Player Matchup

Ymir
Ymir
Ferther
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,312 Elo+
Party 1
Medusa
Medusa
LG Szebasztiin0
Medusa
Level 29
God Stats
12W - 7L
1,704 SR
Queue Stats
46W - 39L
1,451 Elo+
Solo
Bakasura
Bakasura
Syslator
Bakasura
Level 18
God Stats
4W - 7L
1,357 SR
Queue Stats
25W - 28L
1,413 Elo+
Party 3
Anubis
Anubis
petuh001
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,415 Elo+
Party 1
King Arthur
King Arthur
tonikjefrajer
King Arthur
Level 12
God Stats
0W - 4L
1,128 SR
Queue Stats
24W - 26L
1,437 Elo+
Party 3
Team Averages
Level 14
1,438 SR
1,405 Elo+

VS

Team Averages
Level 14
1,460 SR
1,502 Elo+
Guan Yu
Guan Yu
AdriW0412
Guan Yu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
GectorPrime
Merlin
Level 29
God Stats
7W - 7L
1,538 SR
Queue Stats
65W - 53L
1,509 Elo+
Solo
Anhur
Anhur
Magnesiox
Anhur
Level 15
God Stats
2W - 0L
1,264 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Athena
Athena
Thegreenhealer
Athena
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
Therealjk
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ferther
Ymir
8
1 / 9 / 1
5,312
443
2,850
9,627
3,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

6
1 / 3 / 0
4,644
387
3,232
4,831
993
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
Syslator
Bakasura
14
4 / 1 / 1
7,953
663
4,089
9,703
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
petuh001
Anubis
11
1 / 6 / 0
6,020
502
2,405
7,818
4,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
tonikjefrajer
King Arthur
9
1 / 4 / 0
5,555
463
1,639
6,667
1,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AdriW0412
Guan Yu
12
3 / 2 / 1
6,762
564
4,454
7,123
5,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
12
6 / 2 / 2
7,698
642
5,952
5,365
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Magnesiox
Anhur
11
7 / 0 / 6
7,266
606
6,833
5,975
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
6 / 2 / 6
7,469
622
4,235
6,078
3,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Therealjk
Nemesis
12
1 / 2 / 5
6,968
581
2,828
8,389
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
8
Kills
23
23
Deaths
8
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AdriW0412
Guan Yu
3
2
1
1.75
L
Ymir
Ferther
Ymir
1
9
1
0.17
W
Merlin
6
2
2
3.5
L
1
3
0
0.33
W
Anhur
Magnesiox
Anhur
7
0
6
10
L
Bakasura
Syslator
Bakasura
4
1
1
4.5
W
6
2
6
4.5
W
Nemesis
Therealjk
Nemesis
1
2
5
1.75
L
Anubis
petuh001
Anubis
1
6
0
0.17
L
King Arthur
tonikjefrajer
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,215
Damage
24,302
38,646
Taken
32,930
13,813
Mitigated
14,479
4,893
Healing
10,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AdriW0412
Guan Yu
4,454
611
54
1,242
7,123
5,626
254
0
6,880
0
29,518
L
Ymir
Ferther
Ymir
2,850
1,472
0
288
9,627
3,441
251
3,032
6,561
12,982
0
W
Merlin
5,952
246
0
942
5,365
1,755
963
699
4,459
43,522
0
L
3,232
1,405
0
1,675
4,831
993
0
1,049
3,742
0
15,690
W
Anhur
Magnesiox
Anhur
6,833
4,858
0
3,577
5,975
1,619
1,368
960
5,015
0
24,297
L
Bakasura
Syslator
Bakasura
4,089
3,222
0
2,865
9,703
3,096
0
1,667
7,888
0
42,781
W
4,235
2,232
0
1,042
6,078
3,023
326
2,333
3,745
18,978
0
W
Nemesis
Therealjk
Nemesis
2,828
1,400
0
3,244
8,389
2,456
0
1,438
6,901
0
39,323
L
Anubis
petuh001
Anubis
2,405
576
0
0
7,818
4,450
467
3,632
3,760
23,060
0
L
King Arthur
tonikjefrajer
King Arthur
1,639
460
0
65
6,667
1,833
0
209
6,212
0
15,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,484
Gold Earned
36,163
219
Minions Killed
275
0
Camps Cleared
0
964,135
Distance Traveled
1,208,976
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,762
564
46
4
0
253,183
0
L
Ymir
5,312
443
16
1
0
203,429
0
W
Merlin
7,698
642
94
8
0
210,628
1
L
Medusa
4,644
387
26
2
0
144,854
1
W
Anhur
7,266
606
28
2
0
232,272
3
L
Bakasura
7,953
663
92
8
0
249,642
1
W
Athena
7,469
622
31
3
0
256,985
2
W
Nemesis
6,968
581
76
6
0
255,908
2
L
Anubis
6,020
502
50
4
0
175,903
0
L
King Arthur
5,555
463
35
3
0
190,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role