Player Matchup

Vamana
Vamana
JAD4MS
Vamana
Level 130
God Stats
2W - 3L
1,348 SR
Queue Stats
377W - 282L
1,678 Elo+
Party 1
Mercury
Mercury
LordDon595
Mercury
Level 66
God Stats
2W - 0L
1,706 SR
Queue Stats
43W - 32L
1,539 Elo+
Solo
Aphrodite
Aphrodite
SevnxFasonnn
Aphrodite
Level 37
God Stats
51W - 10L
1,800 SR
Queue Stats
156W - 46L
1,732 Elo+
Party 1
Tiamat
Tiamat
TheSkelligenKing
Tiamat
Level 145
God Stats
33W - 19L
1,622 SR
Queue Stats
352W - 270L
1,663 Elo+
Party 1
Heimdallr
Heimdallr
Zibble10
Heimdallr
Level 109
God Stats
20W - 30L
1,521 SR
Queue Stats
423W - 382L
1,506 Elo+
Solo
Team Averages
Level 97
1,600 SR
1,623 Elo+

VS

Team Averages
Level 68
1,477 SR
1,552 Elo+
Apollo
Apollo
Kis lkhtak
Apollo
Level 35
God Stats
5W - 8L
1,563 SR
Queue Stats
105W - 84L
1,672 Elo+
Solo
Da Ji
Da Ji
Kurozzaky507
Da Ji
Level 113
God Stats
1W - 2L
1,789 SR
Queue Stats
126W - 131L
1,480 Elo+
Solo
Izanami
Izanami
TaichiTheRabbit
Izanami
Level 41
God Stats
13W - 10L
1,252 SR
Queue Stats
257W - 263L
1,591 Elo+
Solo
Geb
Geb
heiwanokami
Geb
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 142L
1,498 Elo+
Solo
Ra
Ra
thesnuggler727
Ra
Level 45
God Stats
0W - 2L
1,281 SR
Queue Stats
105W - 126L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
JAD4MS
Vamana
10
1 / 0 / 0
5,812
581
3,335
6,018
4,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
LordDon595
Mercury
9
0 / 0 / 3
5,476
548
853
4,005
1,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
SevnxFasonnn
Aphrodite
9
2 / 0 / 2
5,928
593
3,552
4,684
2,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
6 / 1 / 2
7,093
709
7,989
3,459
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Zibble10
Heimdallr
9
2 / 0 / 3
5,374
537
5,403
6,859
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Kis lkhtak
Apollo
11
1 / 1 / 0
6,026
603
4,123
8,351
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 0
4,511
451
379
6,038
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
0 / 3 / 1
4,471
447
1,505
6,579
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 0
4,659
466
3,027
7,544
2,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 1
5,146
515
216
5,085
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
11
Kills
1
1
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
JAD4MS
Vamana
1
0
0
1
L
Apollo
Kis lkhtak
Apollo
1
1
0
1
L
0
3
0
0
W
Mercury
LordDon595
Mercury
0
0
3
1.5
W
Aphrodite
SevnxFasonnn
Aphrodite
2
0
2
3
L
0
3
1
0.17
W
6
1
2
7
W
Heimdallr
Zibble10
Heimdallr
2
0
3
3.5
L
0
2
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,132
Damage
9,250
25,025
Taken
33,597
13,696
Mitigated
9,379
13,419
Healing
12,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
JAD4MS
Vamana
3,335
738
0
2,796
6,018
4,552
306
0
6,018
0
31,636
L
Apollo
Kis lkhtak
Apollo
4,123
2,457
0
4,182
8,351
2,326
0
1,369
6,545
0
34,891
L
379
0
0
2,308
6,038
1,690
0
2,316
3,577
0
16,316
W
Mercury
LordDon595
Mercury
853
523
0
1,050
4,005
1,071
142
118
3,887
0
26,951
W
Aphrodite
SevnxFasonnn
Aphrodite
3,552
1,133
2,271
3,143
4,684
2,128
321
1,158
3,526
18,311
0
L
1,505
873
0
2,500
6,579
1,543
0
2,551
4,002
0
22,429
W
7,989
537
0
1,518
3,459
3,600
1,122
250
3,187
37,689
0
W
Heimdallr
Zibble10
Heimdallr
5,403
3,127
0
2,641
6,859
2,345
993
1,695
5,164
0
28,781
L
3,027
0
222
1,895
7,544
2,300
0
2,752
4,762
12,523
0
L
216
53
57
843
5,085
1,520
0
2,125
2,820
26,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,683
Gold Earned
24,813
290
Minions Killed
231
0
Camps Cleared
0
1,007,309
Distance Traveled
899,342
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
5,812
581
63
6
0
215,373
3
L
Apollo
6,026
603
68
7
0
173,108
1
L
Da Ji
4,511
451
48
5
0
186,453
1
W
Mercury
5,476
548
55
6
0
233,625
1
W
Aphrodite
5,928
593
35
4
0
189,611
1
L
Izanami
4,471
447
48
5
0
157,352
1
W
Tiamat
7,093
709
80
8
0
207,504
4
W
Heimdallr
5,374
537
57
6
0
161,196
0
L
Geb
4,659
466
15
2
0
207,620
1
L
Ra
5,146
515
52
5
0
174,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role