Player Matchup

Sobek
Sobek
ArcticTone
Sobek
Level 61
God Stats
5W - 3L
1,392 SR
Queue Stats
52W - 41L
1,566 Elo+
Party 2
Bakasura
Bakasura
BIGBENISBOY1
Bakasura
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,256 Elo+
Party 1
Nu Wa
Nu Wa
HeavenlyChris
Nu Wa
Level 140
God Stats
2W - 1L
1,746 SR
Queue Stats
85W - 90L
1,506 Elo+
Party 1
Amaterasu
Amaterasu
Holo perros
Amaterasu
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
617W - 587L
1,665 Elo+
Solo
Anhur
Anhur
MoltenRhythm
Anhur
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 19L
1,483 Elo+
Party 2
Team Averages
Level 58
1,528 SR
1,495 Elo+

VS

Team Averages
Level 59
1,629 SR
1,588 Elo+
Tiamat
Tiamat
DoinkyBoinky
Tiamat
Level 29
God Stats
11W - 8L
1,824 SR
Queue Stats
209W - 79L
1,849 Elo+
Party 3
Cerberus
Cerberus
Gharbin-
Cerberus
Level 160
God Stats
4W - 3L
1,854 SR
Queue Stats
531W - 230L
1,844 Elo+
Party 3
Apollo
Apollo
Jarmandingo
Apollo
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 49L
1,369 Elo+
Party 4
Thanatos
Thanatos
Jug_Jug67
Thanatos
Level 48
God Stats
0W - 2L
1,433 SR
Queue Stats
64W - 83L
1,372 Elo+
Party 4
Ra
Ra
ZeroTrins
Ra
Level 35
God Stats
34W - 37L
1,533 SR
Queue Stats
51W - 51L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
7 / 1 / 5
8,420
526
9,607
15,287
11,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
BIGBENISBOY1
Bakasura
14
5 / 2 / 2
8,308
519
5,758
13,876
5,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 5 / 9
7,903
494
6,100
7,333
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Holo perros
Amaterasu
15
3 / 4 / 3
8,940
559
7,930
19,494
7,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
6 / 0 / 4
8,736
546
7,183
5,488
1,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
3 / 1 / 2
9,306
582
8,548
8,240
6,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Gharbin-
Cerberus
14
5 / 4 / 2
8,717
545
13,563
16,785
13,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
12
0 / 4 / 1
7,089
443
2,962
8,981
2,167
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Thanatos
Jug_Jug67
Thanatos
11
3 / 7 / 1
7,427
464
4,447
10,939
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 6 / 0
6,286
393
4,931
8,953
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
22
Kills
11
12
Deaths
22
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
7
1
5
9.5
W
Bakasura
BIGBENISBOY1
Bakasura
5
2
2
3
L
Tiamat
3
1
2
4
L
Cerberus
Gharbin-
Cerberus
5
4
2
1.5
W
1
5
9
1.1
W
Amaterasu
Holo perros
Amaterasu
3
4
3
1.13
L
Apollo
0
4
1
0.13
L
Thanatos
Jug_Jug67
Thanatos
3
7
1
0.5
W
6
0
4
8
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,578
Damage
34,451
61,478
Taken
53,898
28,439
Mitigated
27,485
28,454
Healing
17,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
9,607
1,152
0
6,572
15,287
11,566
0
6,197
8,634
27,212
0
W
Bakasura
BIGBENISBOY1
Bakasura
5,758
4,015
0
6,473
13,876
5,053
0
4,028
9,774
0
43,688
L
Tiamat
8,548
940
0
1,734
8,240
6,026
519
2,574
5,481
59,601
0
L
Cerberus
Gharbin-
Cerberus
13,563
2,174
0
6,806
16,785
13,573
238
3,172
12,856
59,384
0
W
6,100
897
0
649
7,333
2,383
124
4,750
2,319
42,221
0
W
Amaterasu
Holo perros
Amaterasu
7,930
4,807
0
11,555
19,494
7,768
0
9,261
10,070
0
52,790
L
Apollo
2,962
1,845
166
1,344
8,981
2,167
107
1,854
7,043
0
31,824
L
Thanatos
Jug_Jug67
Thanatos
4,447
1,179
0
5,081
10,939
3,219
0
3,858
6,755
0
24,958
W
7,183
2,317
0
3,205
5,488
1,669
328
1,657
3,639
0
44,610
L
4,931
328
978
1,799
8,953
2,500
0
3,542
5,291
29,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,307
Gold Earned
38,825
380
Minions Killed
417
0
Camps Cleared
0
1,604,975
Distance Traveled
1,531,253
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,420
526
30
2
0
335,791
0
W
Bakasura
8,308
519
89
6
0
336,339
0
L
Tiamat
9,306
582
129
8
0
336,425
4
L
Cerberus
8,717
545
119
7
0
269,230
0
W
Nu Wa
7,903
494
78
5
0
285,621
3
W
Amaterasu
8,940
559
103
6
0
333,658
0
L
Apollo
7,089
443
65
4
0
315,822
0
L
Thanatos
7,427
464
45
3
0
310,432
2
W
Anhur
8,736
546
80
5
0
313,566
5
L
Ra
6,286
393
59
4
0
299,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role