Player Matchup

Hercules
Hercules
GotyouonmyMind-
Hercules
Level 9
God Stats
7W - 3L
1,692 SR
Queue Stats
23W - 17L
1,602 Elo+
Solo
Apollo
Apollo
JuanDicasti13
Apollo
Level 6
God Stats
3W - 3L
1,581 SR
Queue Stats
3W - 3L
1,604 Elo+
Solo
Da Ji
Da Ji
TheKing_alpha7
Da Ji
Level 27
God Stats
26W - 26L
1,634 SR
Queue Stats
135W - 121L
1,631 Elo+
Solo
Chaac
Chaac
Vacateduncle288
Chaac
Level 20
God Stats
11W - 5L
1,643 SR
Queue Stats
99W - 99L
1,498 Elo+
Solo
Chronos
Chronos
tablero-nebuloso
Chronos
Level 20
God Stats
5W - 4L
1,507 SR
Queue Stats
85W - 79L
1,686 Elo+
Solo
Team Averages
Level 16
1,611 SR
1,604 Elo+

VS

Team Averages
Level 17
1,648 SR
1,680 Elo+
Bellona
Bellona
Last_sight721
Bellona
Level 29
God Stats
11W - 5L
1,608 SR
Queue Stats
22W - 18L
1,621 Elo+
Solo
Izanami
Izanami
Milo_Diablo
Izanami
Level 6
God Stats
3W - 2L
1,788 SR
Queue Stats
17W - 13L
1,836 Elo+
Solo
Ymir
Ymir
Stremer btw5546
Ymir
Level 8
God Stats
14W - 10L
1,657 SR
Queue Stats
115W - 133L
1,635 Elo+
Solo
Nu Wa
Nu Wa
YamirGoBoom
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,623 Elo+
Solo
Bakasura
Bakasura
profound_18
Bakasura
Level 24
God Stats
19W - 14L
1,688 SR
Queue Stats
33W - 23L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
5 / 0 / 5
7,001
700
7,753
7,801
4,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
1 / 3 / 2
4,877
488
1,977
5,997
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 1 / 1
5,921
592
1,653
4,843
1,466
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
1 / 2 / 1
4,769
477
3,810
7,134
4,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
4 / 0 / 2
7,217
722
3,475
4,926
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
4
0 / 1 / 0
3,814
381
1,277
3,207
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
Milo_Diablo
Izanami
10
3 / 2 / 2
5,916
592
4,490
5,860
1,551
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 5 / 0
4,293
429
2,337
8,495
4,148
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
1 / 3 / 0
4,743
474
3,228
4,466
1,453
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Bakasura
profound_18
Bakasura
9
2 / 3 / 1
5,463
546
3,817
6,770
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
6
6
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
5
0
5
7.5
W
1
3
2
0.67
L
Bellona
0
1
0
0
L
Izanami
Milo_Diablo
Izanami
3
2
2
2
L
0
5
0
0
W
3
1
1
3.5
W
1
2
1
0.75
L
1
3
0
0.33
L
Bakasura
profound_18
Bakasura
2
3
1
0.83
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,668
Damage
15,149
30,701
Taken
28,798
12,494
Mitigated
12,438
11,154
Healing
6,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
7,753
2,558
0
2,720
7,801
4,049
0
2,182
5,354
0
32,079
W
1,977
1,134
0
1,576
5,997
1,321
375
285
5,690
0
17,402
L
Bellona
1,277
311
0
1,375
3,207
1,262
0
0
3,207
0
6,298
L
Izanami
Milo_Diablo
Izanami
4,490
3,323
0
1,688
5,860
1,551
0
0
5,585
0
36,767
L
2,337
904
0
718
8,495
4,148
0
0
8,449
9,724
0
W
1,653
583
0
1,295
4,843
1,466
436
367
4,443
0
22,055
W
3,810
883
99
2,448
7,134
4,175
0
808
6,169
0
21,463
L
3,228
791
0
750
4,466
1,453
0
2,812
1,654
16,953
0
L
Bakasura
profound_18
Bakasura
3,817
3,059
0
1,693
6,770
4,024
0
663
6,085
0
25,117
W
3,475
781
0
3,016
4,926
1,483
522
1,492
3,180
55,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,785
Gold Earned
24,229
283
Minions Killed
189
0
Camps Cleared
0
935,095
Distance Traveled
770,464
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,001
700
61
6
0
186,767
0
W
Apollo
4,877
488
28
3
0
173,968
2
L
Bellona
3,814
381
9
1
0
94,321
0
L
Izanami
5,916
592
68
7
0
155,964
1
L
Ymir
4,293
429
21
2
0
175,649
2
W
Da Ji
5,921
592
56
6
0
182,426
0
W
Chaac
4,769
477
34
3
0
197,745
1
L
Nu Wa
4,743
474
28
3
0
152,582
0
L
Bakasura
5,463
546
63
6
0
191,948
1
W
Chronos
7,217
722
104
10
0
194,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role