Player Matchup

Baron Samedi
Baron Samedi
DraconLaw
Baron Samedi
Level 63
God Stats
1W - 4L
1,759 SR
Queue Stats
5W - 17L
1,340 Elo+
Party 2
The Morrigan
The Morrigan
Grimscanor
The Morrigan
Level 58
God Stats
0W - 4L
1,708 SR
Queue Stats
109W - 118L
1,400 Elo+
Solo
Medusa
Medusa
MeowMay
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 83
1,656 SR
1,413 Elo+

VS

Team Averages
Level 65
1,331 SR
1,273 Elo+
King Arthur
King Arthur
DarthVader30
King Arthur
Level 58
God Stats
1W - 0L
1,136 SR
Queue Stats
6W - 10L
1,281 Elo+
Party 1
Ratatoskr
Ratatoskr
flaur
Ratatoskr
Level 88
God Stats
2W - 0L
1,492 SR
Queue Stats
8W - 15L
1,278 Elo+
Party 1
Vulcan
Vulcan
jjjjjuss
Vulcan
Level 49
God Stats
5W - 11L
1,366 SR
Queue Stats
8W - 16L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DraconLaw
Baron Samedi
15
4 / 7 / 6
12,253
645
11,448
12,764
7,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

The Morrigan
Grimscanor
The Morrigan
16
2 / 2 / 8
12,118
638
9,388
6,111
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
MeowMay
Medusa
14
4 / 4 / 4
12,463
656
6,765
11,661
4,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarthVader30
King Arthur
15
1 / 5 / 7
11,511
606
4,795
17,954
10,753
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ratatoskr
flaur
Ratatoskr
17
7 / 3 / 5
12,854
677
11,745
13,399
5,065
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vulcan
jjjjjuss
Vulcan
17
5 / 2 / 5
12,542
660
9,221
6,756
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
10
Kills
13
13
Deaths
10
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DarthVader30
King Arthur
1
5
7
0.9
L
Baron Samedi
DraconLaw
Baron Samedi
4
7
6
1
L
The Morrigan
Grimscanor
The Morrigan
2
2
8
3
L
Medusa
MeowMay
Medusa
4
4
4
1.5
W
Ratatoskr
flaur
Ratatoskr
7
3
5
3.17
W
Vulcan
jjjjjuss
Vulcan
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,601
Damage
25,761
30,536
Taken
38,109
13,591
Mitigated
18,365
8,203
Healing
4,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DarthVader30
King Arthur
4,795
623
0
2,919
17,954
10,753
354
7,821
9,806
0
42,487
L
Baron Samedi
DraconLaw
Baron Samedi
11,448
1,381
1,018
2,576
12,764
7,494
264
3,392
9,235
50,807
0
L
The Morrigan
Grimscanor
The Morrigan
9,388
1,007
369
1,354
6,111
2,024
355
2,845
3,096
60,922
1,200
L
Medusa
MeowMay
Medusa
6,765
3,885
0
2,886
11,661
4,073
426
2,689
8,872
0
37,950
W
Ratatoskr
flaur
Ratatoskr
11,745
1,590
0
852
13,399
5,065
1,796
6,879
6,062
0
59,706
W
Vulcan
jjjjjuss
Vulcan
9,221
1,274
0
1,081
6,756
2,547
1,050
4,794
1,610
80,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,834
Gold Earned
36,907
249
Minions Killed
246
0
Camps Cleared
0
897,810
Distance Traveled
1,083,905
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,511
606
62
3
0
333,263
0
L
Baron Samedi
12,253
645
72
4
0
323,468
3
L
The Morrigan
12,118
638
117
6
0
268,649
2
L
Medusa
12,463
656
60
3
0
305,693
3
W
Ratatoskr
12,854
677
63
3
0
396,531
3
W
Vulcan
12,542
660
121
6
0
354,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role