
3,114
0
5,138
14,196
5,992
774
1,452
12,678
0
64,818
W
Anhur
egomrego
Anhur
6,896
3,089
0
4,358
12,182
5,196
2,252
476
11,686
0
85,961
W
Bacchus
p0rkyss
Bacchus
10,040
754
0
4,438
13,882
18,332
1,194
2,737
11,050
35,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,813
Gold Earned
52,372
585
Minions Killed
567
0
Camps Cleared
0
2,304,269
Distance Traveled
2,129,009
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,079
395
61
3
0
428,162
2
W
Tyr
13,143
571
180
8
0
503,231
2
L
Tsukuyomi
9,955
433
97
4
0
478,612
0
L
Izanami
10,752
467
140
6
0
407,075
2
L
Fenrir
10,632
462
69
3
0
445,479
5
W
Anubis
11,190
487
92
4
0
420,160
3
L
Tiamat
11,954
520
200
9
0
369,681
1
W
Nemesis
12,186
530
117
5
0
487,286
3
W
Anhur
11,975
521
146
6
0
422,278
6
W
Bacchus
11,319
492
50
2
0
471,314
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role