Player Matchup

Yemoja
Yemoja
Flumpee
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Qaddafi
Anhur
Level 29
God Stats
11W - 11L
1,212 SR
Queue Stats
113W - 121L
1,394 Elo+
Party 2
Sun Wukong
Sun Wukong
RoloDeesnire
Sun Wukong
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,245 Elo+
Party 1
Anubis
Anubis
SmiteParrainage
Anubis
Level 11
God Stats
1W - 1L
1,491 SR
Queue Stats
21W - 13L
1,500 Elo+
Party 2
Fenrir
Fenrir
TANK0424
Fenrir
Level 29
God Stats
23W - 11L
1,500 SR
Queue Stats
495W - 494L
1,509 Elo+
Solo
Team Averages
Level 28
1,441 SR
1,430 Elo+

VS

Team Averages
Level 18
1,551 SR
1,411 Elo+
Set
Set
EvergreeMC
Set
Level 29
God Stats
11W - 22L
1,422 SR
Queue Stats
54W - 90L
1,353 Elo+
Solo
Baron Samedi
Baron Samedi
Hambuns
Baron Samedi
Level 14
God Stats
24W - 14L
1,847 SR
Queue Stats
252W - 140L
1,694 Elo+
Solo
Medusa
Medusa
JohanS99
Medusa
Level 17
God Stats
14W - 23L
1,255 SR
Queue Stats
129W - 152L
1,244 Elo+
Solo
Ymir
Ymir
NARA24443
Ymir
Level 3
God Stats
1W - 1L
1,731 SR
Queue Stats
1W - 4L
1,263 Elo+
Solo
Bellona
Bellona
Noobkiller789
Bellona
Level 27
God Stats
5W - 18L
1,500 SR
Queue Stats
33W - 47L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Flumpee
Yemoja
18
6 / 2 / 11
13,665
547
6,141
12,100
12,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Qaddafi
Anhur
20
15 / 2 / 8
16,233
649
23,120
20,017
8,574
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sun Wukong
RoloDeesnire
Sun Wukong
20
9 / 1 / 17
14,413
577
18,703
22,435
19,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
20 / 0 / 13
15,642
626
36,380
20,659
13,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
TANK0424
Fenrir
19
8 / 3 / 14
14,057
562
12,646
19,597
11,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 2
9,904
396
5,881
20,595
6,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
Hambuns
Baron Samedi
17
4 / 11 / 0
11,975
479
15,784
20,951
7,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
JohanS99
Medusa
16
1 / 13 / 3
10,556
422
8,905
26,183
7,012
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
0 / 11 / 0
8,463
339
4,098
30,177
15,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
13
1 / 13 / 2
9,291
372
9,984
24,091
13,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
14
58
Kills
7
8
Deaths
58
63
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
W
Yemoja
Flumpee
Yemoja
6
2
11
5.75
L
Baron Samedi
Hambuns
Baron Samedi
4
11
0
0.36
L
Medusa
JohanS99
Medusa
1
13
3
0.19
L
Ymir
0
11
0
0
L
Bellona
1
13
2
0.15
W
Anhur
Qaddafi
Anhur
15
2
8
9.5
W
Sun Wukong
RoloDeesnire
Sun Wukong
9
1
17
17.5
W
20
0
13
26.5
W
Fenrir
TANK0424
Fenrir
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,990
Damage
44,652
94,808
Taken
121,997
65,045
Mitigated
49,723
50,724
Healing
18,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,881
2,874
0
2,935
20,595
6,705
0
5,827
14,668
0
55,070
W
Yemoja
Flumpee
Yemoja
6,141
1,360
2,312
2,095
12,100
12,259
1,331
3,707
8,099
31,016
0
L
Baron Samedi
Hambuns
Baron Samedi
15,784
709
1,875
3,792
20,951
7,272
0
10,957
9,878
58,682
0
L
Medusa
JohanS99
Medusa
8,905
2,442
0
4,012
26,183
7,012
906
3,681
22,502
0
61,584
L
Ymir
4,098
1,041
0
4,189
30,177
15,037
0
12,140
17,845
28,961
0
L
Bellona
9,984
3,548
0
2,069
24,091
13,697
290
10,245
13,450
0
35,226
W
Anhur
Qaddafi
Anhur
23,120
11,110
0
11,224
20,017
8,574
7,552
1,375
18,590
0
141,397
W
Sun Wukong
RoloDeesnire
Sun Wukong
18,703
3,742
0
11,078
22,435
19,555
1,478
3,802
17,479
0
81,509
W
36,380
2,759
0
17,053
20,659
13,133
3,455
7,965
12,221
135,171
0
W
Fenrir
TANK0424
Fenrir
12,646
2,318
0
6,962
19,597
11,524
657
3,822
15,535
200
88,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,010
Gold Earned
50,189
665
Minions Killed
401
0
Camps Cleared
0
2,250,153
Distance Traveled
1,718,681
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,904
396
80
3
0
350,627
4
W
Yemoja
13,665
547
38
2
0
418,856
3
L
Baron Samedi
11,975
479
105
4
0
403,528
4
L
Medusa
10,556
422
110
4
0
317,600
2
L
Ymir
8,463
339
49
2
0
307,987
1
L
Bellona
9,291
372
57
2
0
338,939
0
W
Anhur
16,233
649
195
8
0
422,105
4
W
Sun Wukong
14,413
577
135
5
0
530,996
3
W
Anubis
15,642
626
180
7
0
409,277
2
W
Fenrir
14,057
562
117
5
0
468,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role